Some Perk Reworks Ideas
So far I've really enjoyed Dead By Daylight and a portion or it goes to the perks, even the ones that see little value. I always manage to find some fun with them. I've created this to see all of the crazy ideas for perks and perks to come! Everyone knows Quentin's teachable Vigil... If you don't within 8 meters survivors will get rid of most debuffs (Blindness, Hemorrhage, Exposed, Oblivious, Mangled, Hindered, Exhausted) quickly. (30% to be exact) while I understand why this has a very short range but because of this, vigil is VERY situational and some would even say it's not worth the 30%. So the idea I've came up for this perk is this:
Within 8 meters, any status effect currently affecting you (Blindness, Hemorrhage, Exposed, Oblivious, Mangled, Hindered) Is removed. However when you leave the Vigil range, any status effect that would already be there (NOED with the exposed, Plaything with the Oblivious) will return. Any other effect that has a set timer will just be removed. Vigil currently can affect the survivor who possesses it. With this concept of Vigil I feel it would be too powerful, and shouldn't affect the survivor who owns it.
I love Obsession perks, only because they're very unique and some of them play for both sides. Mettle of Man at first was really broken because you could easily activate the perk. So it got nerfed, but now you never see this perk because it is now VERY situational. Now it takes protection hits. On top of that, you aura is revealed when you are outside 16 meters from the killer. I believe that it deserves a nerf, but I also disagree with it, well at least one of them. This perk could come back if we dropped one of the nerfs. Either drop the protection hits, or the aura reading. I would prefer the protection hits because I love the fact it feels like an Ash perk, you know "Evil tends to follow you"
If you have any suggestions, feel free to post them in the comments!