congrats behavior, coh is finally good


i just want to say good job to behavior for finally realizing the problem with coh and fixing it. the fact that one survivor could bring something to give their entire team self care was a busted idea to begin with. killers can't pressure gens if every damage state they deal sends the survivor off to some remote corner of the map to heal where if you take the time to follow and either down them or snuff the totem you're going to lose gens and maybe the match.

i play both sides equally since i follow the bonus any more and it was overpowered from both perspectives. i know at the highest mmr people don't heal and instead pound gens but the majority of the player base doesn't play on those levels so this is a good and much needed change.