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Disability and UI: Assesing Accessibility
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Watery
Member Posts: 1,167
Abstract
To begin, this thread was intended to gauge how the UI feels (intended for all audiences).
Insight with those that have actual experience in UI / UX would be greatly appreciated! Here are the eight main questions. Answer them at your own leisure.
The Questions:
- Be honest and in-depth. How do you feel about the menu at this moment in time?
- What problems are there with the current UI, in your opinion? What issues might there be pertaining to accesibility?
- What are some things that the UI does really well?
- In terms of purchasing, does interaction with the bloodweb feel meaningful?
- Would the game benefit by a “purchase all” button in the center of the bloodweb, much like prestige?
- Do purchases (cells, shards) feel impactful from the perk store, or regular store?
- Do you think that, in some instances: explanations or flavor text might crowd too much and make the perk hard to read?
- Do you think Killers would benefit from a similar standpoint League handles champions in the shop: visual previews of what each perk does, and their power? This footage already exists given the showcase. This instance would only occur in the shop screen.
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