http://dbd.game/killswitch
Make double pips count as adept again.
Hey, so, it used to be like that: Adept required double pips, meaning if you won too hard and too fast you could easily miss out on the adept, silly situation where you win too much and as a result you don't get the adept.
Now, you can easily have a wonderful double pip game but if you don't slug, one hatch ruin your adept, creating silly situations where you win too much and as a result you don't get the adept.
Why don't both count as killer adept?
Comments
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because pips depend on Grade, its harder to pip the higher your Grade is.
here from the wiki: https://deadbydaylight.fandom.com/wiki/Grades
Its not fair to go for Adept on high Grade, when low grade is so much easier.
Moving adept to Kills was really a good idea.
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Adept is already such an annoying achievement, freeing it from grades was great, I see no reason to switcheroo it back and forth.
or even re-enable it on double pip
I think you are also forgetting win isnt double pipping, win is 4K or escape.
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