Chapter Idea: Five Nights At Freddy's

Options
RareFantom47
RareFantom47 Member Posts: 87
edited July 2023 in Creations

New Killer: The Attraction

William Afton started his restaurant with only one mascot, Fredbear. One of those bears people would see at a circus, it inspired him, but in William’s mind, Fredbear was an icon like no other. And so it came to be that Fredbear’s Family Diner opened and was a massive hit with the locals. The money was great for William, his wife, and his three kids. But something felt wrong, something told William that the restaurant needed… more.

And so, with time at his side, William created Spring Bonnie, a bunny who celebrated Springtime, William’s first original creation. This suit is one he wears himself, while a devoted employee wears the Fredbear costume. While William wears the suit, his wife hosts the restaurant and ensures the parties go well. It was a paradise to him. But then, the bad days started, and they didn’t start to go.

One morning, he reads the local newspaper, seeing a new restaurant called “Chica’s Party World” became another hit among the locals. Upon seeing it, William knew he needed to talk with the owner, Fredbear’s was falling apart and if he wanted any chance to keep himself in business, he needed to make an educated risk.

William enters the restaurant and sees mascots singing on stage with strange costumes, ones that were far too big to fit an average person. The owner recognizes William immediately and sits them both down for a conversation. The owner’s name is Henry Emily, he also has a wife and daughter of his own, so he understood William’s position. After a few weeks of working through ideas, they both came up with Freddy Fazbear’s Pizza.

They worked well over a few short years, Henry had shown him that they could use animatronics to act as mascots instead of people and implemented them into Fredbear and Spring Bonnie. These mascots, however, Henry ensured these could still be worn, noting William’s love to act in front of the children and make them laugh. The designs were simple, yet dangerous if the proper precautions weren’t taken.

These implements would allow the costumes to be worn by people, or perform as animatronics. At first, William admired Henry’s work and studied under him. In honor of the man who had given Henry the inspiration, these suits were named Springlocks, after William’s creation. Then, the incident happened. William’s son had died from a springlock failure. William’s eldest was trying to mess with his little brother and ended up killing him in Fredbear’s mouth.

William became distraught, turning to alcohol for comfort and away from his family due to guilt. In William’s mind, he blames himself, he was the reason those suits were made. Soon after, he became divorced and Henry came to visit him, telling William he was sorry and tried to take the blame for the incident. William ignored his old friend, taking another sip of whiskey. 

But Henry would grow to regret his words, because soon, William started to believe them. Afton became angry with Henry, going as far as to plan his death. But Afton knew he couldn’t do it, he didn’t have to will. But with enough whiskey, a drunken Afton convinced himself he could. He got in his car and drove over to Freddy Fazbears, in hopes of finding Henry, but he found someone better.

Outside, he sees little Charlie, Henry’s daughter. Usually, she would be inside, playing with Henry’s Security Puppet, but today? She’s outside, crying on her own in the storm. Afton laughs to himself, Henry took his son, now he will take Henry’s daughter, the perfect revenge. Afton goes up to Charlie and convinces her to go with him to the back alley, so he could take her in through the back. Why shouldn’t she trust him, after all, he’s a friend of her father.

Now out of sight, Afton throws her against the wall and strangles her. Afton squeezes his hands, tighter and tighter until a crack. Charlie falls limp and Afton stands back. He looks at her and smiles, he feels good. Really good. He needs to do this again.

Within a few days, the police leave Freddy Fazbears, making it another prime target for Afton’s revenge. This restaurant, this wasn’t William’s, this was a trick of Henry’s to make him believe he had been a part of it. Afton goes in through the back and walks into the safe room. To his surprise, he finds the Spring Bonnie suit sitting against the wall. The fur of the suit is beginning to mold, but it still looks in fair condition, Afton gains an idea.

Wearing Spring Bonnie, Afton lures the children, one by one into the safe room. Rarely anyone goes in, and it’ll be a while until they check the security footage of the restaurant, so Afton left the building, hesitant to leave his creation behind. 

Afton revels in his act of defiance of Henry. He never should’ve signed that contract with William, and Afton would make him regret it. The newspaper that came in the morning thrilled Afton. It documented him leading the kids into the safe room and then… and then they disappeared, not killed? That can’t be right. Did they not go into the saferoom, why wouldn’t they?

The police barge into his house, not to his surprise, he expected to be arrested, not for kidnapping though. Surprisingly, the court didn’t have enough evidence to convict him of being a killer or a kidnapper. The evidence was circumstantial due to the cameras being unable to catch his face. 

Afton’s curiosity took over him, he has to go back. If he finds their bodies in the safe room, then he’s truly a genius, unless someone moved them. He thought to Henry, no, it can’t be him, he’s too soft, he wouldn’t dare let ANYONE get hurt and get away with it, much less a child. Afton opens the safe room, but nothing. No bodies or even evidence that they were there to begin with.

Soon enough, Freddy Fazbear’s Pizza closes, but after some time, Henry tries again, opening the restaurant with newer and improved animatronics. But when Afton came to Henry to discuss the restaurant, Henry assaulted Afton, accusing him of being the cause of the incident. Even though he took pride in his work, Afton refuted the claim and Henry ensured every employee knew Afton wasn’t their boss anymore. But Afton didn’t mind, his plan involved being hidden away.

And so, Afton took the role of a night security guard, and all in one night, Afton kills five other kids. With the new animatronics tampered with and the cameras deactivated, they’d have no clue as to who did this. Now, he has to stay. He has to find out if someone hides the bodies if Henry really isn’t who Afton expected him to be.

As the hours passed, Afton noticed Freddy was moving, not the new plastic one, but the old one. The one he and Henry had created together, that Freddy was moving. But as Afton drew closer, he saw that Freddy wasn’t just moving, he was following Henry’s Security Puppet. Now he has to get closer, and as he does, Freddy sees him and recoils. The animatronic then turns off, is it afraid of him? Afton’s curiosity only grew with this discovery, he had to try again, but this time, a place he could control the experiment personally without intervention.

Thus, Circus Baby’s Party and Rental Service opened to the public. The animatronics were somewhat inspired by Freddy and his gang, but two of them were made to be actor-like characters. His inspiration is complete, but now it’s simply a cover. Afton ensured these models were completely his own making and were able to isolate and kill children for research. He remembers the first party distinctly, knowing his daughter was the one taken and killed. Quite an act of karma, but it’s the research he’s after, and she is a fine sacrifice.

Due to the second incident, the rental service closes, and Afton begins to study the animatronic’s behavior with the victim’s souls. Then, Freddy Fazbear’s Pizza reopened, though it became much smaller and more closely resembling Fredbear’s. Afton became inclined to kill again, but his studies were his new obsession. However, he couldn’t miss the opportunity to study those animatronics without any prying eyes, and so he waited for the restaurant to close.

Once it did, the building was left abandoned for a short time, this was Afton’s window. He entered the old pizzeria and crept to the safe room Henry always added. Inside, Afton finds his beloved creation. He places a hand on the molded head of Spring Bonnie but puts away the idea to put it on. It was old and far too unsafe to be worn again.

A set of footsteps puts Afton on edge and takes a fire axe off the wall for protection. He stands in front of the doorway to the room with the axe raised above his head. Freddy Fazbear comes around the corner and stops. Afton freezes with fear, but the animatronic doesn’t do anything. It looks right at him, no, right through him. Almost as if the safe room didn’t exist for it. Freddy turns around and begins to leave, but Afton needs the parts.

Afton swings the axe down on the animatronic, dismembering it until it lay in pieces on the tiled floor. Then, along came the purple Bonnie, after him, Chica, and after her, Foxy. After destroying all of them, Afton begins to rummage through the parts, not really knowing what to do with them. That’s until he hears another set of footsteps, Afton looks around, that shouldn’t be possible, no one else should be here. There certainly weren’t any other animatronics.

Without much choice, Afton retreats back to the safe room. He closes the door and peaks through the slits of the window. Outside he sees… a child. Then, they look at him, not at the door, at HIM. A sense of fear fills Afton as the child comes closer. Afton backs away from the door and the child walks through the metal door. 

Afton looks into their dead eyes, and more children follow the first. They’re not just children, they’re the children he killed. The first spirit chases him, while the others stand at the door, keeping him from leaving. He hurries to one side of the room, knowing he can’t keep this up forever until it hits him. These are the ones he killed in the suit, they might be afraid of him.

He bolts past the spirit again and quickly pulls the suit over him, not following the proper care required for the springlocks. After pulling the head on, he looks at the spirits again, now they look in horror. Afton takes a breath and begins to laugh. Pathetic, even dead they feared him. He laughed and laughed, not caring about anything else the world had in it until a drop of water hits his nose.

He froze and stiffened every muscle in his body. The springlocks, he may have gotten lucky while putting the suit on, but- Afton began to scream in agony as the endoskeleton began to force itself into his body. The chest of the endoskeleton penetrates his lungs, and the screaming stops. Afton looks at the spirits, the looks of horror still on their faces, they knew, they knew. The head of the endoskeleton shoves its head into Afton’s skull and everything goes black.

In what feels like forever, light fills Afton’s eyes again. But he can’t move, and he’s still in agony. Using his eyes, Afton looks over his body inside Spring Bonnie, the twisted flesh, the shattered bone, and the molded fur. Looking about the room, Afton noted that the spirits were gone.

Days later, or what felt like days, Afton hears a set of footsteps, and suddenly, Henry stands in front of him. Henry runs away, and Afton tries crying out to his old friend. Save me. Then, something else fills the building, a banging sound. Afton manages to move his head to the side and sees Henry boarding up the Safe Room.

Henry. Afton says quietly. It sounds nothing like him anymore, the machine is speaking now in its own distorted voice. Henry! He says again, this time getting his attention. All Afton receives is a stern look. HENRY!

Killer Perks:

Agony Fueled: It will always hurt, the suffering will never cease.

  •  Being stunned by any means increases the break speed of pallets, breakable walls, and generators by 40% | 45% | 50% for 5 seconds

“Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the Devil waiting, old friend.” - Henry Emily


Kidnapping: You take them, without anyone noticing. After that, they’re yours.

  • Grabbing a survivor by any means gives all other survivors their own terror radius for 10 | 15 | 20 seconds, making you undetectable.

"Five children are now linked to the incident at Freddy Fazbear's Pizza, where a man dressed as a cartoon mascot lured them into a back room." - Newspaper clipping


Hex: Five Nights: As they progress, you make things worse.

  • All dull totems are blocked by the Entity. If a totem ignites during the trial, the totem will be unblocked after 16 | 18 | 20 seconds. While any totem is blocked, the auras of all hexes are hidden from you. (If a survivor blesses a totem, this counts as an active totem and will not be blocked by the Entity.)
  • Upon the completion of a generator, this perk gains 1 token to a maximum of 5 tokens. For each token, a random dull totem will ignite, if a totem is already ignited with this perk, that totem will be extinguished and blocked by the Entity. (If you have 2 tokens and no one has cleansed/blessed the first totem, that totem will automatically be extinguished by the Entity):
    • 1 Token: Survivors hiding in lockers are revealed to you in yellow while this hex is active.
    • 2 Tokens: All survivors injured by any means will be afflicted with the mangled and Hemorrhage status effects until they are fully healed or until this hex is cleansed.
    • 3 Tokens: Interaction speeds are increased by 30% while this hex is active.
    • 4 Tokens: Become undetectable for 20 seconds in increments of 10 seconds while this hex is active.
    • 5 Tokens: Gain a 15% haste effect while this hex is active.

“I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses.” - Phone Guy

Killer Power: Mechanical Instinct

Special Enemy: Mascots

Four mascots spawn at four different places at the beginning of the trial. There will be one character for each spawn:

  • Freddy - 0m Haunting Radius, 2.5 m/s | Frenzy Mode: 4.4 m/s, Behavior: Moves towards a target while taking a path where he is out of their line of sight. If a survivor is looking at his current position, Freddy will freeze in place. Freddy does not enter Frenzy mode naturally and only activates when Mechanical Instinct is active. 
  • Bonnie - 20m Haunting Radius, 2.5 m/s | Frenzy Mode: 4.2 m/s, Behavior: Takes a direct route towards a target, if a pallet/breakable wall is in his way, Bonnie will take 4 seconds to destroy the obstacle. When exiting Frenzy Mode, Bonnie does not enter a cooldown state.
  • Chica - 24m Haunting Radius, 2.5 m/s | Frenzy Mode: 4.2 m/s, Behavior: Takes a direct route towards a target. While Frenzy Mode is deactivating by any means, Chica will not enter cooldown unless losing line of sight for 3 seconds.
  • Foxy - 20m Haunting Radius, 2.5 m/s | Frenzy Mode: 4 - 5 m/s, Behavior: Takes a direct route towards a target. While in Frenzy Mode, Foxy will maintain a chase that increases Foxy’s speed to 5 m/s over the course of 15 seconds. Once 20 seconds is up, Foxy will enter a cooldown state, even if Mechanical Instinct is active (It will be cut by 75% of its original cooldown for this purpose.)

Each Mascot can be stunned leaving them deactivated for 30 seconds (15 seconds for all if Mechanical Instinct is active.) Blinding the mascots will slow them down by 50%. The cooldown all mascots will endure after Mechanical instinct will be 30 seconds. Mascots will be deactivated while their target is in the dying state or on the hook. Once recovering from either state, the mascot will take 15 seconds to activate again.

Special Ability: Haunt

Holding the active ability button will allow you to haunt survivors with a mascot. Pressing the secondary power button while Haunting a survivor will change which mascot will haunt them, no more than one mascot can haunt a survivor at one time. Pressing the attack button while Haunting a survivor will cause the associated mascot to begin to target the survivor. (Survivors will not know who is Haunting them and will have to figure it out.)

Special Ability: Mechanical instinct

Build up charges by chasing a survivor, 1 charge for 4 seconds of chase, up to a maximum of 60 charges. Press the secondary ability button to activate or deactivate Mechanical Instinct. While Mechanical Instinct is active, all animatronics enter Frenzy Mode, whether their target is within range or not, and will move towards their target.

The Attraction will also be affected, gaining a 5% haste effect, 10% speed increase to interactions, and 15% stun recovery.

"As if what he had already done wasn't enough, he found a new way to desecrate, to humiliate, to destroy. As if the suffering wasn't enough, the loss of innocence, the loss of everything to so many people. Small souls trapped in prisons of my making now set to new purpose and used in ways I never thought imaginable. He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. Are they still...aware? I hope not." - Henry Emily

Killer Add-ons:

Common

Purple Uniforms: Uniforms worn by security guards, the color was chosen to keep the feeling of these employees being friendly.

  • Increases the haste effect by Mechanical Instinct by 2%

FredBear’s Poster: A poster advertising Fredbear’s Family Diner that once was posted across the entire town.

  • Mascots move 0.2 m/s faster while not in Frenzy Mode

Animatronic Design: The primary designs for Henry’s animatronics that he showed to William

  • Increases maximum Mechanical Instinct charges by 10

Party Hats: A set of party hats that were given out to customers for the fun of it.

  • Haunting a survivor afflicts them with the exhausted status effect for 10 seconds

Half-Baked Pizza: A half-baked pizza Henry and William made together. It’s still a pure memory in Afton’s mind.

  • Decreases maximum Mechanical Instinct charges by 40. Gain 100% blood points in the deviousness category for injures during Mechanical Instinct.
Uncommon

Afton Family Picture: The picture of the Afton family while Fredbear’s was at its prime

  • Increases haste effect while Mechanical Instinct is active by 3%

Chica’s Party World Poster: The poster signifies Afton’s first sign of rivalry, one that death couldn’t end.

  • You can now gain charges while Mechanical Instinct is active. Gain charges at 50% the original rate.

Balloon Sign: A sign taken from Balloon Boy, the sign was found in the dumpster outside with inappropriate graffiti on it.

  • When a survivor enters a mascot’s Haunting Radius, they will be afflicted with the blindness status effect for 7 seconds.

“Go away, nobody likes you.” - Markiplier

Broken Bottle: A bottle of whiskey William broke during one of his episodes of uncontrolled anger.

  • Survivors who lose a health state to a mascot will receive the mangled status effect until fully healed.

Legal Document: A document stating the agreement to the shareholding rights to Freddy Fazbear.

  • Increases maximum Mechanical Instinct charges by 20.
Rare

Freddy’s Microphone: The microphone of the infamous Freddy Fazbear. A horror for parents and their children.

  • While Mechanical Instinct is inactive, breaking a generator, pallet, or breakable wall will reveal the auras of all mascots for 5 seconds. Has a cooldown of 30 seconds

Bonnie’s Guitar: The guitar held by Bonnie the Bunny, Freddy’s right-hand man for the band.

  • Deactivation by any means is decreased by 30%

Chica’s Cupcake: The cupcake of Chica the Chicken, it was always unknown whether Chica planned on eating it or if it was her friend.

  • After a mascot leaves Frenzy Mode, the Haunted Survivor will hear a false Terror Radius for 10 seconds.

Foxy’s Hook: The hook of Foxy the pirate, it was rare for parties to see him due to his many malfunctions. Still remained to be a favorite for those who grew up with the old Pizzeria.

  • Survivors within the Haunting Radius of a mascot will be afflicted with the oblivious status effect and for 5 seconds after leaving.

Disgusting Freddy Head: A Freddy Fazbear Head filled with blood and mucus, police are unsure of how the substances were stained into the mascot’s head and took it for further investigation.

  • While a mascot is in Frenzy Mode, all survivors within the Haunting Radius will be afflicted with a 3% Hindered status effect.
Very Rare

Phone Recorder: A phone used to record the training tapes for newer employees. These were often replaced when an old employee retired or changed positions to encourage staff to involve themselves with others.

  • Stunning a mascot will cause the pallet to break.

Clown Face Plates: The face plates of a clown character that was never added to Circus Baby’s group of misfits.

  • When a mascot injures a survivor, the survivor will be broken for 25 seconds

“They always put us back inside. There is nowhere for us to hide here.” - Circus Baby

Bathroom Camera: A camera that’s oddly been functional after the closing of Freddy Fazbear’s smaller location. The camera’s audio system seems to pick up a guttural scream after an unseen individual destroyed the animatronics.

  • When a mascot enters Frenzy Mode, all survivors within its haunting radius will scream, revealing their location for 3 seconds.

Uh, hello? Hello? Uh, this is just to inform all employees that due to budget restrictions, the previously mentioned safe rooms are being sealed at most locations, including this one. Work crews will be here most of the day today, constructing a false wall over the old door base. Nothing is being taken out beforehand, so if you've left anything inside, then it's your own fault." - Phone Guy

Puppet Mask: The mask of Henry’s Security Puppet, made to protect Charlie, the streams of tears weren’t in the original design.

  • Injuring a survivor while Mechanical Instinct is active will cause the mascots Haunting other survivors to gain a 10% speed effect for 5 seconds.

“My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours.” - Henry Emily

Iridescent

Spring Bonnie Suit: A yellow suit with built-in springlocks so it can be worn and used.

  • Mechanical Instinct Charges are reduced to a maximum of 5 charges
  • Chase time required to gain a charge for Mechanical Instinct is increased by 8 seconds
  • Mascots are not affected for the duration of Mechanical Instinct
  • While Mechanical Instinct is active, the following will be applied:
  • Gain a 120% haste effect
  • Gain the Undetectable status effect

"That was easier than I thought it would be.” - William Afton

Golden Freddy Poster: A poster of a yellow Freddy Fazbear. It’s unknown how this came to be, but serves as a reminder to William of the incident

  • Mascots are no longer affected by Mechanical Instinct
  • Mascot speed increased by 0.2 m/s
  • You can see the auras of Mascots while in Frenzy Mode
  • Activating Mechanical Instinct causes all windows within 10 meters of a mascot in Frenzy mode to be blocked by the Entity for the duration of Mechanical Instinct

“There's more fantasy and fun where I came from...” - Fredbear

Killer Attire:

Suit: Springtrap - The Spring Bonnie suit carries the corpse of William Afton.

Weapon: Remnant Fireaxe - An emergency tool usually used in fires. However, this one has traces of a glimmering remnant.

Mascots: Modern Generation - The most modern generation of Freddy Fazbear's Pizza, including Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate!

Suit: Spring Bonnie - William's first original creation, turned into a tool for something much darker.

Weapon: Fireaxe - A clean and stationary fire axe, used in cases of emergency only.

Mascots: Toy Models - The Toy Models Henry made to stop Afton, Toy Freddy, Toy Bonnie, Toy Chica, and Mangle from Kids Cove!

Mascots: Original Band - The original band of Freddy Fazbears Pizza, left to fall apart in Parts and service, Freddy Fazbear, Bonnie the Purple Bunny, Chica the Chicken, Foxy the Pirate Fox!

Suit: Burntrap - The charred remains after Henry's second attempt to put an end to Afton.

Weapon: Scrap Axe - A makeshift axe crafted from the remains of Fazbear's Fright.

Mascots: Phantoms - The husks of the mascots that once entertained children, Freddy Fazbear, The Puppet, Chica the Chicken, and The Mangle.

Suit: Ignited Curiosity - The curiosity of Afton reached a peak when introduced to the Blight that deformed his decaying corpse.

Weapon: Blight Test - An axe with the blight dripping off the edge of the head, Afton needs to know what it can do.

Mascots: Experimental Agony - The Modern Generation mascots were injected with the blight serum, the souls came to life, creating limbs that stuck out of the costumes.

New Survivor: Henry Emily

Henry Emily graduated as an engineer but didn’t really know where his life was going. He went to a small town and met a woman and had a daughter. It didn’t take long for Henry to realize he was wasting his degree by taking typical low-wage jobs. Eventually, Fredbear’s Family Diner opened and Henry became fascinated. The joy of the children in the restaurant made him smile like nothing before, and so he took it upon himself to do what William Afton had done before him.

It took him weeks to perfect the animatronics, but eventually, he got them working just as intended. He had a lot of animatronics and a lot of ideas. One day, as Henry was thinking, his wife came in and jokingly called him a chicken for not making a decision for so long. Henry couldn’t help but make the main animatronic a Chicken. Once he introduced her to Chica, they both had a wonderful laugh, even Charlie, his only daughter, found it funny.

But with his family at his side, they were all able to come up with Chica’s Party World. Chica would be the host, using Henry’s wife’s voice, greeting guests, and making introductions to the Musical Melodies. This band consisted of Orville Elephant, Happy Frog, Pigpatch, Mr. Hippo, and Ned Bear, a clear inspiration from Fredbear. The Musical Melodies’ voices were slightly disliked by the public, eventually leading to the name ‘Mediocre’ Melodies. Henry just hoped they didn’t find out he was the one who voiced those animatronics.

One day, William walked into Chica’s Party World unannounced. The moment Henry saw him, he knew William was here to see him. So, Henry introduced himself and took him to a table to talk. To Henry’s dismay, Fredbear’s was failing because his business was thriving. But, thankfully, William was willing to converge their businesses to form a company that brought joy to children, not just in the town, but all over the country, maybe even the world.

Henry jumped on the opportunity and soon after, signed a contract with William. They knew they wanted to contribute their own characters to this new restaurant, Henry chose Chica and William chose Spring Bonnie. After a while, they both took notice that their restaurants both had bears, Ned and Fred, so they decided to make the main attraction a bear as well, introducing Freddy Fazbear.

Henry had to completely remodel Spring Bonnie into just Bonnie the Bunny, the addition of ‘Spring’ was fine if it was part of a duo, but they needed to have Freddy be a ‘main’ attraction. William noticed this and asked if the color could change as well, as a way to make each character different. When asked if he had a preference, William chose purple.

There weren’t very many places to put the new restaurant, but Henry gladly gave up his lot, not wanting to get rid of Fredbear’s just yet. William had asked Henry if he could remodel the suits of Fredbear’s so they would look more similar to Henry’s modern models. Henry accepted the request and made the Springlock suits. The springlocks are very dangerous if handled without the proper care and Henry was very aware of the dangers.

After introducing the new suits to William, he immediately informed his employee to stop wearing the suits, and for a while, William made sure he was the only one to wear them. Once William became comfortable with the springlocks, and better learned their design, he began to teach his employee how to use the suits safely and to reach out to him if anything went wrong.

Then, the incident happened. Henry wasn’t sure how, but one of the mascots killed William’s youngest son. William fell to despair, and as a way to try and cheer him up, Henry opened Freddy Fazbear’s Pizza, believing that he could reignite the spark that caused William to bring joy to children once again. But it didn’t work.

So, Henry left William with the space he needed and began to make more features to the restaurant. He made a new animatronic, Foxy, then he made a side stage for him. Updated the building from time to time and eventually demolished Fredbear’s Family Diner. Though Henry made sure to keep the Spring Bonnie suit for William, he’d appreciate that.

One time while scouring the building, he noticed Charlie was being bullied. He scared them off, but Charlie didn’t say anything about them, she was just trying to help another kid they were mocking. Concerned by this, Henry made a Security Puppet, as a means to ensure Charlie was safe while he wasn’t paying attention. Charlie, however, would be his security measure to protect the other kids, he joked with her.

After William became divorced, Henry knew he had to go speak with him. Now, he was alone, Henry needed to let him know that he was there. He apologized to William, taking the blame of the incident upon himself entirely. But William didn’t react, he was cold, emotionless with a bottle in his hand.

But as tragedy struck his friend, it struck Henry as well. Charlie was found dead outside of Freddy’s with the Puppet laying on top of her. Henry could now understand the pain William was going through, and soon his own wife ended her life. The losses became nearly unbearable, but Henry soon moved on and made a goal to ensure this wouldn’t happen again.

But before he could do anything, five children disappeared at Freddy’s, causing an immediate and thorough investigation. Henry gave the police access to everything in the restaurant and even searched with them, giving details on camera positions and where one would need to be in order to avoid them. But none of it mattered, after checking the cameras, there was clear footage of the Spring Bonnie mascot taking the kids into the safe room.

The movement was careless, yet fixed. Henry then had a suspicion about William, but he wouldn’t do this, surely. But he was the only one who knew how unless it was the employee William had taught, but they were already out of town. It had to be William.

Henry informed the police of this, and William was taken into custody. After a trial, William was found innocent, there wasn’t enough evidence, but Henry knew it was him, there wasn’t a doubt in his mind. William left and did his own thing, but Henry was angry, he knew William took those kids. And as the bills piled up on his desk, Henry decided to reopen Freddy’s, this time with updated animatronics.

These animatronics have been fitted with a criminal database in order to recognize and halt criminals, Henry even made sure to add William to that list. To add to security, Henry ensured that these animatronics were able to walk around, he explained it as a means to help the kids enjoy their parties to the concerned parents. A few days after reopening, William comes to see Henry. 

Henry is enraged at the sight of him, and assaults William. He shouts at him, blaming him for the disappearances, and even Charlie’s death. William denied everything, but Henry wouldn’t believe it. He went to his employees and told them William wasn’t allowed in the new Pizzeria.

Then, a set of murders, all of them were strangled, just like Charlie. Apparently, it was the new security guard who did it, but the name was fake. And no one saw their face for long enough to recognize it again. Though, a detail the janitor made of the security guard was that they were seen moving the Spring Bonnie mascot in the safe room. William, it had to be. But there wasn’t actual evidence. 

After a few more months, the pizzeria closed. Henry was losing money, but he made one last try, not to profit or make kids happy, but to catch William in the act. Henry had thrown away the new animatronics and reinstated the older models. He shrunk the building size and reduced the quality in the cameras. This time, he didn’t hire many people, to ensure the restaurant was understaffed. To William, it would look like an opportunity like no other. But Henry, it would be the perfect trap.

The memories of Henry’s life before this, to bring joy and happiness to families across the world. That was his dream, but now, it’s to catch William, to stop him from doing it anywhere else. It’s why this will be his last stand. Henry loosens the springlocks on the Spring Bonnie suit, it was his hope that William would get cocky enough to wear it while he killed. This was his trap, the Springtrap.

Survivor Perks:

Careful Planning: Take notes, and control their next move.

  • Start the trial with 0 tokens to a maximum of 3 | 4 | 5 tokens. When your aura is revealed by the killer, you gain a token.
  • You lose your scratch marks for 1 second for each token after the killer sees your aura.
  • This perk does not activate until after their aura reading ends.
  • Failing a skill check will lose all tokens.

“You have all been called here into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped.” Henry Emily

Remarkable Teacher: You teach well, and your students learn to be the best.

  • When you and the obsession perform a coop action together for 10 | 8 | 6 seconds, Remarkable Teacher activates.
  • While active, you and the obsession gain a 15% speed increase to repairing, cleansing, blessing, healing, and mending.
  • When either you or the obsession lose a health state, Remarkable Teacher deactivates.
  • If you are the obsession, performing a coop action with any survivor will activate Remarkable Teacher.
  • Only one other survivor can be affected at a time.

“It's only now that I understand the depth of the depravity of this...creature - this monster that I unwillingly helped to create.” - Henry Emily

Into My Arms: You take people into your arms, like someone you once held close.

  • Taking a protection hit will make you the obsession. Upon becoming the obsession, the following effects apply:
  • Healing, Unhooking, and mending are increased by 25%
  • When in the killer’s terror radius while they are carrying a survivor, gain the endurance status effect for the duration and 6 | 8 | 10 seconds after.
  • Decreases the odds of becoming the obsession at the beginning of a trial.

“I'm sorry on that day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours.” - Henry Emily

Survivor Attire

Head: Henry Emily - The face of an engineer, family man, CEO, and creator of a monster.

Torso: Blue Button-Up - A blue button-up shirt that made Charlie laugh for an odd reason. It was Henry's biggest reminder of her.

Legs: Greasy Jeans - The greasy jeans of an overworking, grieving father who couldn't let something bad happen again.

Post edited by RareFantom47 on

Comments

  • KateMain86
    KateMain86 Member Posts: 2,225
    Options

    FNAF would literally be the biggest W chapter for the game. Looks like you put a lot of thought into this. The FNAF community is truly passionate about the games. I'm sure they would love to see it branch out into other places like DBD.

  • Artworks
    Artworks Member Posts: 8
    Options

    Really cool idea! I hope it comes one day hopefully 2024!