General Discussions

General Discussions

Hag Is Going To Get Bullied Like Trapper

Member Posts: 1,482

Now that anyone can remove her traps now you’re going to see a lot more players who are just going to follow her & spend the entire match wiping away her traps just like with Trapper. 😕

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Comments

  • Member Posts: 8,266

    There should be at least a noti when someone disarm her traps, of course the disarm noti must be different to the triggered one.

  • Member Posts: 2,390

    hag 110 so it gonna be even more torture to deal with the survivor tailing you. On the other hand tho i kinda don't care for her boring/super territorial style of play

  • Member Posts: 1,482

    The difference is you can teleport to those one’s and potentially punish, that’s not the case when you wipe them away.

  • Member Posts: 1,586

    Does anyone even play Hag? I haven’t seen a Hag in several months, at least

  • Member Posts: 658

    As Crowman said you can do that now by just triggering them. Every match I play as a hag most of my traps is triggered and dealt with when Im carrying/hooking someone. So I don't see this new wipe mech hurting no more than ppl walking over your traps and running away.

  • Member Posts: 617

    Not really. Hag is slow, they run far away fast if you are too slow, people waiting till you pick up, etc. I feel like you've never played hag against a team that actually knows what they are doing.

    Also, re: trapper, hag - I don't consider having counterplay and survivors disarming or removing traps as "bullying" and I feel it's a bit of a stretch.

  • Member Posts: 3,140

    Not agreeing with the term "bullying", but I do think it's time they make Hag 115% or throw her some sort of bone.

    She's too slow to be a vanilla chaser, yet competent survivors can reduce her to worse than M1, already could before and post ptb every lobby will be able to.

    Hag is great and saying she lacks counterplay was a straight out lie, so... looking forward to seeing compensation for this, because now she literally only will have 3gens.

  • Member Posts: 3,511

    Hag needs help she is probably worse than Trapper after this update. She already were overrated and mediocre at best. Only very good agaist solo teams.

    Problem is she is played so little so we have the Twins situation were nothing will happen and Hag will get no love from devs.

  • Member Posts: 2,885

    That's why when you play trapper you use the addon that injures a survivor when they disarm a trap and the one that downs a survivor that gets out of the trap by themselves. That makes Trapper actually dangerous.

    Hag dosnt have those kind of addons sadly

  • Member Posts: 437

    Isn't that the issue? She should be receiving changes that would motivate players to want to play as her, instead she is being made unplayable

  • Member Posts: 437
    edited April 2023

    I don't believe Hag will be receiving any positive changes coming forward. From what I've seen, the devs don't have it as a priority to motivate players to play other killers, outside of the most powerful ones. With every update, it seems that the strongest get stronger and the weakest, weaker.

    I keep hoping that other killers would be made more playable with mid-chapter updates, but that isn't happening.

    I was hoping Billy would get a nice rework, so I can get to see him more, but nah. Same with Hag.

    With the next mid-chapter, a lot of killers will be getting slight buffs and Hag a nerf. I've already made up my mind on not playing her. And since it seems half the play base is hellbent on playing the Resident Evil killers, I will be too. Nemesis - super easy to play as. I would say even the easiest killer in the game to learn and effective.

  • Unconfirmed, Member Posts: 133

    just give her mint rag basekit already. It’s too good to be an add-on and simultaneously not overpowered enough to make any considerable changes to it.

    She is a 110 killer, she needs some dynamics outside of being able to Triggered traps really fast. Giving Mint Rag mitigates her biggest flaws with chasing while not giving her an oppressive chase because she’s still slow personally and relies mostly on hit & run (an aspect of her kit that is naturally buffed by way of COH and medkit nerfs, at least).

  • Member Posts: 617

    I'm not saying mint rag is an op addon but making it base kit 100% is

    Hag doesn't need that kind of addon. Even with these proposed changes she's still, as someone said above, a complete pub stomper. And trapper being weak is sort of irrelevant to what I was trying to get at, which is that I a) resent the term "bullying" because (as someone who was bullied extensively for years) isn't comparable or accurate to say b) and even if it was, the in game mechanic to disarm traps aren't bullying.

  • Member Posts: 8,636
    edited April 2023

    Mint Rag basekit would be complete overkill. Stacking haste relative to placed traps is something they could look into i.e. getting faster as she places more traps. Something like +0.3 or 0.4ms for every trap on the map up to 10, and then back down as they go off or get disarmed. She's tough to balance because she's very strong until you get into bleeding edge MMR/comp, and then she's a bit of a joke.

  • Member Posts: 9,513

    nothing really changed for hag at top-level. only her low-mid mmr strength was decreased because the character is easier to counter.

  • Member Posts: 389
    edited April 2023

    Yeah she could use some love after this update...although I think that's the case for about half the killers (such as demo, hillbilly, Trapper, sadako, and myers).

  • Member Posts: 4,167

    Completely unnecessary change for hag, but ofcourse crouching over them is just not enough.

  • Member Posts: 1,720

    She could already kinda be bullied by someone running around and intentionally triggering all your traps while you're trying to chase someone else. This will just make her camping less effective, which was a much needed change imo.

  • Member Posts: 366

    This might end up being the Flashlight-Paradox where the person who's urban evading your traps is doing no gens and being more of a nuisance than hardcountering your ability. Oh and remember that flashlights used to do this With Range, so it seems bad but will be equal to how it is now

  • Member Posts: 389
    edited April 2023

    I will say, nurse should have kept being impacted by flashlights between blinks. No reason to make her stronger

  • Member Posts: 189

    I'm only playing her with add-ons that make her copies solid and survs deaf for 6 seconds. Nothing like blocking shack for overconfident surv.

  • Member Posts: 1,132
    edited April 2023

    I've played Hag a lot and the trap changes are a significant buff. Overall, it's significantly easier for survivors to remove traps with flashlights. You have to remember that survivors must crouch to reach the trap without activating it to remove it. Removing the trap will literally take 8-10 seconds now. Survivors also are no longer able to remove traps with flashlights during loops, which is a massive buff.

  • Member Posts: 4,910
    edited April 2023

    She is already pretty easy to destroy. A brain with more than two neurons is required though.

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