Incentivise not camping and tunneling instead of punishing them

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I don't like camping and tunneling but at the moment I will admit they are the easiest way to win so I'm not gonna wine when people do them. We need to motivate people to not do them rather than punish those that do. It's the old carrot or the stick approach and I don't know about you but I'd definitely prefer the carrot.

I'm not a developer so I'm not gonna say how to code things but perks that incentivise switching targets and BP bonuses for spreading hooks spring to mind. Maybe a version of basekit old bbq for hooking everyone at least once. Obviously not basekit aura reading but the BP bonus. Maybe perks that reward being away from hooks too.

I'm not saying these changes will stop tunneling because nothing will ever stop it completely but they might reduce it some. I'm no.a expert and I don't expect everyone to agree with me so please tell me how wrong I am below. 😆

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  • Spectralfx
    Spectralfx Member Posts: 605
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    Make maps smaller, lower the pallet density and rework gen spawns that are adjacent to vaultables windows/walls.

    The reason few killers accept to "chase" is purely due to the atrocious map design that favors the survivors being safe at all time unless you're on nurse/blight of course.

    Killers won't give chase if there is no chase to be had to begin with.

    In the meantime, I'm quite content to camp basement using the iri hatchet on huntress and read all the survivor hate mail I get.

    I do tilt when I try to play Oni because an M1 killer is unplayable in this economy.