Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Nightmare's Blindness add-ons changes feedback
I'm honestly... Disappointed. No other Killer has 2 Blindness (and 2 Hemorrhage) add-ons and this was perfect opportunity to make one of them cause a different effect.
Instead now Sheep Block would give 60s of Blindness and Unicorn Block gives 90s of Blindness.
Those 2 add-ons do not stack with each for 150s Blindness or something like that remind you.
So yeah, this... Is a disappointment.
Comments
-
I totally agree.
I also do not understand why the devs dont adjust him. With the incoming death of Pain Resonance, therefore no more PR+DMS, Freddy is a pure shitshow now.
He has NOTHING left. No Gen-Regression, so his Teleport/Fakes are useless. Tinkerer, Ruin, Pop, all what worked on him = dead
Now his PR-DMS is dead. 0,0 synergy with his ability anymore, his anti-loop is the weakest out of all killers and his addons are a joke.
But hey, Skull-Merchant and Knight get Haste-Effects and have decent addons.
Freddy.... just DELETE HIM! Honestly, just DELETE him!
1 -
You know you've overnerfed a killer when even the survivor mains are lobbying for a stronger Freddy.
1 -
I think more problem is that the blindness on survivor doesn’t really matter if it’s not tier 1 killer who slug with The Third Seal hex. I cant imagine where else blindness can be useful. So they buffed add on which does nothing most of the time.
2 -
Too much work to rework them.
1 -
Yeah agreed. Sheep Block can be 60s Blindness but Unicorn Block should just be reworked. They’ve been avoiding duplicate addons like this on all newer killers starting with Artist (and all those which have been reworked since then), I’d like to see this philosophy extended to some older killers as well.
0 -
Freddy is getting nerfed pretty hard this patch. With gen kicking builds gone now, there isn't really anything he can do.
I honestly would consider him the worst killer in the game when these changes go through. And if he's going to be the worst killer in the game again, may as well bring back his old power!
1 -
Let me show you his way in terms of builds:
Before 6.1.0: Ruin, Undying, Tinkerer, Pop
Safe your totems with Dream Snares a bit and use your main ability to screw survivors away whenever a Tinkerer was activated. After Ruin was dead, you knew which gen needs to get kicked by Pop.
Ruin and Pop dead:
Pain Resonance, Dead Mans Switch (45sec), Tinkerer, Corrupt
You hook someone, you fake your teleport to tinkered gens to block them.
Then these got butchered, so my build was:
Pain Resonance, Dead Mans Switch (30sec), Surveillance, Jolt
You see the synergy with Surveillance? Same concept: Fake Teleport for buying time as much as possible.
Alternate: Call of Brine, Overcharge, Eruption, Tinkerer
Build "Kick the hell out of my mind"
New Update incoming:
No synergy PR+DMS anymore, PR is only 4 times with a huge circumstance. Ruin stay dead, Pop stay dead, CoB/Eruption/Overcharge worse
Which build should I use now, which benefits my Abilities? I cannot see one, Im thinking about it for 2 days now, I dont have a clue.
Yes you could still run Jolt, Surveillance, trash Ruin or trash Pop, of course.
Everyone starts to think about Sloppy, Gift of Pain or Endgame Builds now.
I cannot see any synergy with his powers. So play him like a Trapper with Deadlock, Corrupt, STBFL or No Way Out? Which means it has nothing to do with his abilities?
What is Blindness for? This doesnt care anyone. Can it block the HUD? Where is my Mangled-Status-Effect inside Z-Block together with Hemmorhage like a lot of other killers have?
Oh boi BHVR, GIVE ME A FCKING BREAK.
0