Just some perks change ideas

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Survivor

new: Survivors can now share their loadouts with teammtes in lobby.


1) Survivor perks

  • Calm Spirit

buff: remove slower action speed penalty


  • Decisive Strike

buff: 4 seconds of stun duration when grabbing obsession (previously 3 seconds)


  • Friendly Competition

change: timer starts to decrease after repairing a new generator


  • Iron Will

change: Exhausted status effect no longer deactivates the perk

add: Iron Will cannot be used when holding a item


  • Pharmacy

buff: remove injured state condition (now applies whether you're healthy or not)

add: grants the ability to rummage the opened chest once per trial and gurantee random Medkit

change: gurantees random Medkit when unlocking a chest


  • Prove Thyself

add: only activates when you're healthy.

Injured teammates won't be affected by Prove Thyself.


  • Quick Gambit

nerf: reduces repair speed bonus to 6/7/8 to 3/4/5%

buff: activates when you are being chased within 32m of the generator teammates are repairing (currently 24m range)


  • Residual Manifest

change: rummaging an opened chest once per trial will gurantee random Flashlight (previously guranteed a basic Flashlight)


  • Resilience

nerf: only increases vaulting speed by 3/6/9% when in the injured state


  • Teamowrk perks (Collective Stealth / Power of Two)

change: lasts for 40/50/60 seconds duration (no longer need to stay within 12m to keep the effect)


  • Reactive Healing / Resurgence / Solidarity

buff: perks that grant passive healing progress will no longer be affected by Hemorrhage status effect


2) Survivor add-ons

  • Anti-Haemorrhagic Syringe

change: the automatic healing is no longer affected by healing speed modifiers

add: requires at least 16 charges to use the add-on


  • Brand New Part

nerf: remove 'installing Brand New Part will complete 15% of a generator over 5 seconds'

add: consumes the Toolbox on use.



Killer

Killer perks

  • Awakened Awareness

buff: increases aura reading range 16/18/20 to 24/28/32m


  • Call of Brine

rework: damaged generator now regresses at normal 100% progression

Damaged generator loses additional 3/4/5% progression immediately.


  • Claustrophobia

buff: now blocks pallets within 32m of a completed generator

Once the last generator is completed, every vaults and pallets are blocked for 30 seconds


  • Distressing

change: increases your terror radius 22/24/26% to 4/8/12m


  • Fearmonger

nerf: no longer pauses Exhausted status effect timer (survivors who already have Exhausted status effect longer than 5 seconds can decrease timer up to 3/4/5 seconds when repairing generator)


  • Grim Embrace

buff: now activates upon reaching 3 tokens (previously 4 tokens)


  • Hex: Ruin

change: generators not being repaired by a survivor automatically regress its repair progress by 90/95/100% (previously 50/75/100%)

add: generator skill checks grant no bonus progression


  • Leverage

buff: healing speed penalty lasts indefinitely (previously lasts for 30 seconds after hooking a survivor)


  • Overwhelming Presence

add: survivors out of terror radius have 15/20/25% item efficiency decrease penalty


  • Pop Goes the Weasel

buff: after hooking a survivor, the next generator you damage lose 20% of the total progression (previously regressed 20% of current progression)

add: the perk is not activated with sacrifice hooks


  • Sloppy Butcher

nerf: both Hemorrhage and Mangled status effects are removed after 60 seconds (previously the effects are removed once the survivor is healed)


  • Save the Best For Last

rework: As long as obsession is alive, the cooldown of successful attack is decreased by 10/15/20%.

Successful attack on obsession doesn't decrease the cooldown.


  • Shattered Hope

add: You can see Boon totem's aura within 24/28/32m from your location.

After destroying Boon totem, aura of survivor who blessed the totem is revealed for 6/7/8 seconds