Freddy Rework, this went way more complex than what i had in mind originally
This is a full rework of Freddy Krueger. Honestly, this was supposed to be simple, but i just ended up adding so much stuff to the power as more ideas came to my head xD.
If anyone wants to read this ######### here be sure to give feedback xD
Intentions:
- Combine elements from the two versions of Freddy and new unique abilities
- Make the Dream World more vital to his gameplay
Power: The Dream Demon (TR - 16m (in the dream world) 4.6m/s)
Freddy lives in the Dream World, he can't be seen, heard or interact with any survivor outside of the Dream World.
Demon's Lullaby - By pressing the primary ability button, Freddy summons the dream, any survivors within 16m of him will be sucked into the dream World and scream, you see them with killer instinct for 4 seconds (Takes 3 seconds to complete and you have reduced movement speed of 2 m/s).
Every 90 seconds an alarm clock will spawn in the map and be available for 45 seconds, interacting with will pull 1 survivor out of the Dream World and be immune to be pulled back for 30 seconds. Awake survivors can wake up sleeping survivors with an interaction of 8 seconds, but they do not receive the immunity to be pulled back.
Nightmare Fases: Freddy starts the match in Fase 1, for each healthy or injured survivors are inside his Dream world his power builds up and advancing the Nightmare to different fases and enhancing or gaining additional abilities, only survivors inside the dream world are affected by your abilities. Survivors do not know or get any warning of which fase of the nightmare they are in.
Fase 1: Dream Fatigue - Survivors have a penalty of 10% to repair and healing speeds and recover from exhaustion 20% slower.
Fase 2: Dream Fatigue - Survivors can't bless totems and are unable to receive the benefits or see the auras of boons.
Dream Master - You gain the ability to alter the reality of the dream to your will. Holding the secondary ability button makes enter the Dream Master stance (Hold for 1 second), in this stance you can do different actions. Gain 5 Dream tokens, you can spend 1 token to either infect an object or create a dream snare. Takes 1 second (3 seconds if it's a dream snare) to place, you can recall them gaining the token back after 10 seconds of it not being active, placement range of 8m.
Dream Totem: Dull totems appear as Hex totems to survivors. If a survivor cleanses this totem, they become exposed for 30 seconds and you can teleport to the location of the totem 5 seconds after it was cleansed (Optional).
Pallets: Can be placed on pallets that aren't yet dropped. When the survivor drops the pallet and doesn't stun Freddy, the pallet will emanate red with blood, survivors will be Hindered 15% for 5 seconds and the pallet will break automatically after 2 seconds (of being dropped).
Dream Snares: Creates a snare of blood on the ground, you can teleport to any of your snares within 24m of you. After you TP, you can't TP again for 3 seconds. Snares can be removed by shining a flashlight to it for 1 second.
Gen TP - You can TP to a any gen on the map with a 60 sec cooldown (mechanics similar to current TP), you can cancel the TP, putting it in a 10 second cooldown
Fase 3: Invulnerability to being pulled back to the dream removed.
Dream Master: You now have 9 dream tokens.
Fake Pallets - You can now place fake pallets in appropriate spots, this pallets don't stun you, break automatically.
Gen TP - Cooldown reduced to 45 seconds.
Vaults - When you vault an infected vault location it will appear blocked for the survivors (Fake blocks). You vault this windows faster 25%
Pallets: If stunned, they will break after 5 seconds of being dropped.
Fake Totems: You can place fake Hex totems in spots of broken totems. Fake totems will break after 6 seconds to the cleansing action. You receive an audio notification when a survivor start a cleansing on a fake Totem.
Dream Totems: If you have 5 Hex totems (Dream or Real) (Pentimento and fakes don't count) active all survivors suffer from the exposed status effect.
Dream snares: Increased the range of TP to 28m.
Fase 4: Survivors have a 15 second delay before they can fully wake-up. You see the aura of any survivor in this time frame.
Dream Master: You now have 13 Dream Tokens.
Pallets: If stunned, they will break after 3 seconds of being dropped.
Fake Pallets: Survivors dropping a fake pallet stun themselves for 1 second.
Fake Totems: Added the ability to TP after 5 seconds of the Fake totem being broken.
Totems: If you have 3 Hex totems active all survivors suffer from the exposed status effect. Breaking an Hex totem will break 1 boon totem, if active.
Vaults: When you vault an infected vault location it will block for all survivors for 20 seconds.
Dream snares: Increased the range of TP to 36m. Removed the weakness to flashlights.
Deep Nightmare: Freddy can place a Dream token in a survivor (Healthy, injured, dying state or Hooked), if that survivor does a conspicuous action, they enter deep nightmare, if that survivor heals another survivor, the survivor healed enters deep nightmare instead. Only 1 survivor can be in Deep Nightmare and only 1 survivor can have the dream token placed on them. You cannot place dream tokens on survivors while a Deep Nightmare is occurring.
While in deep Nightmare, Freddy is completely invisible to the survivor all the time, only being able to hear a directional lullaby when he is within 32m. You are unable to leave the dream World while in Deep Nightmare, Freddy can see the aura of that survivor when he is farther than 48m. Deep Nightmare ends when the survivor looses a health state. Deep Nightmare last for 60 seconds.
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