http://dbd.game/killswitch
Add a cooldown to gen kicking
Honestly, many issues of the game would disappear if killers were not allowed to kick gens 24/7 with no cooldown camping gens and regressing them, most the games now is just about gen kicking, it is so boring. I played on coldwind farm with 12 pallets, how am i supposed to win this?
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Of all the maps, you decided to quote coldwind farm as the map you lost on.
The Killer probably realized that the map wasn’t the best one to go for chases on and opted to patrol a smaller portion of the map so that they would have a better chance at winning.
Sorry if playing that way is “unfun” for you.
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Hm... How about no ?
Snarking aside, no.
Planned 3gens are a problem to some extent (though if BHVR makes this strategy obsolete, they better make Hag a better chaser), but accidental 3gens by the survivor are absolutely a mistake that killers should get to capitalize on, and nerfing gen kicks would be unfair and harm killers beyond what's reasonable.
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Ok as long survivors have cd to start a new gen?
Post edited by Rizzo on5 -
How long do you think the cooldown should be?
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" i cant genrush" the post
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There is a cooldown on kicking gens. It's how long it takes for the survivor to touch the gen again.
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Do you want an I Win button too my liege?
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Well the spawn was terrible and the killer was not trapper, it was wesker who is very good at chasing, but he is just kicking gens non stop.
Not all coldwind farm maps are strong now, Thompson House (the one i played on) and Rotten Fields are quite unsafe vs many killers.Rancid Abattoir can have a terrible spawn sometimes
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I mean can not really break 3 gen in solo q many times given randoms will just die next to 3gen and procc regression perks. Some killers play intentionally around 3 gen from the start
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All you see is killers breaking constantly gens, they dont even chase, feels like gen repair simulator. I thought this game was about escaping deadly killers not about running from one gen to another
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well something that makes the break action more meaningful and more of a smart move then just popping space button and watching it regress with CoB and Overcharge. Maybe buff the break action regress to 5 percent but add a corresponding cooldown of 10 seconds or sth
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That is because injuries don't matter, and chases are very low value due to healing times. And this is true regardless if it's self healing or altruistic healing.
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This conversation topic is why the perks that are being nerfed are being nerfed.
So that this boring gameplay stops.
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This would require updating the game so that survivors are required to spend 3+ seconds on the generator (rather than a millisecond tap) to stop regression. There's only one killer, so their time is more valuable than a single survivor's, and it takes the killer 1.8 seconds to damage the generator.
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Gen kicks don't do jack sh1t. 2.5% on a kick with slow as hell regression. Brine and Overcharge just got nerfed and you lost on a farm match which is heavily survivor sided.
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