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Better Pain Resonance Change

Feng_Enjoyer
Feng_Enjoyer Member Posts: 3
edited March 2023 in Feedback and Suggestions

If the PTB changes come to the live game, pain resonance will be a dead perk on arrival. That´s why it should be more like this:

If you hook the same survivor twice in a row pain resonance won´t activate. Pain resonance has a cooldown of 30 seconds

This will make it still a strong perk, but preventing people from getting value out of it, if they tunnel or camp

Post edited by Rizzo on

Comments

  • BritneyMitch
    BritneyMitch Member Posts: 178

    I wouldn't hate this but maybe make it so it cannot happen multiple times to one generator. Even something where that cooldown is reset if a gen is completed. The deadman switch interaction is also fairly cringy for new players so I wouldn't hate them doing away with that. It's essentially bbq and chili without needing it at that point. Otherwise I really don't mind if it is dead on arrival since the healing nerfs will take up more time instead of gen time.

  • CrowVortex
    CrowVortex Member Posts: 968

    I think they should keep the token system and the unique survivor requirement with the 15% regression but also give you a token that gives your next physical gen kick 10% of current progress. This way the perk is still somewhat decent and discourages tunneling.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    This would've been my exact suggestion. If their problem is with camping a 3gen with a pain res hook nearby to force a trade then delete that aspect of it but reward cycling hits and hooks by refreshing tokens once all survivors have been hooked at least once.

  • Firellius
    Firellius Member Posts: 4,539

    Oh, for hook trading: all scourge hooks should be redistributed whenever a survivor is put on any hook. This to also fix the 'all scourge hooks spawned in one corner' issue.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Idk if hook trading in a 3 gen is the reason for the change but it's the only thing that makes sense to me except for nerf for the sake of nerfs

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Here is another one: one you hook all 4 survivors, you get 4 more token and the regression raises to 25%, allowing the killer to keep the pressure up as long as they spread the hooks and potentially open up the game for 12 hooks without hampering themselves completely.

  • egg_
    egg_ Member Posts: 1,933

    This is not a better change, because a lucky hook spawn in the middle of a 3 gen had a lot of killers simply camp the hook + 3 gen and forcing trades getting free regression

  • Batusalen
    Batusalen Member Posts: 1,323

    With the changes in healing and DH, the change to PR is fine. The only thing that they should change is for it to be a "Scourge Hook" perk. I don't see the point of involving RNGesus anymore when it already have another condition and limitations.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,862

    Perks that require all 4 survivors to be hooked, will never be good. There are so many games where I’m playing killer and the 4th survivor is IMMERSED, and I don’t even see them at all until at least 2 or 3 survivors are dead.

    Killers don’t have a realistic way to ensure they can find all 4 survivors.