Close to the seventh anniversary and no anticamp mechanic
Comments
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True, but then 1 person doesn't get to play, and the other 3 get to hold M1 and escape with maybe 10-15k BP. No one has fun in a camping match. Not even the Killer has fun because standing in front of a hook is boring as heck. They just want to farm salt.
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I hate that build.
First chase already shows issues. Unless they changed it you can snare through walls. At cow tree you could use the fact that she is already asleep and snare the short loop to get a hit 100% of the time.
Shack you could snare through the wall making her have to always drop pallet or go down since window on the inside would be snared making it a medium vault instead of a fast.
Because that mistake was made they dropped chase which is insane loss of pressure for early game. No CI or Lethal so you don't even know where your next chase is or have gens blocked to buy time. I would never drop chase there especially without running either of those 2 perks. Now have zero pressure on the map at the start of the game.
They are basically just playing like an m1 killer. Chase is really weak. Terrible pressure with a terrible build resulting in an expected outcome.
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Had to give you a like for Futurama and also wanted to say that the only thing broken about Reassurance is that it's behind a paywall.
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yes i play both sides and i keep track of my games if you want it
one minute more to each hook stage and base ds, of course killers would recieve changes too.
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I usually only camp hook when survs pissed me off, cause in my case it's just counterproductive. Unless it's the last hook of the match and I'm not feeling generous, then I do it to force trade-offs. Standing in one place is just boring.
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The funny thing is the perfect anticamp mechanic already exists in the game in the form of the Cages of Atomement which could be tweaked and repurposed.
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