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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I-Shaped Map RNG needs fixing

Maps: Suffocation Pit, Azerovs Resting Place, Sanctum of Wrath

These maps are VERY easy to isolate one end of the map and set up a 3-gen. Which is fine. What isn't fine is when RNG shoves 4-5 gens down one end of the map.

Sanctum of Wrath should have 3 on either side of the main temple, and one on the main. Often there are 4-1-2.

Azerovs and Suffo should have 3-1-3 as well. But they often have 4 on one end with the "middle" get spawns close to that end, making it a tight, tiny 5-gen.

Good maps, needs RNG tweak so we don't get a disgusting gen setup please. Set the middle gens to be guaranteed more central, and take away the RNG that you can get 4 on one end of the map. Thanks!

Comments

  • Outcast
    Outcast Member Posts: 35
    edited April 2023

    EDIT: I do not want to get banned for "bumping threads" so i will not reply again, but i would really appreciate a reply from a community manager about this...is it working as intended, and if so, does that seem like a good plan?


    Just got another Sanctum 4-1-2 split, two gens literally one tile apart.

    Can I get a response please? This can't be working as intended

    Post edited by Outcast on