Can we get dredge buffs?

Jace233
Jace233 Member Posts: 20
edited April 2023 in Feedback and Suggestions

To play him well he generally needs the "start in nightfall" and "20+ second nightfall length" addons. Without the start addon, his early game pressure is non existent and gens just fly because of how long his non-nightfall teleport takes.

And without the additional 20+ sec addon, it doesnt last long enough.

My suggestion is to make the 20+ sec addon basekit, and buff his non-nightfall teleport speed by like 50% because its hardly faster than running as it currently is.

Also please dont make the locker make noise when he teleports into it, it just removes any surprise attack potential.

And lastly, can you limit the number of lockers that survivors can lock at a time? if they lock every single one at the start of the game, it hard counters him. Just make it so each survivor can only lock 1 every 30 seconds.

Comments

  • Gandor
    Gandor Member Posts: 4,258

    What about making him also 150% movement speed default and extending his nightfall killer instinct by +40m and make him get his nightfall 500% quicker? /s

    Sure - dredge is one of the weaker killers (but not weak). He could use a small buff. But this proposal just goes beyond that and then some

  • Phasmamain
    Phasmamain Member Posts: 11,531

    I found malthinker’s skull by far his best add-on. Just make nightfall more frequent when survivors are injured

  • Senaxu
    Senaxu Member Posts: 274

    To be honest, overall the Dredge feels pretty good as it is now. There are killers that are more in need of an overhaul.

    However, I see the problem with Dredge that the locker placement is very different from map to map and that affects the performance a lot. It is also a bit strange that if there are 2 lockers next to each other, you always are forced to port to the locked one. It also takes a very long time to leave the locked closet without an addon (5 seconds I think).

    The active "the gloaming" has a movement speed of 92% of a survivor, i.e. slower than a nurse. That's why you can only use it to a very limited extent for small loops.

    All in all, i think these are small things and you have to be careful how you change something, it has to remain fair for both sides. Personally for the dredge I would wish if at least the time you can stay in a locker before the warning sound comes would be increased from 8 sec to 12 sec, because in this case you could proceed a bit more tactically.