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exhaustion perks unhealthy for the game?
these perks just promote the hold w/ gain as much distance as possible playstyle which is just boring and uninteractive. I think these perks are just outdated in design and removing them would give the incentive to get good at looping and not win chases simply by holding forward. the meta right now is probably the most boring one yet. or maybe this game fell off for me idk
Comments
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Exhaustion perks are fine at the moment. They allow survivors more options in chase and have counters you can use on killer such as fearmonger or exhaustion add-ons
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I mean gaining distance is kinda how you win a chase, take away perks that allow that and chases will become very short very fast. Sure you can loop, but there's only so much pallets (and safe ones at that). Even if you're good enought to manage to loop without pallets you're going to get caught quickly if you don't hold w because Bloodlust is still a thing.
Taking away chase perks isn't going to make chases less "uninteractive" unless you rework a lot of things (aka delete bloodlust), it's just going to kill chases and survivors will play stealthy instead (and in my opinion playing hide and seek is more boring than chasing someone who holds W).
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It's kind of boring to deal with, especially if all 4 survivors are doing it
Looping is the most fun part of a DBD Chase, that doesn't happen if you're just holding W to the nearest pallet and drop it as soon as you reach it
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Did not we say "they will go after other exhaustion perks even you nerf Dead Hard," . And nothing wrong with holding W. You can also hold w and catch survivors. You have skills, i am believing you.
And now, i am just saying. If they remove exhaustion perks, different type survivor perks will be targeted for next. "Aura perks are so strong, they are creating problems. Please nerf them..."
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The killers are all physically faster than the survs. Exhaustion perks give a very temporary amount of distance while in chase, typically just once per chase as well. As pointed out bloodlust is still a thing, and no one wants to go back to long stealthy games either.
If these perks are such a common problem for you, Fearmongerer should help.
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Sb lithe and overcome as they are now will always be stupid perks imo. Considering they're free distance more than endurance dh ever was I don't understand why they're hardly complained about
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It's not a problem. Were it the case then killers would be absolutely trashed the majority of games and, judging from past stats, kill rates have generally been over 50% (and that was during the old Dead Hard).
They're balanced and there are a number of ways to counter them, especially with Bloodlust, perks such as Fearmonger or Blood Echo, or even just being a bit more tactical. You won't win against exhaustion perks every time, neither will you lose all the time. That's what currently makes them balanced.
In fact, I'd even suggest a small buff to Balance Landing in making exhaustion still affect how often the speed burst works, but have the reduced stumble effect work regardless, since it's more situational than Lithe of Sprint Burst.
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So Sprint Burst requires timing, Lithe requires a placement, and Overcome requires a health state. None of those perks give “free distance.”
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Sprint Burst only requires running, lithe requires fast vaulting a window which doesn't take any effort whatsoever, overcome requires getting hit, you start with a health state remember? That is as close as you could get to free, and infinitely more free than dh
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The only thing that was unhealthy for the game was unlimited 3rd health states for survivors. I’m fine with all the other exhaustion perks.
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I love when bad perk design is band aided by other perks and addons, also there isnt any actual counterplay to them besides just holding W to catch up but that isn't even a counter, you're still gonna take much longer to catch up which is the whole point of the perks
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I think they're fine but i hope in the future bhvr adds more unique action exhaustion perks like head on instead of just "after X action move fast"
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Lol as expected after the Dead Hard nerf, we've now moved on to complaining about exhaustion in general.
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Me personally I'm very sad to see DH get replaced by the sillyness that is sb and lithe
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And after that it will be stealth perks lmao
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Perks are designed to counter each other, some perks counter Killers' powers, some Killers' addon counter survivors' perks.
Iron will and Stridor (at least used to be)
Appraisal and Hoarder
Power Struggle and Twins
Technician and Doctor
The whole set of Laurie's perk to be the last survivor standing and Myers' perk to leave her the last to be killed
Wake up and Remember me
Diversion and Spirit
So yes, they're mean to band aid each other.
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Head on is still require an action, jumping out from locker.
Except SB, all Ex perks require something to trigger. Its just not much action in core gameplay, theyre out of idea with unhooking for speed for Renato…which later changed because its really bad.
Whats else in the future? Complete a Gen to sprint? Open a chest to sprint? Open a gate to sprint? Finish a healing to sprint? Success a flash light blind to sprint (wait, this is a good buff for Haddie)
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They are fine. Just boring to me.
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With all these anti-loop killers now, I think exhaustion perks are the only reason why people are surviving as long as they are. You cannot say exhaustion perks are boring, then play Skull Merchant, Knight or The Artist, and say, they're fun to play against or with.
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When DH gets nerfed, you start to whine about SB. When SB gets nerfed, you start to whine about Lithe. When Lithe gets nerfed, you start to whine about Overcome. This won't lead anywhere. Without exhaustion perks the game would just be less fun.
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I'd much rather anti choice killers not exist and exhaustion be nerfed rather than things being how they are now
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Me when someone complains about problematic perks 🤯
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As long as they are not overpowered or overperforming (like older DH), they are fine.
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SB exist since the release of DBD with Meg being 1 of the 4 original.
The perks is problematic to you actually...not to the game.
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It's still a non point to be like "oh you'll just complain about everything"
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Smash hit, they're coming for you.
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Smash hit is actually intelligent because it isn't free like the rest of them and can be played around
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So aura perks are bad design then?
As for your question the counter play is either a killer power or breaking off of chase if they have too much distance. If not then just catch up since it can only happen once per chase
All the killers that counter exhaustion are Nurse, Wesker, Blight, Wraith to an extent, Spirit, huntress, slinger, Oni and billy
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Aura perks are not bad designed, it could just be said they have no counterplay, but who cares, they're not the free distance that sb and lithe are. Also yeah let me just equip that killer mid match, sure. Also just because it can happen once per chase barely means anything when it's as impactful as it is. Even just a basic sprint burst away from a killer gains 4.2m on them, that's 7 more seconds it takes to catch up to them, 7 seconds in which the survivor travels 28m, and 7 seconds in which the other survivors can get a total of ~23% gen progress done
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The only one that is free is sprint burst but that has to be timed right or else the killer can just leave chase for someone else
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Lots of players hate the "hold W game play". It's why "anti-loop" killers like Artist and Knight get so much hate. I no longer follow her anymore because I tired of her constantly complaining, but I used to follow a streamer that every time she faced Artist (or any other killer you can't run in circles for 5 generators) would just send the entire match complaining about the "boring hold W gameplay" she encouraged.
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Fast vaulting a window doesn't cost money nor does getting hit with overcome
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Tbh, I've found the exhaustion perks to be a bit of a crutch for myself to do better in chases earlier on when I was lewrn8fn survivor. I would recommend someone learn how to loop pretty well without an exhaustion perk because I think it helps you get better at the game overall. Throw in an exhaustion perk once you can be decent looping killers so you aren't reliant on it if for some reason it's lost (via fearmonger etc)
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Exhaustion perks are of no concern to me from my experience. Whether I play killer facing them or I am a survivor with them, I sometimes see them effective and sonetimes not.
They're not broken, are not an issue and I do wonder whether this jump has come on the backend of the Dead Hard nerf, with some trying to capitalise on forcing further changes. I've barely seen much in the way of complaints like this prior to the Dead Hard nerf, so just assume this is may be jumping to make changes that currently do not require them.
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You're seriously complaining about overcome? Lmao it's literally a waste of perk slot against an instadown killer
What's next, calm spirit?
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It's free distance that just promotes holding W, but yeah instadown killers are definitely soo common as to make that an issue
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Bubba, Myers, Ghostface, Plague to an extent, not to mention all the exposed perks
It's distance yeah, but countered by exhaustion and only lasts a couple of seconds
You can drop chase if you really want to
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Being forced to drop chase all because of a perk with basically 0 prerequisites is not ok
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Being forced to die, because killer guards area of map and destroyed 3 pallets is also no fun.
Most exhaustion perks are designed to allow survivor to get to some better spot when used. You asking to remove this would need some compensation in form of repairing pallets and I sure as hell do not wish to even think how one could balance it for both sides.
Exhaustion perks are requirement at this point. You can't possibly win games as a 4-man team without them against certain killers in higher skill bracket
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With the first point I just don't know what you're talking about. With the rest, no exhaustion perks are not at all a necessity except against the strongest killers/loadouts which themselves are a necessity when against exhaustion, meanwhile exhaustion is complete bs against basic killers and we've just gotten to a ridiculous point of power creep
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That first part means - without exhaustion it's very easy to create (small in size, large enough to get hit consistently) dead zone. It's not really even time consuming. Exhaustion perks are in a game so that this is not super easy. Remove them and you need to rebalance, or you are guaranteed wins on killer side once people learn what to do (and this DOES apply to all the killers).
It's that simple. Same as guarding 3-gen with knight/skull merchant with old CoB+OC+Eruption. That's why those perks needed to be nerfed. Creating surefire thing that does not need involvement to win the game is and always will be bad.
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these exhautions perks in combination with BNP and Prove thyself makes for the worst game I've seen in any meta.
From survivor's perspective it's just sitting on gen then go back and forth.
Between that and constant spam of Head on that you can't even interact with in any way because the hitbox is like the entire room ... I am honestly sick of playing Killer in an environment where survivors get to gen rush me in 5 min, only to stick around and abuse the million pallets they have and just milk the killer like it's some kind of joke to them.
Honest, DH is still around.
Why is killer getting nerf yet again this patch? is this some kind of sick joke?
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