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Make double pips count as adept again.

Xord
Xord Member Posts: 699

Hey, so, it used to be like that: Adept required double pips, meaning if you won too hard and too fast you could easily miss out on the adept, silly situation where you win too much and as a result you don't get the adept.


Now, you can easily have a wonderful double pip game but if you don't slug, one hatch ruin your adept, creating silly situations where you win too much and as a result you don't get the adept.


Why don't both count as killer adept?

Comments

  • Emeal
    Emeal Member Posts: 6,602
    edited May 2023

    because pips depend on Grade, its harder to pip the higher your Grade is.

    here from the wiki: https://deadbydaylight.fandom.com/wiki/Grades

    image.png

    Its not fair to go for Adept on high Grade, when low grade is so much easier.

    Moving adept to Kills was really a good idea.

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  • Emeal
    Emeal Member Posts: 6,602

    Adept is already such an annoying achievement, freeing it from grades was great, I see no reason to switcheroo it back and forth.

    or even re-enable it on double pip

    I think you are also forgetting win isnt double pipping, win is 4K or escape.

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