Weskers power feels so lackluster
He is supposed to be a fast character in the R.E universe, but using his power just feels slower and clunkier than any other killer by far. I am not saying he needs buffs, although i think he personally does, but can you somehow just make using his m2 feel less clunky and slow? Like maybe add more charges, less cooldown afterwards, less charge time.
The grab and throw is great but i really think it could use more depth to it. He should feel like blight, not like trapper.
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You’re joking.. right?
Wesker’s power feels amazing.
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I feel pretty fast when I use him. Especially if I run a chase build
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Wesker is in a very good spot. Good base power with addons that aren't too overtuned like how his dash addons. All thought jewel beetle is by FAR way better than walkie.
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I don't know I think Wesker is one of the smoothest powers in the game, and his ability to bounce feels nice. Tho sometimes a survivor not getting injured when they clearly hit an object is annoying
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His power feels smooth to me.
Clunkiest killer is definitely Hillbilly or Pyramid Head.
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The only thing wrong with Wesker is his glitches where he grabs survivors but bumps something weird and they fall out of his grab unharmed.
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Im with HTL. Wesker is in an amazing spot. Play him some more and youll get better.
Also, low blow on the trapper comment. He'd tear your Wesker apart.
Also, Blight is mid tier at best imo. GL NG!
Edit: I... quoted the wrong person. Ah well
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So I hope that was meant as a joke.
Wesker is so so easy to play. Its power feels enormously reactive (reacts instantaneously). For Blight or Killer on the same Tier (S or A) you have to do a lot more mechanically and the hitbox is also enormously tolerant.
How many hours do you have on Wesker?
What shall a Legion or the Trapper say. Basically you should expect that you have to invest a few hours of your life to reach the full potential of a killer before asking for buffs.
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Wesker is pretty strong but he is very clunky yes. In his initial release, I was a bit scared that his clunkyness would make him ineffective but I was wrong. His kit fundamentals tools are really good that it carries him. He is just not as fun to play in some sense because his clunky balance restricts his options for how he can outplay the survivor.
Less charge time, Faster power token recovery and being able to dash->vault window/pallet->dash would make him less clunky and would open up many more options for the killer to get hits. He doesn't need these changes to get hits but his fun-factor would skyrocket for the killer player. This is little bit like hug tech blight. You don't need to slide as blight around obstacles to get hits on a survivor but the mechanic makes blight more engaging to play because your creative mind can see places where hits are possible that other players would pass up. Just raises the skill-ceiling for wesker.
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and in the survivor's universe on Earth they could climb walls, but we can't climb in the Entity's realm
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