How in the fog would you buff Trapper?
Be thorough!
I would have his traps start with him as well as having Coup de grace basekit, and maybe if he steps in his own traps, his grunt if heard map wide so he can be humiliated whenever a Survivor gets the chance. He also needs to be the biggest and bulkiest killer amongst the roster. I mean... Trapper. Oh yeah, maskless cosmetic plz. Hes so.. mmmph
What would you do?
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What if on each unique hooking a trap is reset, and two are for all four survs have been hooked?
Always good to encourage chases and hooks.
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I think starting with all his traps (and allowing them to be moved, not like the add on that they cannot be moved) would be a huge game changer. Also, I think survivors should always be injured if they disarm a trap OR the traps shouldn't be able to be disabled by survivors.
I honestly don't think he needs a lot, but i think a couple things would make a HUGE difference..especially against well-coordinated, high experienced, SWFs.
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Wait, did I do this right? lol
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Did you know there's an add on that gives him all his traps at the start of the round, but his traps can only be placed - not picked up?
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Yes. Yes I did. And I think it should be basekit.
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Hey guys, 'The' Trapper here. I like these ideas. Keep'm coming.
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His traps should spawn into the trial already armed. Their placements aren't very good, but they may still catch survivors off-guard, and will notify the Trapper where survivors are if they disarm them early on.
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My own (serious) idea for a quick and simple Trapper buff is traps on the map start the trial already set. RNG has potential to screw with you, but it nonetheless creates a little extra result game pressure Trapper already lacks.
Alternatively, make Iri stone basekit, either in part or in full. If in part, maybe tie it to his terror radius. Alternatively, give Trapper a way to reset multiple traps at once, either "when Trapper places/resets a trap an inactive trap elsewhere becomes active. Or give him a secondary ability that lets him occasionally reactivate all inactive traps at once.
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