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It's Been a While After The Dead Hard Nerf, How Would You Rank The Exhaustion Perks Now?

Spirit_IsTheBest
Spirit_IsTheBest Member Posts: 1,115
edited June 2023 in General Discussions

Dead Hard had its fair amount of time on the throne of being the best exhaustion perk in my opinion, but now ever since its nerf there's been a huge variety of more exhaustion perks being used, here is my ranking for them now that Dead Hard has been nerfed.

1 - Sprint Burst

2 - Adrenaline

3 - Lithe

4 - Balanced Landing

5 - Overcome

6 - Backround Player

7 - Dead Hard

8 - Smash Hit

9 - Head On

What are your rankings?

Comments

  • Witchubtet
    Witchubtet Member Posts: 642

    About the same. Personally hate Adrenaline with a burning passion but currently the meta isn’t that bad.

  • Reinami
    Reinami Member Posts: 6,611

    I think its.

    1. Lithe/Sprint Burst/Adrenaline
    2. Overcome
    3. Balanced Landing
    4. Dead Hard
    5. Smash Hit
    6. Background Player
    7. Head on
  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Balanced landing should become a meta perk again

    Always been a balanced chad even after the stagger nerf

  • edgarpoop
    edgarpoop Member Posts: 8,720

    1. Lithe/Sprint Burst/Adrenaline

    2. Balanced Landing- turns dead zones into viable areas if there is elevation

    3. Overcome

    4. Dead Hard

    5. Smash Hit- every killer on the planet tips their fedora and says "m'pallet", so there's usually no point in even trying with this one. Most killers will fall for the same fake pallet drop 3 or 4 times in a row.

    6. Head On

    10. Background Player

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    it's always have been and always be sprint burst as the best one. dead hard was overrated because of its visceral feedback (missing,blocking a hit) in your face instead of the hold W distance.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    That point is why I’ve always used balanced landing it’s saved me games

  • Sava18
    Sava18 Member Posts: 2,514

    Honestly after the nerf, most killers swing into it. So a person like me who hasn't used dh very much has actually gained value from the nerf.

    Yes the perk most definitely got nerfed but I am getting more value.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,965
    1. Lithe and Sprint Burst (depends on your playstyle)
    2. Adrenaline
    3. Balanced Landing
    4. Overcome
    5. Dead Hard
    6. Background Player
    7. Head On
    8. Smash Hit

    If "Made for This" does become meta like some people think then Dead Hard and Lithe will probably be number 1 next patch.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    I think people are bit sleeping on DH. It's still very good, now even better because most killers will not play againts it before they see you have it. So it's like 1 free Endurance every game.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    I’ve had the best usage of dead hard with another exhaustion

    they don’t expect dead hard at all

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    1: Sprint Burst

    Most reliable, it's hard to not get atleast some vallue out of it.

    2:Lithe

    Pretty concistant and getting a speedboost after the killer commits is better then at the start of a chase where the killer can decide to not go after you but there are going to be times where you can't get a vault

    3:Adrenaline

    End game only perk but a huge gamechanger

    4: Dead Hard

    I don't think DH as dead as people say it is. Paired with DS it's a good counter to the slap after hook to force deep wound. A lot harder to use now though for sure

    5: Balanced Landing

    Extremely powerfull perk in the right situations but those are far and few. It turns what are otherwise dead zones into safe havens. Or it does nothing if those dead zones don't happen to be on the map you spawn in. Is a lot stronger if you're willing to use map offerings

    6: Headon

    Can be put to good use in swf with comms but hard to utilise otherwise. It is one of the more fun ones so it gets that. Very hard to make work once the killer knows you have it

    7: Smash Hit

    With the fact that a lot of killers can avoid getting stunned and it being tied to a dwindeling resource make smash hit hard to use. It does offer the most distance of any other exhaustion perk if you can pull it off so that's nice

    8: Overcome

    I can write a whole essay why Overcome is a horrible perk who's only redeeming quality is being easy to use for new players. But the gist of it is that the vast mayority of killers don't care for it or can hard counter it. And with the tunneling being what it is having your big defence trump card being disabled untill the killer allows you to heal is atrociously bad. Outside of this and the last one no other exhaustion perk can be shut off as easy as this can. The most overrated perk in the game. Not only is it not as good as people think it is. It's straight up bad

    9: Background Player

    Never thought i'd see a perk that can knock Overcome of it's thrash throne but here we are. I guess it's used for flashlights saves but the situations where you aren't in range for a regular flash save, are in range for a sprint burst flash save and are not wasting a ungodly amount of time forcing it to happen are pretty much non existant. Atleast this one is fun if yoy pull it off unlike Overcome which is boring even if you get some vallue out of it.

  • Pulsar
    Pulsar Member Posts: 22,952

    Correct.

    There are plenty of better options. You know, perks that you'll actually be able to use on a semi-consistent basis.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    more consistent =/ better. I think DH is still strong but its bad for win-streaking. What I mean by its bad for win-streaking is if your playing with Ayrun-level SWF's where your gen-rush killers in 3 minutes, then DH is terrible perk because... you simply cannot use it. this isn't to say that DH sucks... but more so that toolbox are so strong that you don't need DH in games to defeat killers if that makes any sense.

    DH is only strong if the games are really close now. It used to be a perk that was good in every situation but now its situational game-changing at best. I think its biggest pitfall is that when games are close, killer can tunnel to escape to deny its value. Overall, I think its mediocre perk for most players. Scott has pretty good analogy for DH. Its hat trick perk. Something that Magician-type survivors that are good can use well but not meaningfully carry games. Could DH be a top-tier perk? Yeah it could be but is it healthy?

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072
    edited June 2023

    I mostly agree with the list - I would put Adrenaline as the 1st. Nothing is more annoying when an injured survivor gets healed up and also sprints away at the end. Interesting thing about SB: a lot of survivors look back for too long. They want to use it in the very last sec expecting you to use your basic attack. Because of this I expect it to occur and I continue with the chase without an unnecessary basic attack. Why? As focusing too much on looking back they may not be aware of their immediate surrounding. You can only sprint for so long if you have no idea where you are going (i.e. will there be pallets / good vaults?).

  • Pulsar
    Pulsar Member Posts: 22,952

    DH has too many pre-requisites to be worth it.

    You must: not be playing against a Killer that invalidates it, must be hooked, must not be tunneled off hook, the Killer must have a good connection and then you must time the DH which isn't easy.

  • Nebula
    Nebula Member Posts: 1,400
  • GannTM
    GannTM Member Posts: 10,956
    1. Sprint Burst
    2. Lithe
    3. Adrenaline
    4. Balanced Landing
    5. Overcome
    6. Dead Hard
    7. Smash Hit
    8. Background Player
    9. Head On