Dying light rework idea!

"The progress of the survivors is like a dying flame,
everytime your Obsession gets hooked 1/2/3 of the generators with the most repair progress get blocked by the Entity for 15/30/45 seconds and loose 10% of their current progression.
If the obsession dies all unrepaired generators will be revealed to the survivors until the exit gates are powered, the Killers aura will be revealed if they're within a 24/16/8 meter radius of an unrepaired generator."

I think this would be a pretty nice change that would turn the obsession into somesort of a pause button that is limited to 3 uses.
If you have any opinions on how to change it though you can just comment it here I am open for criticism.

Comments

  • Dokta_Carter
    Dokta_Carter Member Posts: 614
    That would make it so a killer wont use it.
    Unless unrepaired means no progress only. Because lets say a crouched pig gets closer tp the gen that has progress(which let's say in this example counts as unrepaired) any survivor can just slip around. Making it less possible for killers to get any hooks. Plus the third hook is a guarenteed sacrifice. So killers whom run this rework, will decide to just.. Ignore the obsession. Another reason to slug, and another reason to piss off survivors because "nooo you should have carried me and hooked me regardless of perks!"
  • BottledWater
    BottledWater Member Posts: 248

    @Dokta_Carter said:
    That would make it so a killer wont use it.
    Unless unrepaired means no progress only. Because lets say a crouched pig gets closer tp the gen that has progress(which let's say in this example counts as unrepaired) any survivor can just slip around. Making it less possible for killers to get any hooks. Plus the third hook is a guarenteed sacrifice. So killers whom run this rework, will decide to just.. Ignore the obsession. Another reason to slug, and another reason to piss off survivors because "nooo you should have carried me and hooked me regardless of perks!"

    I would say unrepaired counts as not finished, but you gotta keep in mind that the reveal will only be within an 8 meter radius if the perk is lvl 3. But reducing the earlier numbers to something like 16/12/8 might be a bit more reasonable. The ignoring the obsession part is kind of the point you don't want to kill your obsession too early and you want to use your blocks tactically so you will try to ignore the obsession nd chase other people, slugging is something you should be kinda prepared to happen even if you got chosen to be the obsession, especially in higher ranks.

  • BottledWater
    BottledWater Member Posts: 248

    @TAG said:
    Weird for a Dying Light to illuminate everything.

    Kind of wierd that Fire up doesn't set you on fire.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I like the basis of the idea being based on how many hooks you get on the obsession. This would prevent you from mori rushing them, and should prevent camping since they would want you to get saved.

    The rest of the idea wouldn't work. As pointed out, killers just wouldn't use it. I use DL on my Freddy but I would never use this version of the perk. Killing the obsession is bad, when it should be good. Making the killer take their time killing is good, but they should still be seeking to kill them at some point. If this was DL you wouldn't want to kill the obsession until last, which we already have 2 obsession perks that work that way.

  • BottledWater
    BottledWater Member Posts: 248

    @thesuicidefox said:
    I like the basis of the idea being based on how many hooks you get on the obsession. This would prevent you from mori rushing them, and should prevent camping since they would want you to get saved.

    The rest of the idea wouldn't work. As pointed out, killers just wouldn't use it. I use DL on my Freddy but I would never use this version of the perk. Killing the obsession is bad, when it should be good. Making the killer take their time killing is good, but they should still be seeking to kill them at some point. If this was DL you wouldn't want to kill the obsession until last, which we already have 2 obsession perks that work that way.

    Freddy would actually be even better with that version of dying light because he would be immune to the aura reading like normally but yea from the feedback I can see that the debuff would need some changes

  • TAG
    TAG Member Posts: 12,871
    edited December 2018

    @BottledWater said:

    @TAG said:
    Weird for a Dying Light to illuminate everything.

    Kind of wierd that Fire up doesn't set you on fire.

    Fire Up doesn't make everything colder the way your Dying Light idea makes everything more visible. :P

  • KingSavageGaming
    KingSavageGaming Member Posts: 148
    How about this

    Dying Light
    Every time your obsession is hooked every survivor gets a speed penalty to all actions
    of 10% 15% 25%
     
  • BottledWater
    BottledWater Member Posts: 248

    @KingSavageGaming said:
    How about this

    Dying Light
    Every time your obsession is hooked every survivor gets a speed penalty to all actions
    of 10% 15% 25%
     

    Sounds kinda cool but does it stack and for how long will the survivors have the effect and what will the downside be?

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    Dying Light is fine the way it is.

    You're just trying to prevent a tunnelling thing. Some perks are just like that. Most killers don't even use Dying LIght so it isn't like it is a problem.

    Deal with it. I love the design. Obsession gets altruism bonuses... killer gets a huge buff if the obsession dies.

    Perfect.

  • BottledWater
    BottledWater Member Posts: 248

    @Dwight_Confusion said:
    Dying Light is fine the way it is.

    You're just trying to prevent a tunnelling thing. Some perks are just like that. Most killers don't even use Dying LIght so it isn't like it is a problem.

    Deal with it. I love the design. Obsession gets altruism bonuses... killer gets a huge buff if the obsession dies.

    Perfect.

    Well the perk is not fun to use or be used against especially if you personally don't take any obsession perks as a survivor. Being tunneled and tunneling are both unenjoyable unless they deserve to be tunneled.
    Saying that it's not that bad because not a lot of people use it is like saying "DS is fine because not every survivor uses it" or "NOED on Nurse is fine because not every Nurse uses it"
    Saying that it's not that bad because it's used rarely isn't good giving it a new coat of paint so that people might get interrested in that perk and start using it.
    I mean if you play surv wouldn't you want to have a big selection of perks to choose from that are fun and interresting?

  • KingSavageGaming
    KingSavageGaming Member Posts: 148

    @KingSavageGaming said:
    How about this

    Dying Light
    Every time your obsession is hooked every survivor gets a speed penalty to all actions
    of 10% 15% 25%
     

    Sounds kinda cool but does it stack and for how long will the survivors have the effect and what will the downside be?

    Considering that DS has no downside that benefits the killer and sole survivor has nothing that benefits the killer i would say my version would have no downside .

    P.S. yes they would stack
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    So we go from a "kill the obsession as fast as possible" to "hook the survivor but not kill them"?

    Kinda seems...weird. Dying Light is probably my favorite perk, and while I agree it needs a rework, this is probably not the best idea. Save the Best For Last already discourages direct encounters with the obsession. Play With Your Food is kinda in the middle. Dying Light is a very aggressive all-in on the obsession that reaps great benefits once they're dead. I think at least it should be semi-aggressive without requiring yourself to eat unnecessary D-strikes to make use of it, but should be accessible to more killers than tombstone Myers.

  • Delfador
    Delfador Member Posts: 2,552
    edited December 2018

    @KingSavageGaming said:
    BottledWater said:

    @KingSavageGaming said:

    How about this

    Dying Light
    

    Every time your obsession is hooked every survivor gets a speed penalty to all actions

    of 10% 15% 25%

     

    Sounds kinda cool but does it stack and for how long will the survivors have the effect and what will the downside be?

    Considering that DS has no downside that benefits the killer and sole survivor has nothing that benefits the killer i would say my version would have no downside .

    P.S. yes they would stack

    So survivors would get 75% action speed penalty if the obsession gets hooked 3 times

    meaning that it would take like 200 seconds to repair a single generator all by yourself

    understandable

    edit bad math still could be bad math damn percentages

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @Delfador said:

    @KingSavageGaming said:
    BottledWater said:

    @KingSavageGaming said:

    How about this

    Dying Light
    

    Every time your obsession is hooked every survivor gets a speed penalty to all actions

    of 10% 15% 25%

     

    Sounds kinda cool but does it stack and for how long will the survivors have the effect and what will the downside be?

    Considering that DS has no downside that benefits the killer and sole survivor has nothing that benefits the killer i would say my version would have no downside .

    P.S. yes they would stack

    So survivors would get 75% action speed penalty if the obsession gets hooked 3 times

    meaning that it would take like 320 seconds to repair a single generator all by yourself

    understandable

    I think he means 10% for the first, 15% for the second, and 25% for the third, not accounting for the ranks of the perk below 3.

    Still forces you to hook your obsession, who 90% of the time is running Dstrike, 3 times. Good luck hooking them 3 times before their teammates do all the generators, which is kinda what the perk is designed to prevent later in the game after Ruin is destroyed.