http://dbd.game/killswitch
Overzealous Deactivation Change
This Haddie perk is interesting but is hardly ever used.
Lots of reasons can explain this:
- wasting time to activate it
- only decent effect overall (sufficient in my opinion)
- can backfire badly if the killer brought Pentimento (main perk cons)
- easily deactivated (losing one health state is enough)
- can only be activated 5 times max over the whole survivor team
Given all these reasons, this perk could get a buff to increase its usage rate.
It is so stupid to lose everything after a single M1 hit (sometimes to tank a hit for a teammate)
Buffing numbers would be wrong imo (no OP gen rush perks are needed in DbD), but what about the perk deactivation only after being hooked (decent buff) or even just after being downed (slight buff) ?
Comments
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The perk would be perfect if it deactivated on downs instead of just losing a healthstate. You forgot that it activates on blessing to so you can get a permanent 10% repair speed if you bless a totem and it will never go away unless the killer has shattered hope which will never happen.
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It's not limited to 5 uses though since it works with blessing now too. It doesn't need any more buffs imo, it's already pretty good.
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The perk has whooping 1% usage rate. Just to illustrate - empty perkslot has above 5% usage rate. Yes. That's how "good" overzelous already is.
If you solo whole gen with it, you save just a little above 8s - but you have to invest 14s on totem (+travel +search time) first. And if the killer does not camp or tunnel, you will probably get hit, before you get ~82s on a gen.
For the perk to actually net you positive result, you need to solo 2 gens - and this still disregards the risk of deactivation. Most survivors don't get to solo 2 gens...
The perk is just not good. It can be ok if killer brings good hexes that need to be cleansed anyway and if you use inner healing (you can split search+cleanse time). But even in this niche it's not like very good.
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The perk can be activated infinitely, not just five times, but otherwise I do agree with you that its deactivation could be looked at.
I'd suggest it being lost on a down, rather than on an injure. That still puts the burden on the survivor player to be good enough in chase to actually escape, but doesn't render their perk useless if they have to take a protection hit or if they're playing against a stealth killer.
Everything else about the perk is fine, imo. Bring it with other totem perks and you aren't wasting time activating it, the repair speed is noticeable but not overtuned, the risk of losing it is present but not overbearing... I'd be alright with the state of the perk if it deactivated on downs rather than injures.
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If you want to check for yourself :
https://forums.bhvr.com/dead-by-daylight/kb/articles/382-developer-update-march-2023
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