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I Never Hated Solo-q That Much
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Solo Q feels bad because the matchmaking is bad + adepts and tome challenges exists.
The fix would be to have strict matchmaking but that would revert queue times to 10 min+
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Your screenshot says "Cancels the healing effect upon taking damage." If it's healing people from dying state then the perk is bugged. Odds are most people playing solo q aren't looking up if Blood Rush is bugged to heal you from dying to full health. Instead they'll be self caring in a corner with Sloppy to get their 2 heals in one match done while someone dies on hook.
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I've never really cared about seeing other player's perks. Honestly I like the element of unknown that leads into a game.
Same goes for the new hud I didn't need to know what my fellow players were doing because as a solo player I was just doing my own thing.
I mean the downside of playing SWF is you always know what the killer is doing and what your teammates are doing which took a lot of the thrill out of the game. I helps you win but it erodes the thrill.
I also kinda like the, I don't know if this will work or if I can rely on this person, element of playing solo survivor. Made it more genuine survival horror and a lil more exciting to play.
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