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Disability and UI: Assesing Accessibility

Watery
Watery Member Posts: 1,167

Abstract

To begin, this thread was intended to gauge how the UI feels (intended for all audiences).

Insight with those that have actual experience in UI / UX would be greatly appreciated! Here are the eight main questions. Answer them at your own leisure.


The Questions:

  1. Be honest and in-depth. How do you feel about the menu at this moment in time?
  2. What problems are there with the current UI, in your opinion? What issues might there be pertaining to accesibility?
  3. What are some things that the UI does really well?
  4. In terms of purchasing, does interaction with the bloodweb feel meaningful?
  5. Would the game benefit by a “purchase all” button in the center of the bloodweb, much like prestige?
  6. Do purchases (cells, shards) feel impactful from the perk store, or regular store?
  7. Do you think that, in some instances: explanations or flavor text might crowd too much and make the perk hard to read?
  8. Do you think Killers would benefit from a similar standpoint League handles champions in the shop: visual previews of what each perk does, and their power? This footage already exists given the showcase. This instance would only occur in the shop screen.