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[7th Anniversary Stream] Doubts about... UPDATE PHILOSOPHY
LIVE MAP BALANCE
Balancing an asymmetrical live service game, especially one with as much content as Dead by Daylight, remains an ongoing process. One of the main ways we balance is through updating Perks, Powers, Add-Ons, and Items, and moving forward, we’ll be adding an increased focus on Live Map Balance.
We’re aware that Map Balance is a recurring topic of discussion within the community, and we’re aiming to make it a recurring part of Mid-Chapter updates. With so many Maps being viewed as either Killer or Survivor-sided, we’re aiming to create a level playing field in which both sides can feel they have a viable chance at success.
We’ve already begun this process, having previously rebalanced Eyrie of Crows, Blood Lodge, and Gas Haven. As announced during the broadcast, the next stop will be the entire Coldwind Farm Realm, starting with updates to Fractured Cowshed and Rancid Abattoir this summer. Expect to see updates to tile placement, problematic loops, and Generator/Totem placement. Get those 1v1s in while you can!
UPDATE PHILOSOPHY
During last year’s anniversary, we announced our biggest Perk overhaul to date, a process that updated over forty Perks for Killer and Survivor . At the time, it was a major shake-up that felt long overdue, but given the sheer scope it required significant time to develop and ultimately implement.
This year, we are taking a different approach, focusing on smaller batches of updates and aiming for consistent releases . A stale meta can be the bane of any live service game, this system will allow us to react quickly and update Perks, Items, and Add-Ons at a more efficient rate. Be sure to keep an eye for specific news closer to the release of each coming Mid-Chapter.
To all the players and content creators who actively take the time to read these updates, a sincere thank you. We hope you enjoyed catching up on all the announcements, and enjoy trying out The Singularity, Gabriel Soma, the Toba Landing Map, and all the new perks from the End Transmission Chapter, available in the upcoming PTB.
I have seen the summary on the official page and as I have understood, during the year they will obviously continue to balance, since it is a continuous process, during this year they will focus on getting more "patches" during the mid-chapter on issues of perks, addons or items and we will also have map balancing now comes my doubt and concern... the killers? the powers? Do you already assume that all the killers are well balanced and are playable at a level that may be fair to face certain players? I mean, give love to killers who need it. Also, from another field of balance changes like you did last year: Changes in generator times, giving base perks, changes in survis sprint times among other things.
I know that this year we will have more in common, map balance. I suppose that they will not leave anything behind and that during this year, we will have a little of everything in each mid chapter, since they have confirmed that they will be taking packs of a little in each mid chapter, that is what I understand and I hope that they DO NOT forget about some murderers, from the promised REWORK to the twins, changes that were going to be made to sadako among other things...
I would like some community developer to clarify this, if possible, because it would take a lot of weight off me.
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I can't wait for the people that turned RPD from a horrendously survivor sided map with god loops to a slightly smaller horrendously survivor sided map with plenty of god loops and of course Red Forest from a humongous map with a completely broken main building to a humongous map with a completely broken main building and a billion clutter that negates multiple Killer powers to touch Fractured Cowshed and make it even more horrible for killer.
Oh and remember how they added a literal infinite to Shelter Woods? One of the few okay maps to play on as an M1 killer?
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