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Regression Stacking should be Removed

In the current state of Dead by Daylight, perks and add-ons that currently cause regression can stack. This is an unhealthy part of the game that can lead to games lasting far longer than they need to be and limits Perk variety and potential.

For those that need examples, regression stacking is either of the following:

  • Call of Brine and Overcharge can combine to go up to 155% gradual regression after damaging a Generator.
  • Eruption and Jolt can combine to go up to 18% instant progression loss after both activate.
  • Overcharge and Huntress Lullaby can combine to go up to 10% additional progression loss.
  • Pop Goes the Weasel and Call of Brine can combine to apply 20% loss of progression to current progression and 125% gradual regression after damaging a Generator.

Now this in and of itself is a problem not just because it can make games last longer, but also because it can cause unnecessary changes to Perks that wouldn't have needed them had the ability to stack been removed.

So what should be done about this? The answer is simple:

  • Perks that cause instant loss of progression and/or increase regression speeds of Generators can no longer stack with each other.

And to really ensure that there would be a lot more perk variety and less incentive to try to use as much regression perks as possible in your builds:

  • Perks that apply regression now have a cooldown of 15 seconds that prevent other regression perks from activating, with exception to Pop Goes the Weasel (due to it having a timer).

This would create a significantly healthier game as regression would not be nearly as problematic as it should be, and some perks can be changed or altered to have greater effect without the risk of them being too powerful.

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