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The xp multiplier for consecutive matches is unfair

5 games take approx. an hour. By the time you supposed to get double xp finally, if you want to take a break even for 10 min with or without closing the game, timer resets and you lose your multiplier.

Either give a normal double xp event, or you can make the multiplier activating after 5 games in a day. This current way feels like there is no event in the game anyways.

Comments

  • AssortedSorting
    AssortedSorting Member Posts: 1,520

    It doesn't have a gradually increasing multiplier for each consecutive match until it reaches a cap?

    Like 1.2x, 1.4x, 1.6x, 1.8x and 2.0x at 5 Consecutive?

    Seems like it's missing out on gradually tightening the grip rather than being loose until a player has already decided to commit to it.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676

    The bonus should happen if you play every game you queued up for.

    The bonus shouldn’t care if someone closed the application, or waited too long, or anything else. The bonus really should be an anti-lobby dodging and anti ragequitting bonus.

  • not_requested49
    not_requested49 Member Posts: 1,981

    Agree, or at least increase the cap to 3x when you do 10+ games to differentiate it from the normal x2 XP

  • bm33
    bm33 Member Posts: 8,408

    It should be for consecutive matches in a 24 hour period. It is so frustrating finishing match 5 only to have to close/reopen the game because of some glitch like grade progress error or some "unexpected error." I get they want to stop people DCing in matches but this is unfortunately punishing the players that don't DC midmatch.

  • Caiman
    Caiman Member Posts: 3,472

    Instead of consecutive matches, it should just be a rising XP bonus for every match played with a 24 hour period, then resetting with the dailies. Maybe I want to play 3 matches now and 5 matches later.