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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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I think its time Killers had two running animations with all the Speedbuilds now.

Emeal
Emeal Member Posts: 6,624

Have you seen Skull merchant using perks and her own Power to move fast, but she still walks in that Super model pose? So lets talk about it, Should Killers have two running animations? Like I have a few thoughts about it.

  1. I hate it when it looks weird or like when a running animation does not fit the speed well. Picking a speedy perk build and the immersion is breaking as we speak. When the problem is really bad it looks like they are running on roller skates, its super immersion breaking.
  2. Survivors don't know unless they look closely at the speed, which I think is a poor choice. If Killers had a running animation for when they are speed up I think Survivors would feel better informed about their options and strategies on a fast Killer. I think Survivors should get told, via visual cues like the running animation.

I really think this is something you should address or think about when making future Killers, bHVR.

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    Yeah.

    Never been much a fan of movespeed buffs because of how they impact the loop logic on all loops as well as potentially being stackable to the point that it starts making Killers look silly.

    Not sure when they’d have the bandwidth to make a Hasted animation for every Killer though, and/or if some earlier licensed agreements might make it hard to add new animations to a Killer.

  • Raptorrotas
    Raptorrotas Member Posts: 3,347

    Totally agree.