What's the logic behind "Killers effort could be undone in a matter of seconds so 16s to 24s"?
What's the logic?How do you think the 16s healing could cause this so-called killer's effort being undone situation,while the 24 healing couldn't?Will default healing time got increased to 30mins in future,just because killer's effort is still being undone via healing?And what do you say about survivors' healing efforts could be undone in seconds because of Haemorrhage status?
Why don't just cancle the injured system,every killer become one-shot killer and survivors are all unhealable.Even better if survivors will die instantly after they got hit by only once,no hooking anymore.Then FINALLY the killers effort WONT be undone anymore,HIT=PROMISED KILL.
I remembered when Thanatophobia changed to"no longer applies its penalty to Healing actions",the 4.3.0 patch note said something like it was mean to encourage healing and avoid the "healing slow down——hard to heal" vicious spiral.
But now devs regret to encourage healing…HILARIOUS.
I don't even want to discuss furthur topic,like how impossible for solo survivor to get heal after this change,beacause the basic thought and reason of this healing nerf is garbage.It's horrible from the root.