http://dbd.game/killswitch
Daily Rituals Rework
Overview
For as long as I can remember Dead By Daylight has had Daily Rituals -- for those who don't know what a Daily Ritual is it's pretty much a challenge to do in order to have a goal with a reward of at least 30,000 blood points to 60,000 blood points depending on the challenge.
With recent changes to the META and the possible reworks of a few perks, I came up with an idea to rework the Daily Ritual system.
This rework will incentivize players into using different perks, characters, and play styles in order to gain rewards. With each tier of difficulty having a better reward(s) (ranging from bloodpoints to a very low number of auric cells)
While there is a plethora amount of possibilities for perk challenges, character challenges, and objective challenges, and the difficulty will definitely be subjective, it will add differences to the game that is very much needed. If we can't get new game modes, then I think we should update the daily rituals to include some better gameplay. I am aware this is very similar to the Tome challenges, but there isn't always going to be a tome out there and sometimes it feels good to be rewarded for surviving, helping your team, or even just playing your favorite killer.
If you have any comments about this rework I'd love to hear them. I know it's not important but it will add something interesting and new to the game. Just keep things civil in the comments if you do have one.
TLDR: A new system that has 4 difficulties with Daily Rituals that extend from a lower number of bloodpoints to a high number of blood points with additional rewards. Each challenge will be based on how difficult it is to do for the AVERAGE Dead By Daylight player.
!!!The rework is heavily inspired by the tome challenges!!!
The Rework:
The base challenges would stay, such as using killer powers, escaping a trial, unhooking, repairing gens, etc. However, my change is to bring variety and spice to these challenges.
Every day you have the possibility to have four challenges with varying difficulty: Easy, Medium, Hard, and Very Hard. With each difficulty, you'll earn rewards.
- Easy - 10,000 Bloodpoints
- Medium - 30,000 Bloodpoints + 50 Iridescent Shards
- Hard - 50,000 Bloopoints + 100 Iridescent Shards
- Very Hard - 60,000 Bloopoints + 200 Iridescent Shards + 10 Auric Cells
This can also bring out four new achievements such as "Complete a *difficulty* Daily Ritual."
!!THIS ISN'T ALL THE RITUALS, JUST SAMPLES AND IDEAS!!
Easy Ritual Examples:
"Complete 3 generators."
"Rescue 5 survivors safely from a hook."
"As The Ghost Face hook 6 survivors using the perk Agitation"
"Sacrifice one survivor."
Purpose: The easy challenges are meant to have survivors get used to doing the objective using perks, survivors, and killers. This will incentivize players to try other killers, perks, and survivors out.
Medium Ritual Examples:
"As SURVIVOR escape through the hatch."
"Kill a survivor with your own hand as KILLER"
"Open the exit gate as SURVIVOR"
"As The Plague, hit a survivor who has reached max infection x times."
*insert power base challenges like Billy hitting people with a chainsaw, catching people in bear traps, etc.*
Purpose: Similar to Easy challenges, this pushes survivors to do harder objectives and try out other survivors, playing styles, and try to escape. With killers it helps them learn how to properly use their power.
Hard Ritual Examples:
"As SURVIVOR escape using THEIR TECHABLES"
"As KILLER achieve merciless victory using THEIR TECHABLES"
"Complete all 5 generators in a single match."
"Kill all survivors in a single match by any means."
Purpose: This is to make survivors and killers work harder for their kills and escapes. Forcing them to do their objective. It will also include things like the adept challenges as there isn't a reward for completing such challenges. Similar to the Tome Challenges, it gets survivors to do other objectives and over all have them have fun.
Very Hard Ritual Examples:
"Escape a trial using no perks."
"Kill all survivors in a single match by your own hand as KILLER."
"Without losing a drop of blood, escape from MAP."
"After the end game collapse has triggered, open the chest in the basement."
"Stun or Blind the killer in order to save a survivor from being hooked."
"As KILLER, prevent all 5 generators from being completed without using any perks."
Purpose: Getting survivors to do risker gameplay whilst doing their objective.