Deathslinger Terror Radius

Is it not better to reduce Deathslinger terror radius to the same as huntress and Trickster like it was befor but just give him a lullaby? or will it still be possible to do the shots on ppl withouth them knowing like it was befor?

Answers

  • fulltonon
    fulltonon Member Posts: 5,762

    he didn't even deserved a nerf just because of survivor frustrations from the beginning, it was ridiculous, weird and strange decision.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    Giving him a lullaby would be a nerf. You wouldn't be able to revert his TR to 24m with Monitor, and you wouldn't be able to take advantage of the Undetectable or Oblivious Status Effects.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    This. I cannot understand the lullaby suggest keeps coming up.

  • jesterkind
    jesterkind Member Posts: 9,711

    I'd be in favour of the lullaby, absolutely. It could be something quiet and subtle, which would leave survivors having to pay attention to hear it, as opposed to something like Huntress' loud singing.

    It's not the only way to improve Deathslinger, but it is one of the good options imo.

  • Metalfarmer
    Metalfarmer Member Posts: 3

    i mean if we could get the old TR back i whould be really happy since im maining him atm. it does feel wierd that he has a 32m TR tbh

  • Seraphor
    Seraphor Member Posts: 9,436

    Ranged killers have a lullaby for a reason, to alert the survivor that they're within attack range of the killer. Even non-ranged killers like Sadako, Wraith and Ghostface have a lullaby, despite the fact that these are stealth killers. This actually makes non-stealth killers the stealthier options for Undetectable perks or add-ons.

    However, most ranged killers can hit you further away than their TR (though with some fancy aim required in most cases). Deathslinger's range is 18 meters, which is relatively short, so maybe a 14m lullaby would be ok. For comparison, Sadako's lullaby is 24 meters...

  • Gandor
    Gandor Member Posts: 4,383

    Slinger is in good state and doesn't need buffs. In top-tier he's even slightly better then huntress:


  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Neither Wraith or Ghost face have lullaby.

    Only sadako has it and she shouldn't have it. It doesn't make sense.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Have you even watched it?

    They were equal at best, he is not better.

    In most games Huntress will be better simply for her camping potencial.

  • Seraphor
    Seraphor Member Posts: 9,436

    I mean, you can hear them coming from about 10+ meters away, if that's not a lullaby I don't know what is. Legion on the other hand is dead silent, and without a TR can creep up on you better than Mirror Myers.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    You can hear only breathing from Wraith and bell from using his ability.

    Ghostface has only revealing sound when you look at him.

    Those are not lullaby effects. If they come from behind a wall, you will not know about it.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited May 2023

    Ghostface has a flapping fabric sound, and Wraiths breathing/wheezing is incredibly loud. As I said, over 10 meters away, and you can definitely hear them through walls, so these stealth killers can't actually sneak up on you.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It's not 10 meters at all and you won't hear it if there is wall between you.

    Lullaby is 24m (sadako), 32m (freddy), 40m (Trickster), 45m (Huntress).

    Lullaby is active all the time, doesn't matter which floor, or what is between you. It's something completely different.

    Breathing, walking etc. are basic character sounds. Some have it louder than others (same as survivors). Probably loudest is Nemesis, he is basically T-Rex (water is shaking when he walks). So far most quiet seems Skull Merchant imo.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    he is not. the huntress player was playing poorly/inexperienced in game 2. the player opt to pick Iri head but doesn't use Iron maiden and also doesn't use green reload add-on. Iri head in general is gimmick add-on. its not very good and its easy to counter with DH. you just stay injured and you get 2 free health-states. in round 2, both killer played about equally but huntress could easily won dead dog saloon if she was not using gimmick add-on's. Coconuts showed much better showcase of huntress as he is huntress main and I am sure ralph and ohtofu are pretty good at huntress as well. they'd have better showing on the killer.

    Its like that with otz videos where he gets an 8000 hour dbd player that is main skull merchant and then you get 800 hour knight player that is still learning ropes of killer. with such an experience disparity, you will get wrong impression killer. This isn't to say that huntress player is bad or that knight player did poorly but you can tell whenever a killer is confident in their killer play and knows what they're doing vs a killer that is shaky and has lack of confidence in their gameplay.

  • Remedicist
    Remedicist Member Posts: 1,096

    Most people's problem with Deathslinger back then was his insta-shot mechanic since aiming in immediately allowed him to shoot, and the fact that he could zone survivors since he did not slow down when he stopped aiming in. Imo, BHVR did a good job at fixing these problems while still making the mechanics themselves pretty fluid.

    However, I can't understand why they made his TR 32m. Deathslinger's gun can only shoot up to a maximum range of 18m, and his TR theme is pretty easy to react to once he is in range to hear it. Even if he used M&A, this didn't make him op in any way because his ranged power doesn't act like the others (as in he has to pull the survivors after shooting them in a smaller range compared to other ranged killers, and the environment can still break the chain and make him unable to down the survivor).