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I have an idea for a perk....

chemical_reject
chemical_reject Member Posts: 940
Ok so there's perks for killers that invokes totems and I think it's about time survivors get totem related perks. Here's some random ideas for these. Can't think of names but here's descriptions

1. Survivors have the ability to see all totems for (blah/blah/blah) seconds everytime a gen pops (or another survivor goes down maybe?) 

2 u cleanse totems (blah/blah/blah) seconds faster BUT the entire time ur cleansing the killer sees ur aura. 

3 all survivors see a random totem for (blahblahblah) seconds  when ur cleansing a totem BUT the killer sees all survivors auras for (blah/blah/blah seconds)

Comments

  • artist
    artist Member Posts: 1,519
    1. sure, kinda close to detective's hunch tho

    2. no #########

    3. also no that's awful
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    Totems need better hiding spots, not to be found easier
  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    First, this should be in fan creations. Second, they are all pretty awful ideas. I would never use any of those perks. For survivors, you already have small game to help you find totems. Alternatively, you could use a map with red twine add on.

  • chemical_reject
    chemical_reject Member Posts: 940
    edited December 2018
    artist said:
    1. sure, kinda close to detective's hunch tho

    2. no #########

    3. also no that's awful
    Maybe give ideas instead of just "no that's aweful"  
  • chemical_reject
    chemical_reject Member Posts: 940
    Totems need better hiding spots, not to be found easier
    I'll admit the RNG spawn locations sometimes bite killers in the ass but most of the time their fine. 
  • chemical_reject
    chemical_reject Member Posts: 940

    First, this should be in fan creations. Second, they are all pretty awful ideas. I would never use any of those perks. For survivors, you already have small game to help you find totems. Alternatively, you could use a map with red twine add on.

    These parks are all wildly different from small game and once again how about instead of JUST ur  2 cents u give an opinion or some constructive criticism? How could they be changed to be better? 

    These ideas where just rough outlines off the top of my head ment to generate a discussion, not just "nope aweful" We have small game anyway" "I think I'm a mod and this should be moved to another section FYI!"


  • chemical_reject
    chemical_reject Member Posts: 940
    @Nickenzie @fcc2014 @Vietfox @PinkEricka @RuneStarr

    Any comments or change ideas? 
  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018
    What about some kind of WGLF for totems?
    This would encourage survivors to get rid of them, counter the genrush and get the extra bps survivors have been asking for.
    The totem perk should give some kind of good incentive if you want survivors to run it. Most of them ignore Small Game already, and i think it's a great perk (although i would love it even more if it gave me different notifications for traps and totems).
    About your ideas the 2nd one could be good if the cleansing speed was twice faster.
  • VESSEL
    VESSEL Member Posts: 1,068
    edited December 2018

    Personally, I think totems should stay on the side of the Killer/Entity

  • chemical_reject
    chemical_reject Member Posts: 940
    edited December 2018
    Vietfox said:
    What about some kind of WGLF for totems?
    This would encourage survivors to get rid of them, counter the genrush and get the extra bps survivors have been asking for.
    The totem perk should give some kind of good incentive if you want survivors to run it. Most of them ignore Small Game already, and i think it's a great perk (although i would love it even more if it gave me different notifications for traps and totems).
    About your ideas the 2nd one could be good if the cleansing speed was twice faster.
    Yea. And if they did add a perk like that I wouldn't even mind them putting in more totems. 

    And yes. Cleansing totems faster SOUNDS like it's OP but if the killer saw ur aura it's high risk high reward!
  • CashelP14
    CashelP14 Member Posts: 5,564
    edited December 2018
    This sounds like a fun discussion lol finally a discussion that is getting as toxic as the main game lol I'll give you my honest opinion.

    1st perk seems to be covered by detectives hunch, also as a survivor main I don't find totems too hard to find. Only The Game or Lerys are tough for totems but how often do you get them. 

    I don't think totems need cleansing faster. I wouldn't run this perk since I see no point in telling the killer where I am.

    I don't see why anyone would run this when you can use small game or detectives hunch. I don't want the killer to see my aura anytime I touch a totem. This perk could also be good for survivors working with the killer.

    The problem is no survivor is complaining about how hard it is to find totems or it's too slow to cleanse them. If anything the totems need to be harder to find because they don't last that long in games. I dont mind the idea where every totem cleansed gives you a stackable bloodpoint bonus. I cleanse a lot of totems at rank 1 (usually 2/3 per game) so earning more points for this would be nice.
  • chemical_reject
    chemical_reject Member Posts: 940
    CashelP14 said:
    This sounds like a fun discussion lol 1st perk seems to be covered by detectives hunch, also as a survivor main I don't find totems too hard to find. Only The Game or Lerys are tough for totems but how often do you get them. 

    I don't think totems need cleansing faster. I wouldn't run this perk since I see no point in telling the killer where I am.

    I don't see why anyone would run this when you can use small game or detectives hunch. I don't want the killer to see my aura anytime I touch a totem. This perk could also be good for survivors working with the killer.

    The problem is no survivor is complaining about how hard it is to find totems or it's too slow to cleanse them. If anything the totems need to be harder to find because they don't last that long in games. I dont mind the idea where every totem cleansed gives you a stackable bloodpoint bonus. I cleanse a lot of totems at rank 1 (usually 2/3 per game) so earning more points for this would be nice.
    Thank u kind sir for ur civil and constructive addition to the discussion! 

    Yea ur right, no one is complaining about totems other then killer with the spawn locations and it's totally legit sometimes.  My thoughts is what if there were more than 5 totems? I personally like to hunt totems. And these perks differ from detective's hunch and small game by showing all survivors the totems. 

    I'm just so bored the current totem system I was trying to think of changes. 
  • fcc2014
    fcc2014 Member Posts: 4,388
    I like the idea of 2 but from a killer perspective. I like the idea we came up with several months back that if you break the hex you are the only one affected the whole match. Im not sure we need anything to break totems unless @Vietfox is in the party running small game than we might be in trouble.
  • Vietfox
    Vietfox Member Posts: 3,823
    fcc2014 said:
    I like the idea of 2 but from a killer perspective. I like the idea we came up with several months back that if you break the hex you are the only one affected the whole match. Im not sure we need anything to break totems unless @Vietfox is in the party running small game than we might be in trouble.
    @fcc2014
    Running small game and quite drunk 😂
  • chemical_reject
    chemical_reject Member Posts: 940
    fcc2014 said:
    I like the idea of 2 but from a killer perspective. I like the idea we came up with several months back that if you break the hex you are the only one affected the whole match. Im not sure we need anything to break totems unless @Vietfox is in the party running small game than we might be in trouble.
    Yea I forgot about our earlier idea. Yes they need to implement that asap. My thoughts on the aura reading part being in the killers favor is those times when the killer runs thrill of the hunt. U can totem tap and mind game the ######### out of them lol a new way to keep them busy for 5 gens 
  • fcc2014
    fcc2014 Member Posts: 4,388
    Vietfox said:
    fcc2014 said:
    I like the idea of 2 but from a killer perspective. I like the idea we came up with several months back that if you break the hex you are the only one affected the whole match. Im not sure we need anything to break totems unless @Vietfox is in the party running small game than we might be in trouble.
    @fcc2014
    Running small game and quite drunk 😂
    The dyc was too strong for you!
  • RuneStarr
    RuneStarr Member Posts: 850
    @Nickenzie @fcc2014 @Vietfox @PinkEricka @RuneStarr

    Any comments or change ideas? 
    1. Detectives hunch is too similar. It would just be like a weaker version but I guess balanced out since it's any gen vs gens you complete. I don't see many people running it though.
    2. It's an okay idea but would be a super disadvantage against anyone with high mobility like Billy or Nurse. 
    3. Not a fan as it puts the whole team at a disadvantage. Giving the killer everyones aura seems like it could be abused easily by griefers. 

    Totems are pretty easy to find as is and even more so with detectives hunch,small game and maps. Plus they spawn in super obvious places 90% of the time Haha.

    If anything maybe something like deja vu where you see 3 totems locations when you spawn into the match for x seconds and 1 totem aura is revealed anytime you cleanse one for x seconds. It'll still help getting them cleansed while keeping 1 survivor busy on something other than gens and without affecting teammates. 
  • NMCKE
    NMCKE Member Posts: 8,243
    Ok so there's perks for killers that invokes totems and I think it's about time survivors get totem related perks. Here's some random ideas for these. Can't think of names but here's descriptions

    1. Survivors have the ability to see all totems for (blah/blah/blah) seconds everytime a gen pops (or another survivor goes down maybe?) 

    2 u cleanse totems (blah/blah/blah) seconds faster BUT the entire time ur cleansing the killer sees ur aura. 

    3 all survivors see a random totem for (blahblahblah) seconds  when ur cleansing a totem BUT the killer sees all survivors auras for (blah/blah/blah seconds)
    1.) Mind's Vision: You can sense danger from a far due to your previous encounters. When a generator is completed, 1/2/3 random totems are revealed to you for 10/20/30 seconds. When the last generator is powered, all totems are revealed to you for the reminder of the trial.

    2.) Nervous Quirks: You're nervous when it comes to performing actions. Gain a permanent 3%/6%/9% action speed increase but your crippling quirk makes you easy to detect. If the killer is outside a 16/24/32 meter range and you are performing an action, the killer will be able to read your aura.

    3.) Catacomb Walker: You have vision that others don't have. See the auras of totems within 8/16/24 meters to you but when a totem is revealed to you, your aura and a random survivor aura is revealed to the killer. The random survivor will also see the killer's aura until you're not in range of a totem.

    How are these?