evil incarnate achievement
evil incarnate achievement is dumb some time, I mean I got it on ps4 and steam so I'm trying it now on ps5 now I have one.
but every time I almost get it like I killed two and two are left or I killed 3 and 1 left and hatch is closed same thing jump in locker jump in locker jump in locker even tho you lost get over it
he should be able kill right in the locker ,I mean tho you lost you keep jumping in locker what you get out of it? so every time I try for this achievement and get close and this happens just going let you all bleed out the timer.
I play both sides at one point I just let him have the kill.
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It's weird people keep trying to blame survivors for trying to live against a broken addon
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I will always give a Tombstone kill to Myers when I see he's got it but I won't do it immediately. I still want bp and a pip. So yeah I'll fight it for the first half. The ones who are left last and hiding in a locker, well, I'm not surprised. This is the 'I'm not responsible for anyone else's fun' community. People just like to be petty. They certainly don't owe you a kill but a standoff has to be worse than just dying.
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Yes blame survivors for not enjoying playing against a bs addon
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It's not broken though? Tombstone Piece is but that's not what the OP is talking about.
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I mean survivor don't have to let me get it shouldn't be up to them and when I try for it I use Judith's Tombstone and Fragrant Tuft of Hair and if any used tho together they know take a long time and some time all gens are done I get 1 kill I move on it fine to me but if I get there with 2 or 3 gens left it not my fault it the survivors fault.
that why just bleed you all out I guess be slugged more fun.
see this I understand more
you think they want to be killed move on not slugged.
Post edited by BoxGhost on0 -
I mean Sadako and pyramid head can kill with out add on and with out the BS.
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It is a broken addon. Being able to bypass all hook states for an instant kill is just not healthy for the game. There's a reason old Moris don't exist anymore.
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I don't know why that more broken Tombstone Piece never worked for me I always kill someone who I could of got more Stalk from,I mean it drains the power of Evil Within III, resetting it to Evil Within II.
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you have any idea how long it takes to get to evil within with that add on or the two add on I use it's the survivors fault for letting me get to that point and I think it fair how long it takes.
I mean I had games where I use tho add on and get 1 kill because all gens are done and I get less mad about it
it the cases where you know you lost when there 2 or 3 gens left when I get to that point.
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It taking long doesn't stop it from being unhealthy for the game. Both tombstone addons simply need changes.
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Sadako and pyramid head can kill with out add on so?
I mean when I trying for the achievement I still hook survivors hope they don't kill them self on hook before I get to 3
not that unhealthy for the game when survivors can easily get all gens done before I can get EW3
sounds like all survivors want easy fix gen sim with 3 hook states so they can escape with they friends every match.
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You do realize how long it takes to get to tier three with both ultra rares right? It takes forever. That's why it isn't broken. Tombstone Piece is much easier to get off.
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Tombstone Piece is much easier to get off if you want one out not easy if you want all 4
survivors just petty want the game handed to them like it already is.
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PH can only kill on Death Hook if the survivor got themselves tormented.
Survivors can remove Sadako's condemnation. Same with pig traps.
All of the above killers have some form of interactivity and need to still commit to chases in order to get the killer. Myers does not.
The addons are from an old era of the game.
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How long it takes does not matter. They are not healthy addons for the game. Arguably they weren't healthy when they were released either, but you had things like 3+ Blink Nurse and Omega Blink nurse and old moris that the tombstone piece weren't the biggest issues.
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and it easy get a survivor tormented on they 3rd hook I can kill all 4 survivors with PH easily,with myer it not easy I would mind if the add on were for 3rd hook survivors but it not.
edit if that happen then he should be able to kill in locker and on the ground
let act like survivors don't have way broken add on and items here.
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That's not an equivalent comparison.
Tombstone requires a considerable time investment that can cost Myers the game. It's a gamble and even more so when you don't use tuft of hair to have infinite tier 3 which is a near assured throw. OG moris require no more time investment than a standard chase. There was no build up, no risk reward and I don't get why people make this comparison knowing that.
Actually broken addons are things like multi blink addons from Nurse, Spirit's old addons, etc. Stuff that legit makes dealing with the killer unstoppable. Myers on the other hand is very stoppable considering unless you're just feeding him stalk you can play and entire game and stand a good chance of winning.
Final Judgement and Stare kills that fully in the control of the survivors. You will almost never get either of them to happen and they are built into their powers.
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well if you read my other posts I said I still hook survivors when I trying for this achievement and if I lost get one kill I move on what get to me is the people who know they lost when I get to EW3 with 2 or 3 gen up and I killed 2 or 3 survivors maybe end up closing the hatch yet they still jump in locker like they still going to survive.
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Broken is the not same as OP.
Something can be broken while still being underpowered.
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I mean I feel survivors shouldn't have that much control over a killer but whatever.
but with PH it still easier with Sadako not easy but easier then myers.
with PH I can keep tormented survivors tormented by hooking them normally till they hit the 3rd hook theen kill them way easier then myers.
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like to how survivors have control over PH? because they can only remove being tormented if I send one to a cage which if I was trying kill all of them I would send to cage or if they save someone from a cage which I wouldn't send anyone to a cage.
they could kill them self on hook or DC but that like being petty like with myers with lockers.
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If you haven't noticed by now, players in DBD (and most multiplayer games) are extremely petty.
And I don't blame any survivor for jumping in a locker honestly. Their job is to survive or try to, even if they know they are going to die.
Also, why should you be allowed to easily 4K everyone and force survivors to care about your achievement goals when you clearly don't care about how their match goes? You took 3 people out already, most likely they didn't pip or they lost a pip and you expect the remaining survivor to just hand you that achievement on a golden platter?
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oh ok when I play they always step in it I place it when in chase so yea why I wasn't getting it.
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This achievement is eye-opening to just how little good will exists within the community.
Survivors would sooner have you bleed them out on the ground than give you the satisfaction of completing your achievement.
If you are seriously struggling to complete it, run PWYF & Agitation, then take the Survivors to Glenvale. Leave the Obsession for last, and if they give you a hard time you carry them to the corner behind gallows. Unless you get the unlucky back corner locker spawn, you should be able to carry them far enough away from a locker, and PWYF will allow you to catch up to them.
Also think about running Iron Maiden, in case they want to hide at the end of the game.
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If u meme around with survivors the whole match they will let u complete any challenge that don't involve killing them from my experience.
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I can't imagine caring about achievements in this game for myself, no way I'm going to give it freely to the opposition.
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It's an achievement that requires survivors to cooperate in order for you to get it. Hopping in a locker against a Myers who's clearly going for this is achievement is about trying to deny them the achievement, not trying to survive.
It's hardly a broken addon, anyway. The amount of time required to get it going combined with its speed penalty makes it useless for anything but getting the achievement.
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It's impossible to kill all 4 with Tombstone Piece.
I never said they were or weren't healthy.
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Just because it takes long to go online does not mean it's not a broken addon. Broken is not the same as overpowered.
And I've ran into people running Judith and tuft of fur while already having the achievement. So no bringing those addons to the game does not mean the survivors have to give you kills.
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Myers shouldn't be able to kill in the locker because it removes it's only counterplay during the game.
Might be a dumb idea, but maybe use Agitation + map offering to a map with fewer lockers (I'm sure your local Dredge main will have suggestions) ? Pick them up, use the speed to get far away from lockers, and catch up to them when they break free ?
I haven't tried for the achievement as I don't play Myers yet, but that's what I'd try after a while.
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Okay, so what does "broken" mean, then? I was always under the impression that broken was a step or two above "overpowered"; being overpowered to the point of being unfair, in fact. In my understanding of the terminology, Tombstone Piece is broken, but Judith's just sucks.
Running both iris when you already have the achievement is a dumb thing to do, and I hope you won those matches. Generally, though, sane people are not going to do this.
I didn't say that you "had to give them kills". I said that jumping in lockers when you see these two addons is done for the sole purpose of spiting the killer and denying them the achievement, which is true, since you know that you're dead either way.
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They are not trying to live though. Jumping in a locker to try and force a hook is resulting in you dying either way.
If i'm one of the last 2 survivors i always give it to myers. Every person who gets that achievement is a person that has a reason less to use that stupid addon.
All the people who deny it did is waste time and ensure another survivor group has to deal with it.
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this what I been saying they just deny me the achievement not like they live anyway if I slug them.
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It can be somewhat fun when burning an Eyrie offering and walking along the balcony of the mainbuilding. You can nearly all the time stalk them on their gens without them seeing you, even though its painfully slow. But its steady and you can often top up before they finish the last gens and then start the killing. Be mindful of palettes, though.
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So are the killer mains lamenting survivors not “giving” Myers this achievement giving survivors Left Behind? It’s the one where you need to be the last survivor, finish all remaining gens (meaning killer cannot close hatch), open the gates, then escape through the gates.
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A year or two ago I really grinded this achievement with Wake Up! & Spine Chill. I let so many teammates die, with the last gen at 99%, just so I could take a shot at escaping through the exit gates.
A couple days after I got the achievement, my friend and I ran into a Legion who wanted to farm after killing the other two survivors. I pointed at hook for Legion to kill me, and my friend got the achievement with zero effort. I was so mad hahahaha
Edit: But to answer your question... When I play killer and there is one Survivor left, who continues working on a generator when I come over, I always let them continue working on gens for the achievement. Most of the time, they take hatch after completing the last gen and I yell at them in post-game for missing the achievement.
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Do a good number of farm trials. Double hook everyone, do some chases/gen kicks, then let them all go. Eventually your MMR will drop so you'll be against easier survivors.
When going for the achievement, 99% EWI3 against them and play with EWI2 for most of the trial. They'll typically think you're either bad at the killer or running Vanity Mirror. Let them get 2-3 gens done (if they're really not doing great, let them get down to 1 gen left to give them incentive to stick it out).
Injure all four of them to make them easier to find/track, then pop EWI3 and start killing them off. After you get two dead, if the last two don't DC, find them and finish them. If they hop in lockers, pull them out and take them as far as you can into an area with no lockers/pallets and let them wiggle free, then chase them down. If they don't wiggle, go to a corner of the map with no lockers/pallets, drop/pick them five times until they stand up, then kill them/chase them down and kill them.
The last survivor can be a run for the hatch, however you can use a hatch offering so you'll know where it'll spawn and camp it. Helps to use Insidious for this.
As a backup you can run some different perks to help out. Bitter Murmur, Nowhere to Hide, Oppression, or Surveillance in case they try to finish the gens. Darkness Revealed/Iron Maiden if they're likely to bounce between lockers to hide. Hex: Face the Darkness if you can keep them injured so they scream periodically (works well with Sloppy Butcher). With Blood Warden or No Way Out (can throw in Remember Me), you can hang out at the middle of the map and wait for the last two survivors to finish the last gen, then try to use an exit (helps to use a map offering for a smaller map). You can meme it using Trail of Torment to kick a gen and sneak up on someone and grab them. And Stridor, Whispers, and Spies from the Shadows are good for general hunting for hiding survivors.
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