http://dbd.game/killswitch
I-Shaped Map RNG needs fixing
Maps: Suffocation Pit, Azerovs Resting Place, Sanctum of Wrath
These maps are VERY easy to isolate one end of the map and set up a 3-gen. Which is fine. What isn't fine is when RNG shoves 4-5 gens down one end of the map.
Sanctum of Wrath should have 3 on either side of the main temple, and one on the main. Often there are 4-1-2.
Azerovs and Suffo should have 3-1-3 as well. But they often have 4 on one end with the "middle" get spawns close to that end, making it a tight, tiny 5-gen.
Good maps, needs RNG tweak so we don't get a disgusting gen setup please. Set the middle gens to be guaranteed more central, and take away the RNG that you can get 4 on one end of the map. Thanks!
Comments
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EDIT: I do not want to get banned for "bumping threads" so i will not reply again, but i would really appreciate a reply from a community manager about this...is it working as intended, and if so, does that seem like a good plan?
Just got another Sanctum 4-1-2 split, two gens literally one tile apart.
Can I get a response please? This can't be working as intended
Post edited by Outcast on0