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What's one QOL adjustment you'd make to DBD?

Bill_I_Am__Overbeck
Bill_I_Am__Overbeck Member Posts: 312
edited May 2023 in Feedback and Suggestions

For myself, it'd be turning down the volume on "The Entity Hungers" sound effect. For some reason, it always seems to play 30% louder than the other sounds in the game (and is the most ear-bleeding sound in the game, IMHO).


You?

Post edited by Rizzo on

Comments

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited May 2023

    1. Provide gamechat across all platforms where you can communicate to one another


    (And 2 more)

    2. Give the ability to see end game scores, emblems, etc of other players

    3. Provide easier way to access costumes on sale on console at least since not all of the on sale costumes are in a place you can look at all of them

  • Nazzzak
    Nazzzak Member Posts: 5,687

    I'm sure this was a bug that just never got fixed... it used to be transparent, about a year ago it changed

  • xPrinceHarlequinx
    xPrinceHarlequinx Member Posts: 180

    Shadowborn basekit

  • H2H
    H2H Member Posts: 753
    edited May 2023

    For the menus, I’d make the perk list into an actual scrollable list with filter categories and perk names and descriptions visible in the list without having to click or hover. Having a grid of often inscrutable icons was a lot more palatable when there was just a handful of characters compared to the dozens we have now. 9 pages of icons is a lot harder to search through.

    For in game, I’d just have the actual names of effects (and maybe even little hints like “-33% healing speed”) next to the icons. Seeing the hex icon with no clue what hex you’re affected by, or some arbitrary add-on icon for a rarely picked killer isn’t terribly helpful.

  • Kirarozu
    Kirarozu Member Posts: 240

    Stop slugging to win. Stop it. Make them auto pick up if they down you or soemthing and they can't be dropped.

  • Dhurl421
    Dhurl421 Member Posts: 154

    FOV slider, and in return, rework Shadowborn. There's enough complaints about Killer FOV to warrant this change, for balance and health reasons.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Perk searchbar.

  • Remedicist
    Remedicist Member Posts: 1,096

    FoV slider

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251
    • perk presets accross all survivor
    • hide prestige in the lobby and only show it after the game
    • basic player stats that can be viewed AFTER the game for every player (list not finite)
      • for survivors:
        • escape rate the last 50 games (some would be surprised how often they escape)
        • average bp
        • average unhooks
        • average gen time
        • how many dc the last 50 games
        • average time spend in the killers terror radius
      • for killers:
        • average kills
        • average bp
        • average hooks
        • average bleedout time
        • average time spend close to the hook
  • RpTheHotrod
    RpTheHotrod Member Posts: 1,934

    Allowing killers to see hook states. Now before anyone panics, I know they claim it's to stop tunneling. However, tunneling killers are going to tunnel, anyway. They obviously are keeping track of who to tunnel out. We get tunnel complaints practically every day in this community, so clearly hiding the hook states isn't accomplishing anything to stop tunneling. I'll tell you what it IS doing, though. It's preventing friendly\fair killers from NOT double-hooking someone. So many times, if I only realized that they were on deathhook, I would have gone after someone else instead. If killers saw hook states, we'd likely see people getting "tunneled out" LESS, as there is a decent amount of us killers that want a fun\fair match for everyone and would stop a final hook on someone where others have yet to be hooked.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Fov slider

    Fov slider

    Fov slider

  • edgarpoop
    edgarpoop Member Posts: 8,373

    I'd throw half the budget at fixing audio levels and making them consistent. It's incredibly frustrating to lose because you didn't hear something you should be be able to hear, or could normally hear but whoops, patch broke audio again. Headphones, amp with the gain turned up, a DAC, and the survivor is still somehow emitting zero audio 6 meters in front of me with nothing in between us.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Perk search bar !

    Hiding prestige pre-game too =)

  • Mooks
    Mooks Member Posts: 14,802

    Basic controller settings.

    Deadzones, Response Curves, different sensitivity for normal gameplay vs aiming (as killer or with flashlight), different sensitivity settings for each killer. Aimdressing or whatever it’s called to be less obstructive to Controller players and lunges to not cancel themselves out. Maybe even adjust M&K to actually have limitations to turn Rate etc (iirc Oni is not supposed to be able to do 180-360 flicks though it’s very much possible on Mouse).

    FoV slider for killer/first person view, with rework of Shadowborn and M&A

    Phobia configs for specific phobias where it’s reasonable and applicable (eg Haemophobia and Aichmophobia aren’t really reasonable to adjust to in this very specific game - but Coulrophobia and Emetophobia can be taken care of by just changing some skins and/or sounds which wouldn’t give any unfair advantage or disadvantage)

  • Shroompy
    Shroompy Member Posts: 6,696

    Map pool for each individual killer

  • Huge_Bush
    Huge_Bush Member Posts: 5,414

    Removal of map offerings. The games RNG is already bad enough, it’s even worse getting sent to Borgo and Garden of Misery. I say this as a Claudette main who loves using Mr Cowboys map offering and a Myers (Scratched Mirror) who uses indoor map offerings (though I let everyone go if they weren’t toxic or “in my face”).

    Other than that, I’d like all serial DC’ers or first hook suiciders at 5 gens to get matched together in all of their games so the non-crybabies don’t have their game ruined anymore.

  • Mama_Mayhem
    Mama_Mayhem Member Posts: 12

    This last part was what I was coming to say. I don't care if the puke sounds like popping confetti to me, I just want to be able to play a Plague game without feeling sick.

  • sulaiman
    sulaiman Member Posts: 3,219

    10% more running speed for survivors.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 132

    Customing your personnal lobby, background and sound

    I really liked the Curtain call chapter with the clown music

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    Adjustable colour scheme for auras, scratch marks, etc. I'm colourblind and on several maps I can't see scratch marks even with colourblind settings on. If I could make the Entity's presence hot pink I might have half a chance on Coldwind or Borgo.

    Give ranged Killers a native crosshair, people use external ones anyway and it might make Deathslinger less painful on console.

    Fix Twins already.

    Survivors see what perks other Survivors are bringing in the lobby, Killer sees what items and offerings they're bringing (so I can dodge bully squads easier).

    More consistent logic with hook placement, especially on multi-floor maps.

    Fix Bubba already.

    A clearer post-game breakdown of what earned me BP would be nice.

    Fix Pyramid Head already.

  • Xernoton
    Xernoton Member Posts: 5,846

    FOV slider for killers. Please, BHVR. It's not a big deal in terms of balancing but it would be nice, if everyone was able to play with 4 perks.

    Survivors should see each other's perks. We already have it in DBD Mobile, no reason why it shouldn't be in the original game.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    Some other games allow you to open overlay menu (by holding TAB). And during that overlay menu you can move your cursor and hover over icons. That would be my simple solution for this and for seeing teammates perks.

  • Xernoton
    Xernoton Member Posts: 5,846

    Do we actually know that Oni is not supposed to flick at 180-360°? As far as I know this is just a feature that this killer has, similar to how you can turn 180° with Billy, if your mouse sensitivity is high enough.

  • Annso_x
    Annso_x Member Posts: 1,611
    • Allow Survivor to see their teammates' load outs before the game
    • Fix the "black bubbles" so Kindred & Bitter Murmur can work as intended
    • Search bar for perks & add-ons (and make it so it works with keywords as well like "exhaustion" or "aura")
    • Search bar for charms or just a better way to find them (per tome / related to character...)
    • Add a "collection" tab to the store, where you can view all the outfits in a collection without having to go find each individual character featuring in it
    • Option to switch lobby / main screen background
    • Option to switch lobby / main screen music
    • Option to switch a killer's TR music to the default one (so I don't have to hear SM's)
    • More sound options (Why is my bloodweb always so loud while the rest is fine?)

    Also, I'm not certain accessibility settings qualify as QoL but here's some:

    • FoV slider
    • Contrast / Luminosity slider (or any option that would allow me to see anything during nightfall, in deep wound or whatever)
    • Option to make Clown always appear as the pink elephant (or whatever non-clown related skin) on your screen
    • Option to replace some Killer sounds (Plague's vomit, whatever the hell is happening during Nightfall)
  • not_Queef
    not_Queef Member Posts: 828

    Get rid of the pointless level screen between bloodwebs. Just load the next bloodweb.

  • Stroggz
    Stroggz Member Posts: 500

    FOV option.

    Ambient sound mute in menu.

    Chase music volume adjustment option.

  • Mooks
    Mooks Member Posts: 14,802

    Well if it is a feature then they should make it a feature for controller players and those with normal mouse settings as well??

  • DwightDwigt
    DwightDwigt Member Posts: 73
    edited May 2023

    -Option to hide Prestige

    -Survivor HUD indicator when hooked Survivor has Kinship or active Deliverance

    -Bloodweb option to immediately Prestige 1, 2, etc (without clicking the middle node each time 1-50).

    (If there aren't enough Bloodpoints available, the Bloodweb progresses as many levels as possible.)

  • Xernoton
    Xernoton Member Posts: 5,846

    That would be the logical thing to do. But the fact alone that there are no controller settings yet and higher DPI gives an advantage playing Blight should be enough to know that is not going to happen anytime soon.

  • jesterkind
    jesterkind Member Posts: 7,855

    One thing that I thought of when the topic of accessibility came up from the visual terror radius was that, it'd be nice if you could see the pistons of the generator moving through walls when you're within the range that you'd normally be able to hear it, on the killer side.

    So, you see the aura mapwide, but when you're close enough that you should be able to hear it, you can see the pistons moving as appropriate. This covers both for those of us with poor hearing (raises hand...) and for when audio breaks and you end up not being able to hear it even though you should. Maybe a little flashing or sparking visual in time with the sound of active repair? Not sure how you'd convey that, but it'd be nice too.

  • JPLongstreet
    JPLongstreet Member Posts: 5,891

    60fps minimum across all platforms please.

    Basic controller settings.

    Basic visual settings.