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This Community is Walking Uphill Both Ways

KayTwoAyy
KayTwoAyy Member Posts: 1,701

Survivors feel like escaping is nigh impossible.

Killers feel like gens are flying at record pace.


How did we get here, and do these two realities truly coexist?

Comments

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Both things can be true as the playerbase for DBD is quite massive and most of it doesn't engage with the various forms of social media too often.

    So there is a vocal minority of players on both sides who are probably having legitimately terrible games where their getting rushed to death or camped into boredom.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,701

    What's the current global escape rate? 10%?

    Is that a guess, or did you see that somewhere? I'm quite looking forward to the devs sharing kill rates during this year's anniversary stream.

  • TheArbiter
    TheArbiter Member Posts: 2,630
    edited April 2023

    I know surviving as solo q can be tough but i highly doubt its 10%. Do you have a source?

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    The majority of the player base is whiny and entitled as all hell and like to overexagerate things to try and make the facts correlate to their version of reality while overestimating their own abilities.



  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    That's just how it works. I'll be playing killer and gens be flying and then switch over to survivor and no one is touching gens it's like #########. To be fair I do kind of suck at survivor.

  • ratcoffee
    ratcoffee Member Posts: 1,638

    combination of negativity bias and how game progress works in general. you're going to notice the notifications for the other side progressing their goal more than the ones for you progressing yours, because your brain is hard wired to notice "bad" things more than good ones, and because you have far more control over your own objective so you're anticipating when your own notifications come up. when the other side's does, it's a surprise and feels like it's out of your control.

    also, the fact that those notifications happen at all contributes to it. it's hard to notice when gens are not being popped as a killer. you get a notification when a gen is popped, you don't have like constant notifications saying "hey by the way survivors haven't popped a gen in the last second" or whatever. likewise, it's hard to notice when teammates are not getting hooked as a survivor. you don't get constant notifications that "everyone is fine right now".

    basically, within a game you're going to remember setbacks more than you remember successes, and you're going to remember games that had more setbacks more than ones that had more successes.

  • Trollinmon
    Trollinmon Member Posts: 691

    Well soloq feels unplayable since there isn't any matchmaking for the role.

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    I think both exist.

    Survivors feel less safe since self healing is weaker. They can't be as careless like they were before.

    Killers don't feel like they can stop gens as well so they result to trying to kill more effectively.

  • bm33
    bm33 Member Posts: 8,280

    It's just the same old vicious circle of the game. Survivors need to focus on gens for any chance of escape. Killers feel the gens are going too quickly so they go harder on the survivors who then go harder on gens so then the killers go harder on the survivors...

    In matches where my random teammates actually touch gens I will see first few gens fly while killer gets first down, then it quickly turns into match going killers way and they get 4k or 3k with hatch before last gen or two get finished.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,701

    This gets me thinking that an omnipresent bell toll (kind of like the one on Midwich) every minute could be a good audio queue for players to reference their progress. It is very easy to lose sense of time and urgency when things get hectic

  • Blueberry
    Blueberry Member Posts: 13,671
    edited April 2023

    You’re getting these conflicting opinions because of both swf vs solo and high mmr vs low mmr matches.

    “Most” people generally agree in one direction if all those said people are talking about the same type of match.

    IE both people are talking about high mmr players on both sides or both people are talking about low mmr players on both sides ect ect

    Most people just say x side is overpowered for example while not specifying solo, swf, high mmr, low mmr, ect

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    It's simple....

    It's us:

    Some of us play Killer only

    Some of us play Survivor only

    Some of us do play both sides

    And Balance... or any semblance of it- maps, perks, addons, Killer Powers and Items

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195

    As a solo surv, It takes me about 2 weeks to get to Iri 1. That’s with dealing with the -1 depip nonsense when we get destroyed by killer or teammates meme and die early.

    I don’t know how often I escape, but I wouldn’t care so much IF THE GAME STOPPED DEPIPPING!!!!!!

  • IWasLrft2Die
    IWasLrft2Die Member Posts: 389

    It's much faster than that with perks, items, etc.


    Killers can still say gens are flying whole also agreeing that overbrine was way too much

  • Yippiekiyah
    Yippiekiyah Member Posts: 496

    Because 3 surviors can simultanously be on gens at same time and at high mmr this is usually what does happen.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,442
    edited April 2023

    I don't know but somehow it all comes back to a lack of game modes or separate queues

    Edit: Questionable Balancing and a poorly implemented crossplay too.