Personal perk tier list
Well, since we are going to have to perk patch in a few weeks, i thought i would share my personal opinion by ranking all the perks in each role.
For context, i think that until B tier the perk is ok or decent. Everything below either has better options, weak or might actually hurt you. None of the tiers are ordered.
Wonder how things will change in the next update.
Comments
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You are sleeping hard on Wiretap. It’s very underrated, I would go as far to say it’s an under the radar S tier perk in solo queue mainly. You can get value out of that perk about every game.
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I think it's good. In solo, i would even say it's better. It helps a ton. I was debating if it was A or B tier. But i decided to go with B.
Again, none of the tiers are ordered. This technically means that all on B tier are at the same level, even if some are way better than others.
I also think that every perk until B is valuable.
I love wiretap, used it a ton when it came out and it's really fun.
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I think you are underrating DS. It wastes a lot of time even if you get downed a second later. Especially if you got downed next to a good loop you waste even more time. Also everyone said bloodrush was going to be meta but I haven't gotten much value at all I think it has too many requirements to be worth it.
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Smash hit is definitely weaker than other exhaustion but still B tier at least. It guarantees an chase escape or a huge amount of the killer’s time wasted catching up
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I just think it's harder to pull off depending on the killer you are facing and that the reward can be gained by other exhaustion perks.
If i was judging it just by itself, it would be higher. But for me, in the context of other exhaustion perks, i think it would go to C tier because of better alternatives, making it obsolete imo.
Basically, i wanted to put him at lower tier because of the other exhaustion perks.
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I went back and forward if DS was A or B tier. I decided to go with B because of how many killer don't get affected by DS nearly as much as others and since i was sure about putting Off the record being in A tier, i decided to put it in B. It helps making an hierarchy.
Blood rush was definitely a gamble on my part, again between A or B in instinct and by what i played with it. I ultimately decided on A, but since it's a recent perk, it's definitely the ones i can see changing my opinion as time goes on.
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I can see that but when judging perks it should be judged in a vacuum for the most part (unless it’s like premonition when it’s literally a worse spine chill)
Just because SB and Lithe are good doesn’t make smash hit bad
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I understand, but i also think that if a perk has similar functions and gets outperformed then it drops in viability.
If i am to be objective, Smash hit is probably a B tier perk.
But because it's competing with other perks that you can't even use together very well, it drops for me to C.
But i can definitely understand if you want to judge him by itself and putting him in B tier at least.
Again, this is all my opinion
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I would swap NOED and STBFL and bump Trail of Torment, Whispers, and Hoarder down to C tier.
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I think NOED works better on more Killers than STBFL, and being a counter to Adrenaline. It guarantee at least a down and after that can even do more. The comeback potential is just too great, even if now it is easier to find.
Hoarder is amazing on certain killers like pinhead and the stats are good enough for me to rate it B, on most killers yeah, probably C, but in some builds or killers is really strong and A or S, so i went with B.
Whispers is ok, i gave it some credit because it's a general perk.
Trail, i could see dropping to C
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It only hard to pull off if u trying not to get hit. You can use it in a cheesy way tho to make it easy. Camp at the end of the pallet so the killer must swing through to hit u which will position them in the center of said pallet. Slam it and disappear with parental guidance kinda like overcome and lucky break. I think it should be B tier
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Decent list, though I'd probably move NOED down to A tier and STBFL up to S. Septic Touch should also be in D tier, that perk is legit one of the worst in the game.
I'd also say Empathic Connection and Pharmacy should be in B tier, those perks are very underrated. Even though the new Pharmacy doesn't work while healthy anymore it's still very good and being able to use it more than once makes up for it.
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Looking at you killer tiers I definitely disagree with quite a few.
At the top end NOED and BBQ are both B tier at best. Corrupt is only S tier on some killers and should probably be A on most. Overcharge and COB are essentially the same perk both should be S tier. Whispers should be B. Shadowborn and Iron maiden should be C. And both Unrelenting and dying light should be moved up a tier.
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Not a bad ranking. DS is def A tier though.
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Lithe is S tier mate.
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But i have Whisper in B tier. Also, iron maiden is in B because of Huntress and Trickster.
About NOED i simply cannot agree, in tournaments its one of the most popular perks and the comeback potential is really big, it's basically a guaranteed down that changes the entire match when in play. Yes, it's easier to find, but it still needs to be respected. Combined with no way out becomes a nasty combo. You can argue A, but for me it's an easy S tier for Killer, really reliable and easy to use and get value.
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I prefer Inner healing over pharmacy. While ranking, if two perks have very similar utility or function i tended to de value perks that i think get overshadowed. But i must admit, that i just don't value chest perks, like you can see for most of my rankings, so maybe that was the reason for the C.
Emphatic connection, i just don't like that the team mates see my aura, while i only get a sub par healing speed boost. I like being altruistic, but i don't like that the perk gives the tools to my team instead of me. So i just prefer Empathy. Maybe it's just a mental thing
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Fair. Inner Healing is still decent but I feel like it lost some value once boons were introduced (especially with CoH being meta, but also because it conflicts with boons in general) and also once Ruin was nerfed because now hex totems are less common and it’s rarer that you will get Inner Healing for free from a totem that you would’ve cleansed anyway. Though if CoH gets nerfed (which seems likely) then Inner Strength might become a bit more popular again. I might’ve put it in A tier in early/mid-2021, but probably B now.
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Iron Maiden may be B tier on trickster and huntress but its D tier for sure on pretty much everyone else
As for NOED in a best case scenario your right it can be S tier however in plenty of scenarios it can also be B tier, and in alot of cases it can be D tier. Hence why It really should be in B tier, If you are only going to consider the best case scenarios plenty of perks can move into S tier that you dont have there right now, Mad grit is an S tier perk if you go against a bodyblocking SWF, or the whole team bodyblocks a hook to stop you from tunneling for example.
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Decent list but looks like you have just watched one of otz's videos and copied his list.
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I really don't see how noed is in "s" tier. Only Time I would consider it to be there is if the killer hooks someone right in front of the totem as then its a guaranteed sacrifice.
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I did see the video you are talking about when it came out. But that video is also outdated in some things.
Still, i think it's natural for a person's opinion to be influenced by others, but this was still my list, i still went back and forward on a few perks.
If my opinion was influenced by Otz, probably. I watch a lot of his videos and streams, he has way more experience in the game then i have. But if i copied it, no
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One of the most popular perks in competitive play, guaranteed value of one down at least, maybe the entire game.
For me, it's a really safe, easy value perk on most killers and the comeback potential is just way too good to be ignored.
There is nothing in this game better against Gen rush like: Corrupt, Deadlock, No Way out, NOED. Guaranteed slowdown and comeback potential.
I basically see that, you have perks that are "win more", like you already were at an advantage, and they just give you more. NOED is the exact opposite, it's a comeback perk when you are doing bad, that is very rare and very valuable in my opinion.
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There's a lot of perks in the B and C tiers... That says a lot
But the way you put them together is decent I guess
I would put Whispers into A tier... but I use it a lot so yea
Undying should go into C tier... Cause it needs another Hex to go with it
Blood Echo belongs in C tier... How often does it work and do you use other perks to make it work???
Oppression should go into B tier... What other perk can cause multiple Gens to regress or give Survivors an unexpected skillcheck... but it does need Surveillance to be better So I give you that
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For me B tier is still good on some builds, they are good but are either a bit niche or carry risks. For example Blood Echo is good on Killers like Plague and Legion or Undying needing another strong Hex to be valuable
C and lower are perks that are not good, imo.
D is basically useless or hurtful
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What's the reasoning behind shadowborne being so high? I can't really see any competitive advantage to that perk even though I use it every game.
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It's a subjective perk. For some people it helps, for others its useless. So i just put it in B tier as a middle point.
It's hard to judge how a FOV buff is useful
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I don't think you can rate a perk based on the small amount of people that require it to play. I only use it because it makes blight feel much smoother to play, the only real affect it has is giving survivors a wider angle to blind me.
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Disagree with some, but looks fine overall. As a side note though, I doubt much perks are getting changed in regards to nerfs.
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Then why is Oppression so low??? just use Surveillance with it
It's just like Undying in a way
Blood Echo being good on 2 Killers doesn't mean it's a good perk... Just like Iron Maiden
Also why is Retribution so high... There are better Aura Reading perks
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Kind of funny to see someone else mention this. I don’t know if I’d go as far as S tier, but it is low key actually pretty dang good. I’ve been just running meme builds and I did Wiretap, Kindred, Open Handed and Blastmine to discourage kicks. You get massive aura reading across the map. When they know you’re at the loop they almost never will kick it before chasing. Trying to mind game shack or a jungle gym when they see your aura the entire time? Yeah, it’s not happening. No one runs it but yeah it’s quite good. It turned out a bit better than a meme build.
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Definitely. I’d put Wiretap in low A tier probably. It would be higher if it worked with Open-Handed but it actually doesn’t (and it’s intended that it doesn’t). But that’s still a really good build because Open-Handed + Kindred is just so strong.
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Oh interesting I suppose I hadn’t paid too much attention to the range specifically. I hadn’t realized they didn’t work. Yeah an open handed kindred though is ridiculous aura reading.
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The reason it doesn’t work is because the center of the aura reading range is the generator; OH only works with aura reading ranges centered on a survivor. It works with Kindred because the hooked survivor is the center of the range (not the hook itself).
For example, it works with Bond and Visionary because your survivor character is the center of the range, but it doesn’t extend the range you can see your Plaything totem, because the totem is the center of the range.
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so what makes you think that trail of torment is a good perk? Trail of torment is more harmful then good because it gives survivor a free alert effect for kicking a generator. B-tier usually means average/the perk can be used to some degree but I do not see how you can use this perk to stealth given that the survivor knows where you are when you kick the gen.
I also think that Decisive strike and Hyperfocus are a bit underrated in your list. While decisive strike does not instantly swing games and good killers can avoid its value by picking up survivors in the correct places and tunnel at correct times, you can still make an impact with Decisive strike if you are very good at the chase.
I also think Hyperfocus is low-key pretty good in a skill-check build center around being gen-jockey but at the same time, I feel like its too difficult for average player to get sustainable value out of the perk. So I think if This is not happening was a little more useful or the player really puts a lot of effort into mastering skill-checks, It has potencial to swing games. Maybe that is just what makes the perk balanced I guess. anyhow I enjoy using the perk as survivor.
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Prediction for the future with the PTB update, curious to see what changes before live or if i am correct or not with some picks
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