Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Initial feedback from dev update, the good and the bad

Bloodweb changes - super great congrats

  • speeds it up, you can choose your favorite add-ons and then speed up the rest, great

Visual terror radius - super great as well

  • only thing I cant think that might not be great is giving a visual effect to sounds that arent super obvious like onryo "lullaby" but for huntress for example sure

Map reworks - like the philosofy, specially giving openings between the cars

  • good in theory, but need to try it first, specially in blood lodge because the main building could be very powerful in the middle of the map

Healing changes - some things good other bad

  • I'm super down for medkit changes, it's a broken item and being limited to 1 heal per game makes them way more balanced (and greens not healing you in like 8 seconds).
  • normal healing taking 24 seconds looks supeeeer bad. The thing about healing is that it's broken when you can do it alone. But *TWO* survivors spending 24 seconds for a heal is horrible (two survivors healing each other is 50 seconds).
  • *You can make it so healing with someone is still 16, but medkits have a penalty for healing yourself, which imo is the better aproach.*
  • The circle of healing nerf was needed and thank god we wont be seeing it every game, but it's one more argument that you don't need to nerf normal healing speeds, it's gonna be miserable imo. And since you are nerfing CoH please buff the boons range, since it was nerfed just beacuse of this perk.

Perk updates - the ones I dont mention I think are fine

  • Pain ressonance - It looks healthier, but if you are going to restrict its uses, buff its effect, maybe bring back the screaming auras or buff the progression loss a bit
  • dead hard - If it only deactivates when it successfully protects you, then I think is fine.
  • Overcharge - 130 seems like a stretch maybe 150? SInce you dont even get the full effect until several seconds have passed
  • CoH - great that it shows auras to compensate, but since it's not broken anymore, please buff boon range

Killer changes

  • Imo the way you get people to play hillbilly is by reducing the stun time when you bump into a wall. Billy is very hard to play and people are afraid to try to make plays in loops because the stun is so punishing. Reduce it to a number that allows the survivor to get some distance but that doesnt feel as awful as right now.
  • Flashlight interactions - not a fan of reducing interactability, but sure (hag's change is great tho, but she needs some more changes to not be so frustrating to both sides)

Deep rift

  • On top of making the outfits more unique, I think you could change the "main colour" from rift to rift. Instead of them all being blue, maybe add some variation where one rift is red, the other purple, etc


Comments

  • CrossTheSholf
    CrossTheSholf Member Posts: 868

    Agree with most of the points you are making. Especially

  • Laluzi
    Laluzi Member Posts: 6,233

    Really strong agreement on most of these. Nerfing medkits is great! Nerfing normal healing speed is unhealthy. There was nothing wrong with the 32s time investment between two survivors; it didn't need to be multiplied by one-point-five.

    I disagree that the PR nerf is good, though. To me, that's just nerfing a perk because it's being used a lot, not because it was unhealthy.

    I didn't care about Dead Hard much but sure, why not, maybe it'll even stop the constant threads.

  • Caiman
    Caiman Member Posts: 3,472

    Pain ressonance - It looks healthier, but if you are going to restrict its uses, buff its effect, maybe bring back the screaming auras or buff the progression loss a bit

    Agreed on this, bring back the scream bubbles since it'll only happen 4 times a match.

    CoH - great that it shows auras to compensate, but since it's not broken anymore, please buff boon range

    I'm also strongly agreed on this, they can make all Boons 32 meters now that they aren't held back by CoH's excessive strength.

  • JudithMorel
    JudithMorel Member Posts: 562

    Well its official, CoH is truly dead now.


    So is Dead Hard, literally who would use this now? lol