What are some perks that you think have potential, but need a little push?
What are some perks that you think are good in concept, but need a little change or alteration to be worthwhile? In addition, what do you think that change should be?
I'll go first. I think We're Gonna Live forever is great in concept- rewarding altruism plays and helping people get up from the downed state, however because of how strongly killers are incentivized to pick up immediately- the healing speed bonus isn't worthwhile. Instead of a healing bonus, I think you should be able to spend a token while healing a downed survivor to instantly pick them up with endurance. This would mean you still need to take protection hits and safely unhook survivors in order to use the perk, but now you will actually be able to get value from doing so.
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You should throw this into discussions. I think some people would talk in it there.
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