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A Trapper Rework

For everyone who is going to read this I’m writing a multi part forum of different ideas that may or may not be suitable with dead by daylight, some of my forum will connect with one another so check each one I have posted.

The Trapper has the trouble of needing to pick up traps and reset them after a survivor steps on them or disarms them. With the armory locker this solves the issue of having for the trapper to go across the map to get one trap far away from the survivors. We can as well make the trappers bear traps break once ran over or disarmed from a survivor. Since the trapper can get his bear traps from the armory lockers he would only be able to only grab one each time and would have to wait to get more or go to a different armory locker. 

One more issue with the trapper is he is not the best in a chase, but allowing him to throwing his beat traps on the ground instead of place them would make it easier to injure a survivor. This can be balanced by making thrown traps faulty only injuring or put a survivor into a mending state instead trapping them fully.