A bug fix for a map or perk should not take a month to fix.
Why is it that they have to pair certain fixes with a new chapter or something as such, the perk "Any means necessary" will be disabled for over a month, they have already found a fix for it and implemented it into the PTB, I still don't get why they don't immediately add it back in after confirming it is fixed on the PTB.
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its probably just simpler to send out the small changes with the big ones. Im no expert but if every bugfix was its own patch I'd imagine there'd be some kind of complications. Like maybe whoevers in charge of implementing and sending out patches would be spending time off of the main stuff to send out a small bugfix.
plus if its a perk breaking the game they can just killswitch it and send out the fix with a big patch like they are now. I'd imagine if there was a bug preventing killers from hooking then that would be fixed ASAP since you cant just killswitch hooking.
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Oh, I can actually answer this one.
Back before the game launched on consoles, they used to have small hotfixes release once or twice a day to fix issues or tweak balance slightly. Steam doesn't have a patch verification system in place where they check every patch for a game, so they could just drop whatever they wanted whenever they wanted.
Consoles are a different matter. Every patch released needs to be checked and manually approved by Microsoft/Sony/Nintendo before it can go live, which is why Switch sometimes has delayed patches compared to everyone else. Sending patches for these costs time and money, and by the time one smaller patch has been approved (which can take upwards of a week) there'd be bigger things to fix, and releasing bugfixes like this would just be an endless money sink. Having 1 large patch and 2 smaller hotfixes surrounding it costs substantially less and makes it more likely for major patches to release on time.
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Eyrie of Crows is still disabled. I don’t like the map, so I’d be fine if it stayed disabled forever, but it’s yet another example of how it takes the devs way too long to fix bugs. There just never seems to be any urgency on their end with this stuff as long as people keep playing the game and spending $$$.
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Weird that Any means got Killswitched instantly over a specific map bug. But merciless, sloppy etc all get abused nearly every match for over a month each and don't get kill switched.
They're so weird about how they use the kill switch.
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I'm actually still shocked merciless didn't get killswitched.
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It was being abused like every match too.
Any means bug was like instantly kill switched even though you needed a specific pallet on a specific variation of a certain map.
Tbh i wish they just kill switched rpd instead.
I hate the "us vs them" stuff but it seems like a certain roles bugs or problems get Killswitch led instantly while the other side's bugs only get kill switched if they detriment the role(nurse freezes for example) but mass exploited exploits that benefit like sloppy or merciless get to ruin games for months
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AFAIK nothing is wrong with sloppy
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Back when it was bugged and slowed all survivor progress bars and many players abused it.
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That wasn't Sloppy that was Mangled. They can't kill switch a status effect.
If they kill switched Sloppy those people who abused it would have just started abusing Gift of Pain or Mangled add ons.
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This is correct. It can take around a week for all the console makers to approve a patch. I believe Trickster's release was delayed a week just because one of them had not approved it in time.
Post edited by JPLongstreet on0