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Why is Merciless Storm not kill switched?
It is the literal definition of game breaking. 3 matches today it just wiped out my gen in 4 skill checks. What is BHVR definition of game breaking?
Comments
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It really is ridiculous they havent done something about it. I'm sorry if you come across killers still running it.
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And Killers are only running it now knowing that it is broken. If something like this wasn't killswitched on survivor side by now, this forum would implode.
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woah woah that is too much work for behaviour you cant play dbd expecting competent devs
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The ones purposely taking advantage of it are just shooting themselves in the foot. The wins will increase their MMR and they'll be here once it's fixed, wondering why they're getting matched with challenging survivor teams. It will only carry them for so long.
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They acknowledged this bug back in March but allowed it to continue for a month instead of using their kill switch. There's over 100 killer perks but they won't kill switch the one that is broken from a bug. At this point I just want a dev to explain how a gen instantly going from 90% to 0 is not game breaking.
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Conspiracy theory. It's a licenced perk from a licensed character. They're making a lot of money due to this glitch so they won't killswitch it :)
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Well, I agree with you. But rarely does this lead to anything resembling introspection of their own gameplay.
The same thing happens when killers overly rely on camping/tunneling/3 genning to win a lot of games. They certainly will inflate their own mmr and post here about struggling or sweating every match because of it.
But a lot of them will just use that to claim 'you have to play like that to even have a chance', 'killer needs to be buffed', and/or 'survivors need nerfed'.
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While i could get behind the argument about the bug, saying:"
Camping/Tunneling/3 genning "inflates" your MMR. That isn't actually accurate. If using those strategies "inflates" your MMR. Then the would imply that those strategies are the most effective to be using
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It took them forever to killswitch the Object exploit where it was 100% wallhacks at all time even while content creators were spreading it around
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It took them a weekend because the bug was discovered/became public on a Friday evening and on Monday morning it was killswitched already
That's quite different from a month long perk regressing your gen to 10%
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They didn't killswitch Oni when he was glitched with double blood orbs (cough cough AOT cosmetics cough), so their definition of gamebreaking is pretty flexible.
They didn't kilswitch Twins either throughout their "frozen in place all match" glitch if I remember correctly, so maybe it's only game breaking if a certain % of players are affected ? Merciless Storm is not exactly a popular perk.
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I don't think there's ever been a question of those things being effective. That's why they've become more prevalent.
But a killer who relies on always hard tunneling the first hook, even/especially at 5 gens, *will* win games. Until they start getting survivors who can loop them long enough that it doesn't work or otherwise outplay that strategy. That's my point.
Having 'effective' strategies doesn't change the fact that only a select handful of exclusive people are actually 'the best at the game'. Nearly everyone who wins consistently will start hitting a wall of getting matched with an opponent that can and will beat you.
If you rely on 'easy/efficient' strategies without learning other aspects of the game (like decision making of *when* those strategies are best used, improving at chase, or overall game sense), then you'll hit that wall much faster and it will be significantly harder to improve at that point.
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They kill switched Inner Healing fast enough when you could heal yourself multiple times after cleansing only one totem.
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Absolutely unbelievable they haven't kill switched Merciless Storm after all this time. They have their heads buried in the sand as the game is deteriorating by the day. Probably the least fun it's ever been since I started playing a couple of years ago. Survivors that can't wait to kill themselves on hook or DCing within 30 seconds, constant tunneling and proxy camping going on after the first survivor leaves, normally a Weaker, who seems to have become the shining beacon of this type of gameplay. Manageable with 4 in the game, but with 3 just becomes an unfun mess.
This pretty much every match. The update on Tuesday and the next killer release are absolutely huge events for this game I feel. Mess them up as badly as they have with pretty much everything in the past 6 months (looking at you in particular Knight and Skull Merchant) and the future of this game is seriously shaky.
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The most infuriating thing about this is that BHVR haven’t even acknowledged this or provided and explanation to the community for why they refuse to kill switch it. If they don’t use the kill switch for stuff this bad, there is literally no reason for the kill switch to exist. I thought BHVR did a pretty good job listening to community feedback in the last couple of updates, but they’ve gone back to giving the community a giant middle finger on this one and it’s inexplicable/inexcusable
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The Twins thing really doesn't make sense to me, since they killswitched Nurse for exactly the same problem (her being unable to move after a validated gen grab -- different cause, but same outcome).
I really don't understand why MS isn't killswitched either. I can't see a single compelling argument against turning it off until fixed.
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Oni bug was 100% fine and should stayed. It made him more viable agains't good survivors and balanced. He was still with it way weaker than blight and nurse.
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Wasn't fine against the lower half of players, so it wasn't 100% fine
Plus I feel like something making a killer less strong than nurse and blight is not a very compelling argument...
That's certainly an opinion though
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Saw a content creator put a video out on it, saw merciless 1 time in 10 hours of gaming last night, I've seen in 3 times the past 2 hours.
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It allowed playing more fair agains't lower players so I see it win/win for everyone else expect good survivors who actually had to bit work for the win but that's not fair they should have ez wins.
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I don't understand. It was killswitched for a few weeks, then the last patch un-killswitched it with no mention of why, despite the fact that it still wasn't fixed.
They certainly know about it.
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the only explanation is that this is not a bug at all, but in fact a secret super-buff for killers. Thank you BHVR for finally listening!
/s
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I won't pretend to know how it's like for skilled survivors against Oni and vice versa, but I will say though that I personally don't believe in "if you buff killers they play more fairly". I see how people can have that opinion but I personally don't share it.
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What's it been? Almost a month of this perk being absolutely broken and no kill switch? Seems right on track for BHVR.
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At lower levels oni get his power easily anyway I don't think it made nog difference there other than you didn't have to tunnel/camp as often. Agains't good teams it helped because they make hits very hard and gens get done in blink of an eye anyway.
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I did play ghostface today after long time and versed low level survivors so I went for 8 hooks before killing anyone giving them chance to win. so many killers would play fair if it would be the power role. Some do tunnel no matter what happens but im fine it getting nerfed if killers get buffed overall.
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Their silence about this is deafening.
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Oh, if tunneling was hard nerfed I wouldn't mind BHVR going wild with killer buffs.
Hopefully with killer-specific buffs as to not buff too much those that are already in a very nice place without tunneling, and give some well-deserved QoL and power buffs to weaker killers.
And map balancing / toolbox nerf too.
I won't go as far as saying the game would be in a nice place after that, because if not tunneling/gen rush/busted maps, players will probably always find a meta to use and abuse.
It might be closer though !
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That would certainly be something if the majority of players went easy and played fair when paired against clearly lower skilled players.
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