Camping Suggestion

What if with the anti camping implementation, instead of unhooking yourself immediately, it does something like with Pyramid Head, where it teleports a player to a random far away spot on the map to be rescued? You could even introduce it as part of the story, such as some other good 'entity' that's combatting the entity and trying to help the survivors. If you don't want to remove some of the background atmosphere of 'helplessness', it could be another type of malicious entity that wants the survivors for itself.