Am I the only one who wants the PTB to go live as it is ?
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Its seems you're playing a completely different game. Those few seconds you're mentioning with the new anti-healing meta are going to take more than a gen. Also you're saying CoH isn't just to heal yourself, when the point of this perk is to be able to heal YOU AND YOUR TEAMMATES in a certain area, I can't understand your argument. When you say that survivors have perks to counter the 24 seconds of base healing, you're saying that the problem can be ignored becouse survivors just have enough perks to deal with it, LIKE WHY DON'T JUST FIX THE PROBLEM AND DON'T EXPECT SURVIVORS TO SOLVE IT WITH PERKS. Base healing was alright and medkits can be nerfed but not that agressive as it is in the ptb. And yes, you are the only one happy.
Post edited by EQWashu on0 -
So you play Solo q to complete the rift. Good for you.
I won't reiterate what people have said, but the 'just bring a medkit' argument is weak. How well did shatter hope perform for getting rid of boons? I mean killers could have just brought this perk to counter CoH if it was in every match? Hmm? No, they felt the same way survivors do. You shouldn't have to equip a perk or bring a medkit just because you can't make headway without it.
Also, less you forget, Franklins is a thing. Just toss on cut coin, Franklins and some other anti-healing perks on a strong killer and you have yourself a slaughterfest. If EVERY survivor HAS to bring a medkit franklins will be one of the most played perks around. Or maybe not, you do get that 1 heal in so it's about as threatening as a key at this point.
And I don't know where most killer mains have been but top tier survivors won't get affected at much by this change to healing. By dead hard, sure, but then I suspect 99ing sprintburst will be the next killer headache. Good survivors don't need to heal, they just need to loop which they can do. They equip adrenaline and stay injured to bate chases. The only survivor really hampered by this nerf are low to mid-tier survivors who won't do a gen until they are safely healed because they are not good at running and have no one to take a hit in chase to stop bloodlust.
As for CoH you don't speak for the devs so saying it was not meant to heal yourself, which it allowed you to do, is very presumptuous. If it was not meant to heal you then it would have been that way from the beginning. Why it is being nerfed is because it was very affective,especially with Swfs. It is also a very popular perk which the devs have said they are trying to shake up the meta. But what did the devs expect when they nerfed selfcare into the grave? Resurgence?
Anyway, change is upon us whether we like it or not. Now that the free E is out of the way-which I stopped using after the first nerf--devs can concentrate on also taking out the free speedboost that is bloodlust.
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For what it's worth, I think the most glaring issue with the base heal change is that now mangled will be in almost every game resulting in 30s heals. Hook stage timers are 60s. So if a survivor is hooked and face camped, and there aren't any survivors already healing or healed in order to have 2 healthy survivors up to force the save, the survivor on hook will literally be unable to be saved in time before the hook stage timer ends. And that's just the first, most egregious problem, but I've talked about it so, so much now that I'm getting tired of repeating myself on the other points.
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Lately yes, since most of my friends who played this game got fed up with the stupid changes that BHVR has been making.
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She dont have that for the majority of the match 90% of the time
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Bad logic. Good survivors already gen rush. The healing changes will not change how these people play.
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Precisely my point.
These changes will do nothing for me as an experienced Killer. They hinder me against good Survivors and only help me stomp casual players harder, something I did not need any assistance doing.
All this does is further alienate the casual playerbase and incentivizes gen rushing.
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The main problem for me is that everything seems to be getting nerfed. Some things need to be nerfed in order to make them less powerful, but if you want to actually break up the meta you need to make perks that aren't getting used at all more useful instead of making perks useless just because people are playing with them.
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didnt know Otz is a survivor main with 10k hours and bothered by 70% of the changes.
there is one thing i hate in this community and its exactly how the OP is.
you dont like a change what favours killers? "omg u are a survivor main" and the same other way around.
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I never said that. You should deal with your hate outside of this forum tbh, it’s not really appropriate.
I said it was funny that Otz was complaining about the call of brine nerf, it’s a killer perk.
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Average-bad groups will always be a stomp. The only way to change that would be to significantly buff survivor, which would make the game unplayable against anyone decent.
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Exactly as it is? You might be extremely in the minority then
I'm a big fan of the changes and even i don't want the ptb to go live as is
The recovery time on the ground is atrocious, the billy nerf is pointless and after playing it a bit i agree now that altruistic healing needs something. Even a basekit 20% speed up to change it to 20 second altruistic healing by base would make a world of difference.
Minor thing cause i don't care for the perk personally but Call of Brine could use a little something too cause now it only slows down by like 3.75 seconds if regressing the full 60 seconds. Making survivors scream instead of normal loud notifications on good skillchecks add a little bit of slowdown and synergy with perks like deadman switch without pushing it too far i'd think.
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That's blatantly untrue and we should not balance AROUND the top levels.
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That’s why you kept asking for nurse nerfs, despite her average winrate.
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Balancing FOR the top levels is different than top-down balancing.
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I hope it goes live as is. Bar the Billy changes anyway.
Saying survivors shouldn't have to run healing perks is ridiculous. That's entirely what is supposed to be shaking up the meta. If you bring Altruistic heals back to 16 seconds no one runs healing perks and we go back to the same meta as before bar DH and CoH because now no one needs healing perks since it's so fast.
Also, killers have been required to run gen slow down perks or tunnel when it's good vs good players for literally years. Why is now being required to run perks an issue when it's on survivor but it's been totally fine on killer?
If it goes live as is we'll see some different perks on killer and survivor in the meta. If they pull back on the healing then we go right back to requiring gen regression stacking or tunneling and barely much changes with survivors generally running the same perks as well bar a DH or CoH.
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All games balance around top level, welcome to every game.
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Would it be better if no perks or items on both sides effected gen speeds or healing speeds and reworked to do something else? Would that solve most of the issues people are having with the speed of matches?
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Competitive FPS games do, sure. E-sport games do, sure.
If you balance around the top level of DBD, the game will die. Make no mistake.
Top level DBD is NOT fun and it will not be fun for the average player.
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Why should someone who hasn’t put in the time to learn have the ability to beat someone who is far better? There is no motivation for killer if the game is balanced around mediocre players.
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Isn't the main issue with balancing at the top for dbd is killers need to camp and tunnel. Wouldn't the issue mostly be the strategy at the top levels are horrendously bad for the games health?
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Close.
Why do Killers at the top level need to camp and tunnel?
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They shouldn't and they do not.
The issue, I think, you are describing comes down to DBD itself. DBD has a lot of very minor things that are difficult to learn and to pick up on after the MASSIVE initial learning curve is over. This means that the difference between a 500 hour player and a 1K hour player isn't all that much. However, the difference between a 100 hour player and a 500 hour player is gigantic.
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Survivors do gens faster than killers can down along with there not being an incentive to do anything else?
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I want small changes like pain rez Billy addons and mangled effect but other than that yes
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Closer.
It's more that, on average, Survivors at a high level can use hook stages as a currency. They have twelve total stages and only five gens to do. Every stage is basically a gen or at least a gen no longer worth defending.
The discrepancy between Killer and Survivor objectives tips the balance. Killers tunneling or securing hook stages removes (or lessens) Survivors ability to use hook stages as currency for gens and (sometimes) re-balances the scales.
It does not work that way for MOST players, however.
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Ok that's fair. But that should only be a real issue at the very top, no? Do you think that can be said at plat levels of play? Like 10% of the player base is what seems to be what general balance is done for pvp games. Making it so they fix what I mentioned would make the higher levels of play to be better balanced without the need for camp/tunneling, and I think the very top is irrelevant since we have the mmr cap anyway.
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With the way you talk, you are implying the game needs to be made “harder” for killer even though this would be mean that good survivors would demolish killers. As is, the burden of skill is already far greater on killers. Survivor gameplay is literally holding m1 and memorizing tiles
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Not so.
Surely you don't actually think that's all there is to Survivor.
Even I know that's not true.
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The issue in plat levels of play is rather the opposite.
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I’ve played almost as much survivor as killer. It is incredibly simple.
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Gunna need you to expand on that. Are you going off your experience at soft cap or other reasons? If it is your experience then I recall you saying you have played in comp. That would be more like .01 playing more in the top 5%ish of players.
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The issue in plat is that many of the strategies Killers can employ are difficult to counter without both coordination and knowledge.
It takes more skill to counter tunneling than it does to tunnel.
It takes more skill to counter camping than it does to camp.
I suspect that's why a lot of Killers get hardlocked. These strategies will carry you until you start finding people who are equipped to deal with them and then suddenly, the game feels extremely unfair.
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Killer gameplay is just memorizing tiles and tapping M1.
Yeah, when you break it down like that, it does seem rather simple, doesn't it?
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Yea I see where you are going with that. So lets say we nerf camping and tunneling. Now at the very top there is a issue with killer being weak so we look for ideas where we can help fix that issue without having much impact on other players. They mentioned that when it came to Nemesis getting buffs and why they chose to buff t3. With plat you have players that are somewhat skillful and have a good idea of how to play the game. You can then do balance changes for higher or lower skill levels with the intent to try and avoid hitting other levels of play while fixing issues.
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Except that there are major differences because killer has to be able to aim and use powers correctly. DBD isn’t a hard game overall but killer is significantly more challenging
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And Survivors need to understand how to counter correct power usage.
It's not becoming of you to simplify things in such an unfair way. While I do think Killer is the more skill-intensive side, you must admit that your original assessment was unfair towards Survivor.
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Oh boi is it the annual "the game is dead noone will play, queue times will explode" day again?
Forgot to mark it in my calender last year.
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Yes your the only one and for good reason.
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I don’t. I play both roles and survivor is skilless.
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You've got to be trolling me.
This is such a bad take, how can you possibly think that way?
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I hold forward and slam pallets. If my teammates are smart, they do gens. We win. Btw is this isn’t a humble brag post, as I do lose more as survivor than killer due to bad teammates. Obviously sometimes I’ll make a mistake and also hurt the team. Unlike the majority of survivors here, I recognize that relying on random teammates means that I will lose more, while people here seem to think you should be able to 1v1 the killer and win.
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I am good with the patch as is (killer main). They basically killed all gen regression perks and nerfed healing to make the game more chase orientated. The gen kick meta is boring and I much prefer to chase survivors.
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It won't. Killer nerfs will remain, but the healing nerfs will be reversed don't worry.
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You've clearly been playing a different game. Have fun with the healing simulator and the bots... boi
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Ah your okay with the killer meta destroyed when gens fly already even with it, but you're not ok with it taking longer for you to heal and not more than once without a team mate.
Right my bad buddy. Let's revert your needs, and just destroy killers only fully effective gen defense while keeping survivor (the power role) unchanged.
Not one person in existence would disagree gens don't fly in this game, yet you want the survivors unnerfed but killers left destroyed.
Holy hell what am I seeing. Deluded. Your survivor role is being nerfed. Accept it, they may make it less harsh of the nerf but the nerf will go through, you won't be healing more than once without a team mate. Period.
No more unlimited heal cowboys trolling survivor.
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Well in that case we'll add 30 seconds to generators and get rid of all gen slowdown.
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POV: The Forums see a balanced and reasonable opinion and flip their #########.
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Well, at least now I know why you think Killers are oppressed and want them buffed.
I shouldn't have engaged with someone as biased as you but it certainly has been....informative.
Ciao
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There are bad changes even for killers call of brian, pain res were completely fine but still got nerfed. Now you have to tunnel in order to avoid dh that is not good change in fact they should made it work after you're unhooked so killer would have reason to go after unhooker now 3 health states vs one means you are forced to tunnel. Believe or not but not every killer wants to tunnel but all recent patches have promoted that stragedy more and more.
Now the healing changes will mostly nerf soloQ. For coordinated swf they are not problem and now they can rush gens even faster with nerfed regression. Healing did need nerf but they went overboard with these changes. Instead gens should been increased to 100s and toolboxes, bnp:s and gen speed perks nerfed. This would reduce gen rushing problem.
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