Will devs ever learn how to hide totems?
You just love to see that as first thing when game starts...
How can totem spawns be so bad in this game? They are not big, it's not hard to hide them.
Hey, there is key item connected with whole perk, let's put it in front of everyone to see it....
Even my dog knows how to hide better.
What's even point of totem hunting perks, when you see it glowing from middle of the map.
Comments
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While I do think totems like that are a problem, it is worth remembering that hidden totems aren't always a benefit to the killer anymore.
Both sides have totem-related perks now, and a hidden, out of the way boon can be less than ideal for the killer. A middle ground between genuinely hidden totems (like that insane one on Lery's) and obvious ones like your screenshot example would be best.
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I don't need them super well hidden, but I think you should have line of sight at least under 5 meters +/- to see it, so you actually have to check it.
It would also make totem hunting perks better. They were valid only during Ruin / Noed times.
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That'd be pretty ideal, yeah.
Personally I kinda want totem spots to randomise every six months or so, in such a way that you genuinely don't know where all the spawns are for a little bit afterwards. I don't know how doable that is, but it'd be a great spot for encouraging totem hunting perks even in established veteran players.
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You wouldn't really have to randomise each month, just create lot of possible spawns.
But once you know that totems spawn in pentagon shape (most maps), it's not hard to find rest of them. Basically only Lery and RPD are hard for totems.
Lot of maps have very little possible totem spawns, so you have some guaranteed totems (swamp for example).
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Regardless of location, totems should light up once they have taken effect. Example: Devour Hope should light up after first hooking someone or Ruin should light up the first time anyone lets go of a generator. But yes, sometimes totems spawn out in the open which isn't ideal.
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Maps Play a big thing, cause swamp maps is one of the most notorious things to find a totem unless its that version that always have that totem that spawns between the two rocks by shack else gl. Some maps is easy and some is just plain hard . It can be good/bad on both sides imo. Totems now though are pretty meh now that circle is gone, though I sometimes rarely bring in shadow step.
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devour hope would be really broken if it wasn't light up from start.
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While I think most hex perks need buff in a way of them not being lit up until they actually do something, dhope is very rare exception that is already strong enough (even if RNG-heavy).
I don't think dhope specifically needs any buff.
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How would it be broken, if it would light up after putting the FIRST survivor on hook? The only benefit from it would be it not getting destroyed from the get go, which is only fair.
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Oh okay, that might be fine. Still huge buff.
I thought when there is an effect on survivors/gens (which would mean 3 tokens). That would be broken.
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Yes, that would be broken indeed. No, it will light up after hooking the first survivor to prevent in from getting cleansed when spawning in.
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Totems not being hidden at all is the reason I dont want to run Hex Perks.
Why would I run a perk that can be found so easily? Its a waste of my time.
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I hear you, but that doesn't really change what I said in my post there. Even with that in mind, boons still exist, and totem placements now have to take them into account too.
A middle ground is surely possible, and there are ways of helping hexes independent of totem placements.
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Not only are the spawns terrible like right out in the open or next to a gen there aren't that many variations so many of us have all the spots memorised by now.
What is frustrating there isn't much you can do to stop someone cleansing your hex if they spawn right next to it.
I have been against killers with full hex builds an every hex has gone down 30 seconds into the game.
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