does billy really take skill?
I just see the best billy players just spinning their camera a thousand times around a loop and landing the hit, like anyone can do that and people say its a high skill killer?
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A billy complaint...is this 2019-2020? Help! Take me back!
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Yeah, let's ignore the amount of muscle memory you need to have in order to actually hit those curves.
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If anyone can do that, please load into a match and try your best, record it and post back here. I'll wait.
And yes, it does take skill. You can easily search up someone like Sofareks on youtube and see for yourself.
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Yeah youre right
Do it.
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with how hard is to pull off a perfect curve and not miss by a 0.1 meter , yeah + how janky the hitboxes and autoaim are in this game , yeah i would call that more skillful than facing a blight spirit or nurse. (they need less practice but the payoff is huge)
the problem with billy is that he has many punishments for his power , and even if you play billy like a god , your reward by doing it is pretty little , he is easy to counter and 90% of his addons are terrible (if we are talking about facing average survivors , not babies)
Post edited by MB666 on1 -
There’s no way you’re actually serious 😭
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Billy’s skill is mostly just muscle memory, which is mechanically skillful, but not really very mentally skillful.
It like saying the dead hard takes skill, even though that is often just mechanical skill (reaction time), and not really mental skill either.
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Billy's chainsaw can feel incredibly wonky if you aren't used to it. It isn't a problem with point blank saws but for curves and long range, the massive sensitivity spike can be jarring.
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I expect a vod of you landing perfect billy curves now seeing as how easy it is
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Yeah Billy is easy. Hitting a curve, that requires perfect timing and perfect execution in a fraction of a second (max 0.75 sec) and that punishes you for even the smallest mistake is no problem at all.
It definitely doesn't require you to have a feeling for the turn rate, know the exact timing, calculate your own position in a loop, perfect positioning to not bump because you turned to early, knowledge about each tile's geometry and hitbox as well as survivor movements and positioning.
Seriously, play him and try to do it yourself.
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As much as we dislike Billy, we're going to join the quire and agree that playing him well does take skill. Even if we rarely see it.
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Absolutely. Sure he has a fairly low skill floor, as even if you basically just use the chainsaw as mobility and for an instadown here and there if someone gets caught really out of position, you're still a mostly m1 killer with a potential to instadown and a mobility tool. Being an alright Billy isn't that that hard.
But being a good or great one where you get into curves and stuff is hard, wrestling with the wacky sensitivity changes involved with that requires a bunch of practice to do consistently and accurately. A high skill ceiling.
And low skill floor + high skill ceiling is honestly a great thing.
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Now tell me that The Shape is the most deep and complex power in the game or at least in top 10 and then I will belive you.
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Billy?
What?
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Don't knock it til you try it.
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He has some but the biggest problem of Hillbilly is his janky controls which make many people drop playing him.
He feels too punishing to play when you miss hitting survivor in completely open area.
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Billy takes a lot of Skill. Way more than Killers like Nurse or Spirit. And this is probably one reason for his quite low pickrate - aside from being awful to play due to his jank animations and hitboxes you wont achieve results as good and as fast as e.g. Nurse.
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For me, personally, all the map updates are the biggest reason to not use Billy.
The older maps were filled with vertical objects with 90 turns, which were very curving friendly. But the map updates like to add irregularly shaped loops, or extra objects with bad collision, or other things that just reduce the number of opportunities to curve.
Even if Billy was completely changed back to what he used to be, he still wouldn’t be fun on the new maps like he was on the old maps.
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Yeah, this is what I mean with Hitboxes. His Chainsaw-Hitbox is gigantic, which makes it easier to get some hits in, but it also means that you get stuck on every twig around. Often enough the things which stop your chainsaw/curve are not even in sight.
And well, all the clutter also reduces his mobility, Red Forest is a prime example. Before the Rework you could easily sprint from one end of the map to the other, now I dont think it is really possible anymore.
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Tell me you haven't played billy, without telling me you haven't played billy.
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