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Thoughts on the recent March patch notes from a "Survivor main"
Getting the annoying part out the way first, I say survivor main just based on hours alone but of my 4.5k hours, I'd say it's about 3k survivor, 1.5k killer (rough estimate) so I've played a decent amount of both. I only say that because I know the community likes to immediately dismiss thoughts from people who ONLY play one side of the game
That out of the way, here's my thoughts:
Bloodweb and Visual heartbeats are a W and I think no one disagrees on that. They're good QOL features that you simply don't have to use if you don't want to use them.
Medkits: I personally don't use items at all unless I'm completing a tome challenge but I do think it's silly to make all the medkits have the same number of charges.
Overall healing time increase to 24 seconds: I don't agree with this one and the main issue with healing speed was CoH. With CoH absolutely gutted, there was no reason to change healing speed at base. This indirectly massively nerfs Self Care as well which is already a perk that kills time. IF you're going to nerf healing as a whole, at most make it 20 seconds (middle ground between 16 and 24)
Dead Hard: As a survivor, I've never used or liked Dead Hard and as a Killer, I've never had a huge issue waiting out Dead Hard so I've never understood the massive hate attached to this perk but it go nerfed again so.... I guess if the whole purpose is to get it out of the meta, this will probably do that. Or it will make survivors overly altruistic and go for hook saves to make sure they get their Dead Hard activated, possibly to the extent of farming people off hook.
Circle of Healing: YIKES. Again, I've never used CoH as a survivor, although of course I've benefitted from it if it's on the field. As killer, I'm sure it's affected me but not to the point where I've ever felt it was game breaking. Either way, it's effectively dead now especially to me who doesn't use items. The nerf will definitely kick it out of the meta
Call of Brine: A little heavy handed on the nerf, but a well deserved nerf nonetheless. Could've gone down to 150%
Overchage: Same thoughts as CoB. Gen kick meta is boring and this whole playstyle just became a war of attrition and a 3 gen simulator which is brain dead gameplay
Pain Res: Don't know what the hell they were thinking here because this one was extremely heavy handed and unnecessary. 15% regression (I think it's still 15% flat) and you only get to use it 4 times the whole match means you get 60% regression out of this perk at peak. They butchered that for no reason
Billy Add ons: As a survivor, the MOST fun matches I have are Huntresses who go for crazy shots and Billy's with Engraving Add ons who play Chainsaw only, no m1s (Bubba's who don't face camp are a close 3rd). Nothing else is even close. So on one hand, Im glad they're reducing the Overheat mechanic a little, but to nerf engravings is a terrible choice
Clown iri add on: I still think it needs at most 2 bottles TOPS regardless of what other add on you bring with it. Iri Head got nerfed to 1 hatchet because it was too strong to stack with Infantry belt. The bottle has roughly the same hitbox AND slows you down if you get hit for a pretty much ez down.
Flashlights not interacting with killer powers: Again, I don't use items often so not a big deal for me, but this just seems silly as well. In my roughly 50 hours playing Nurse, I've never once had someone blind me out of a Blink attack. Hell, I barely even remembered that was a thing when they brought it up in the patch notes.
I think I got all the major updates but I may have missed something. TLDR: a lot of things were over-nerfed. Some probably for the better of the game, some definitely not