http://dbd.game/killswitch
Stop making weapons with massive view models.
Very self-explanatory post. Just look at the screenshot. My weapon shouldn't cover 25% of the screen!
The weapon that Dredge uses as part of his Maurice skin has this same problem. And Wesker covers almost his entire screen whenever he lunges.
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I equip the smallest weapon I have available purely for this reason.
How about just a setting so killers can adjust the transparency of their weapon/hands, from solid to barely visible?
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Wraith is the worst for me. Completely obscures the right side of my screen.
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There's this one weapon for oni I got from the lunar new year event that covers up the entire right side of the screen. You can't even see the whole weapon because of it, it's one of the main reasons why I run lightborn on oni.
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Honestly for all the understandable attention the idea of overall screen FOV gets in games, I wish the ability to mess with viewmodel FOV got even 1/10th of the attention too.
Maybe it's just getting spoiled by Source games where viewmodel_fov is pretty much always an option and sometimes you even get viewmodel_offset_x/y/z as well but man it hurts when a cool weapon is gigantic to the point where it's like your character is holding it up to their face to inspect it at all times.
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I have the same problem with Wraiths Golden Ox outfits' weapon.
It's super weird too, when they updated the camera for some killers, you can barely see their weapons (Ex: Hillbilly, Doctor). Even Weskers weapon is almost gone while running.
Some are just right, some are really small or really big.
I cant think of how they could fix this. I would say some weapons simply be moved further up or down, but I know it's not that simple. It would probably mess up animations quite a bit.
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If only it was possible to make the weapons of every killer be transparent but knowing the spaghetti code that would probably end up making the entire killer transparent/invisible.
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