Do You Care About Other Players?
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I'm thinking of AFKs and dc's after first down. Right now maybe half the games I play have 4 survivors actively playing. The majority of games have someone dc before one gen is done. Half of my teammates who do play are not team players or they are just rubbish.
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Yeah going AFK and DC'ing early would absolutely qualify as selfish play.
You queue up to play the game as is, so quitting just because you're not getting the game you want is really selfish way to play. I agree with you on that one.
With respect to players not being "team players" though I'm a lil more forgiving of that because this game throws up scenarios where you have to choose between team and self preservation and sometimes it pays to be selfish and save yourself.
It makes for interesting outcomes and isn't entirely a bad thing, although survivor is a team game and more rewards for a better team result would probably influence less "selfish" play.
My understanding is.. How DBD rewards game outcome is its heavily based on individual performance, emblems, rank, MMR, BP's, which is fine. But there should really be a bonus for improved team performance as survivor, to at least incentivize taking the risk for your team mates. Collective bonus for what is essentially "unselfish" play.
I hung on hook all game but my sacrifice allowed my team to escape and I got a bonus for that, at least would offset some of the poor reaction to the non-participation elements of the game.
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I'm thinking of team players who either hide in a locker or corner of map whole game. Will not come out of hiding for heals or unhook. Or the other ones who just swarm the killer run around blinking their flashlights dropping all the pallets and then when they go down (before even being hooked) they dc. Or they allow me to do all the gens all the unhooking and I go down first time at end of game and I watch 3 fully healthy teammates just hit the exit gate (which I have 99'd) and leave. I'm thinking every match should have an extra robot survivor, at least I know the bot will be programmed to offer a smidgen of help.
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I feel you. That describes my experience.
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So we are seeing for a team game lots and lots of players who have a "screw them" mindset. Remember it is supposed to be 4 vs. 1, but that is obviously not the mindset of the majority of players. Often it is 4 vs. 1, but it is one survivor against one killer and three other survivors. So the base assumption the game was designed around is not evident.
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I care enough to an extent. Even if it means losing. I'd rather practice and be good at my ability than desperately try to 4k every single match because invisible number said so. There are times I will sweat depending on the scenario
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I tend to try to play in a way that doesn't make people hate the game completely. How I approach it varies some from either role.
In general:
-Typically say GG after a game if possible whether I got destroyed or won.
As a killer:
-Don't dunk on the weakest player if they are clearly much less experienced. It's easy to tell who is the weakest player. The more experienced players can more easily take getting killed earlier.
-don't camp a hook just to camp a hook. It's just not fun for anyone involved. I get camping a hook if you see survivors coming to try to unhook and such, but this isnt encouraging players to keep playing
-sometimes actively allow unhooks. I've intentionally let players escape a hold partially to allow the game to continue for fun sake and for our scores. Getting a 4k at 5 gens can be exciting but it's not fun to get it done in 5 hooks for you or the survivors (nor are your points that good).
-slugging everyone just because is also not great. There are situations slugging is the wise thing to do but slugging everyone just to have them bleed out isn't any fun for anyone.
-Tunneling a player out is rarely necessary. Actively ignoring players who are in front of you just to tunnel a player js not fun for anyone.
Survivor
-teabagging, and emoting is often unnecessary. It's meant to irritate the killer and have them chase you. I get trying to encourage the killer to chase you but it's often not needed and it doesn't encourage killers to actually want to play the game.
-similar to the prior, but more so don't troll the killer via doing gens in their face, healing in their face, purposefully vault poorly in front of killer, etc. It's just outright toxic. The killer can tell you are better. No need to rub it in their face. It's kinda like someone taking granny shots in a basketball game and destroying you. Its just not fun and outright disrespectful to the killer.
-just leave at end. No real reason to stick around after gates are open is everyone is clearly safe. Typically this is just meant to tick the killer off. Just leave.
-try to save other survivors. It's easy to be self centered but even when all hope is lost you night as well actually try to save them unless killer has noed or is aggressively camping.
-don't just wait for the other player to die at the end. I had a game the other day where it was just me and another player left with 1 more gen to do. I spent the time sneaking doing 2 gens about 50% each and looping a nurse as she would inevitably find me. The other player hid in a locker the entire time not doing gens. I got hooked (I unhooked and healed that player earlier) but they still hid in the locker. Never touched a final gen. Don't be that guy.
-be thoughtful about when you will alert the killer. Don't just sabotage hooks, throw down pallets, fast vault, etc for no reason. It doesn't help your team
-value your solo players at least almost as much as your swf players. It's easy to just let randoms die out and take no interest in helping them. You might as well help them because that will ultimately help you win too.
-be willing to take the fall for another player. If you have 0 hooks and a player has 2 and is likely going down soon, get involved in the chase. There's a good chance you can get the killer to go for you if you do it right. You might as well do it because having another player around is good for you and you can spare a hook while they can't.
For the record I play both sides about evenly. As killer I do get more frustrated but I attribute that primarily to games I know are SWF due to the reasons above as well.
Post edited by IWasLrft2Die on0 -
I use Solo savior builds when I play survivor. For killers I just play as the unfeeling monsters the survivors should be expecting.
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I want to enjoy playing the game and that usually goes hand in hand with making the game fun to other people. I can't imagine having fun fully knowing I'm making my opponents (or even teammates)'s experience miserable, and even less having fun because I'm ruining the game for other people.
That implies no cheating / exploiting, facecamping or unwaranted slugging (people who have fun staring at someone dying for over 5 minutes have issues fr); which I'd hate doing as I much as I hate going against it.
I also despise tunneling and feel bad when I accidentally do it. I understand it's a very effective way of winning but I don't want to basically forbid 1 in 4 survivors to play the game because I want a 4K. I don't mind going against tunnelers that bad (and by that I mean i'm used to it), but I still get severly annoyed by killers who seem to make it personal by BMing on hook and ignoring other survivors or literally dropping chase with an injured survivor just because they spotted a survivor they failed to tunnel off hook.
Finally I don't like slowing the game down as much as possible (hardcore 3gens & stealthing), it's the kind of things I avoid doing simply because I find it absolutely boring (to do and to go against). Same thing goes for farming, even if your intentions are nice i'd rather you end my suffering when I'm pointing repeatedly at the hook instead of forcing me and my remaining teammate to do 4 gens bc you felt bad the others DCed.
However I have nothing against people who click their flashlights, t-bag or nod & emote. If anything "swf bully squad" are always the most fun to go against in my experience because it's all chase and snowballing and no patrolling gens or looking in bushes for overly stealthy survivors.
Long story short I'm not actively trying to make the game fun for everybody, nor do I expect people to do it for me, but I'm avoiding making the game miserable and I think that's enough.
(Also for the many proud "I don't owe you to make the game fun and I will do what I want" people: no one is stopping you but please stop complaining about people not having fun against you ? Claiming you don't care if others have fun and then throwing a fit bc they said they didn't like going against you is, at the very least, silly.)
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This is kinda a difficult one to answer. I care enough that I don't go out of my way to play in scummy ways. But I also care about my enjoyment more than theirs, which leads me to play scummy if I think I'm losing control of the match and need to get it back fast.
Although I basically never slug last person for the 4k unless the last person or their scratch marks are in my sightline when I down the 2nd to last survivor. Been on the receiving end of that one too many times to do it to another person.
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I don't go out of my way to be annoying to the opposite side. I can't really take this game seriously as the asymmetrical and RNG nature actively works against itself if it tries to be a competitive game.
The game works and feels well when it acts like it's inspiration, a horror movie. Not everyone is going to survive and the monster isn't going to kill everyone.
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i try to make others have a good time. i know what its like to be on the receiving end of BM and it sucks. sadly not everyone has this mindset
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no, I play to win, not to make you have a good time.
Post edited by illNicola on0 -
I try to, but it's not like I'm some altruistic Bill main that will go for impossible saves or a friendly Bubba that will never sacrifice you.
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I definitely play to win. I don’t talk smack unless they try it first, but I’m also not going to cater to how others want me to play. I try to be courteous if a teammate dcs, but that isn’t enough for some people.
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When playing killer I used to play fair, as it's more enjoyable. Tended to rotate survivor hookings, let the survivors go after double hooking and some chase/gen kicking, unless they were being toxic. It's fun in itself to scare the survivors by popping out of nowhere and having them run while trying not to piss themselves. I'd still prefer to play that way, but it's gotten far more difficult.
Since the survivor HUD was added survivors are playing way more aggressively/gen rushy and there's not nearly as many opportunities to play chill. Most times now I have to play more aggressive than I'd like. Half the time I have to go after the player that was just unhooked because the player that did the unhooking didn't stick around to take a protection hit and start a chase.
With how gen regression perks are being gutted, gen progression perks aren't being touched, some of the healing nerfs were reversed, and how DH is being managed for the next patch, it looks like tunneling someone straight off the hook to trigger BT and deny on-demand access to DH and/or the number of times they can trigger DH, while getting a survivor out of the trial asap, is going to be the default. May have to switch my killer mains to Blight/Nurse to offset the speed gens are going to fly.
If this winds up sucking as bad as I expect, I'll likely just play another game until it gets sorted out.
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Definitely not.
I am not here to entertain people.
If a game bothers me I suicide.
And when I play killer, I kill. There is no fair play involved.
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The roles are very different so I would say this:
Survivor: You are a part of a team so making sure other survivors also get out is important. If all survivors were selfish then escape rate would be really bad. Care for your teammates but never be toxic towards the killer!
Killer: You play in a one man team. There is no reason to care about others if you play killer. That said you should play to win (tunneling, camping is ok) but never be toxic in any way.
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Nope, I used to try and make fun games for survs, but I don't care about it anymore.
When playing as a surv I try to support other players simply because I can't do all gens by myself. Once the gates are open I'm out.
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As killer ill always 'try' and give players good value for money. If I've hooked them twice quickly already and the game is in my favour, I'll leave them to be revived, healed and a chance to try again. Can't afford to give too many freebies though as it can come back to bite you 😅
As survivor, if I didn't play particularly well or didn't contribute as much as someone on the hook, i ll go for a risky save and hook swap.
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Yes. When I play survivor and I see the killer is a newbie, I can feed him a kill in endgame. Same if we had good chases and it was not a tunneling. Also I like to feed to fair Bubbas if they played without Endfury (+ Hubris).
On killer I play optimally. If good survs put me bloodypartys, I will play mostly fair so everyone could farm BPs. If I see that survs are not very strong, I play fairly too. Against sweat players I sweat like my life depends on it. I hit AFK players just to punish them for it. I try to protect baby survivors and can succumb to them so they will feel better. Baby Meg tbags are cute.
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