Just some perks change ideas
Survivor
new: Survivors can now share their loadouts with teammtes in lobby.
1) Survivor perks
- Calm Spirit
buff: remove slower action speed penalty
- Decisive Strike
buff: 4 seconds of stun duration when grabbing obsession (previously 3 seconds)
- Friendly Competition
change: timer starts to decrease after repairing a new generator
- Iron Will
change: Exhausted status effect no longer deactivates the perk
add: Iron Will cannot be used when holding a item
- Pharmacy
buff: remove injured state condition (now applies whether you're healthy or not)
add: grants the ability to rummage the opened chest once per trial and gurantee random Medkit
change: gurantees random Medkit when unlocking a chest
- Prove Thyself
add: only activates when you're healthy.
Injured teammates won't be affected by Prove Thyself.
- Quick Gambit
nerf: reduces repair speed bonus to 6/7/8 to 3/4/5%
buff: activates when you are being chased within 32m of the generator teammates are repairing (currently 24m range)
- Residual Manifest
change: rummaging an opened chest once per trial will gurantee random Flashlight (previously guranteed a basic Flashlight)
- Resilience
nerf: only increases vaulting speed by 3/6/9% when in the injured state
- Teamowrk perks (Collective Stealth / Power of Two)
change: lasts for 40/50/60 seconds duration (no longer need to stay within 12m to keep the effect)
- Reactive Healing / Resurgence / Solidarity
buff: perks that grant passive healing progress will no longer be affected by Hemorrhage status effect
2) Survivor add-ons
- Anti-Haemorrhagic Syringe
change: the automatic healing is no longer affected by healing speed modifiers
add: requires at least 16 charges to use the add-on
- Brand New Part
nerf: remove 'installing Brand New Part will complete 15% of a generator over 5 seconds'
add: consumes the Toolbox on use.
Killer
Killer perks
- Awakened Awareness
buff: increases aura reading range 16/18/20 to 24/28/32m
- Call of Brine
rework: damaged generator now regresses at normal 100% progression
Damaged generator loses additional 3/4/5% progression immediately.
- Claustrophobia
buff: now blocks pallets within 32m of a completed generator
Once the last generator is completed, every vaults and pallets are blocked for 30 seconds
- Distressing
change: increases your terror radius 22/24/26% to 4/8/12m
- Fearmonger
nerf: no longer pauses Exhausted status effect timer (survivors who already have Exhausted status effect longer than 5 seconds can decrease timer up to 3/4/5 seconds when repairing generator)
- Grim Embrace
buff: now activates upon reaching 3 tokens (previously 4 tokens)
- Hex: Ruin
change: generators not being repaired by a survivor automatically regress its repair progress by 90/95/100% (previously 50/75/100%)
add: generator skill checks grant no bonus progression
- Leverage
buff: healing speed penalty lasts indefinitely (previously lasts for 30 seconds after hooking a survivor)
- Overwhelming Presence
add: survivors out of terror radius have 15/20/25% item efficiency decrease penalty
- Pop Goes the Weasel
buff: after hooking a survivor, the next generator you damage lose 20% of the total progression (previously regressed 20% of current progression)
add: the perk is not activated with sacrifice hooks
- Sloppy Butcher
nerf: both Hemorrhage and Mangled status effects are removed after 60 seconds (previously the effects are removed once the survivor is healed)
- Save the Best For Last
rework: As long as obsession is alive, the cooldown of successful attack is decreased by 10/15/20%.
Successful attack on obsession doesn't decrease the cooldown.
- Shattered Hope
add: You can see Boon totem's aura within 24/28/32m from your location.
After destroying Boon totem, aura of survivor who blessed the totem is revealed for 6/7/8 seconds