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Change mangled add-ons to deep wound.

Well to be honest I see zero point in the mangled effect on add-ons anymore. Since sloppy butcher is an easily obtained perk and it seems like almost everyone runs it why not change add-ons that add mangled to add deep wound?

Comments

  • Mister_xD
    Mister_xD Member Posts: 7,669

    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

  • βLAKE
    βLAKE Member Posts: 544

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    I use the mangled addon for billy and it remains forever therefore it saves me a perk slot. No need to change it.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    Okay one free perk slot for an add on that only lasts 2 minutes and gets taken away when hooked? It only works if you have lost the survivor in the chase but at least with deep wound it'll take an extra 10 seconds compared to an extra 5.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    @βLAKE said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    I use the mangled addon for billy and it remains forever therefore it saves me a perk slot. No need to change it.

    you fail to realize it gets taken away when hooking someone and is also an add on.

  • βLAKE
    βLAKE Member Posts: 544

    @Jake_Parks_prince said:

    @βLAKE said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    I use the mangled addon for billy and it remains forever therefore it saves me a perk slot. No need to change it.

    you fail to realize it gets taken away when hooking someone and is also an add on.

    It stays and its better to be an addon than a perk because as billy I don't use any charge addons although it would be smarter and more convenient, but I don't use nor need it at rank 1.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @Jake_Parks_prince said:

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    Okay one free perk slot for an add on that only lasts 2 minutes and gets taken away when hooked? It only works if you have lost the survivor in the chase but at least with deep wound it'll take an extra 10 seconds compared to an extra 5.

    i dont think the hook takes away magled effects from you...
    i might be wrong though.
    if it does, this NEEDS to get changed.

    i still dont get why so many people think deep wound would be good.
    it is literally the worst status effect this game can offer atm, even blindness is better! MUCH better!

  • Poweas
    Poweas Member Posts: 5,873

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    @Mister_xD said:

    @Jake_Parks_prince said:

    @Mister_xD said:
    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    because you can literally use a perk for mangled so add-ons that have it for however many seconds are useless when you have a perk that doesn't have to be made teach able do it for free forever. It doesn't even stack which adds to it being useless on add-ons. Plus deep wound DOES slow the game down quite a bit and is deadly if used right.

    by using the add ons, you can clear one perk slot any use sthg different then.
    i dont see a problem with having an additional perk to choose.

    also by "if used right" you mean turning around and follow the blood until they bleed out, right?
    yeah that strategy is BS. you can literally hunt them down with M1, which takes less long, or if it lasts longer, it gets rid of many palltes that could turn the table later on.

    Okay one free perk slot for an add on that only lasts 2 minutes and gets taken away when hooked? It only works if you have lost the survivor in the chase but at least with deep wound it'll take an extra 10 seconds compared to an extra 5.

    i dont think the hook takes away magled effects from you...
    i might be wrong though.
    if it does, this NEEDS to get changed.

    i still dont get why so many people think deep wound would be good.
    it is literally the worst status effect this game can offer atm, even blindness is better! MUCH better!

    It's good for pressuring a survivor otherwise they'll be downed. When mending, the action is so noisy you'll be able to find them.
    Blindness is strong idk what you're on about you can stop them from seeing hooked survivors and slugged survivors, imo it's one of the strongest status effect.

    But I don't think it should be an addon though it'd ruin Legions unique power.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    edited December 2018
    Jake_Parks_prince said:
     sloppy butcher is an easily obtained perk 
    Sounds like someone doesn’t know how bad the RNG can be. 

    why not change add-ons that add mangled to add deep wound?

    No for two reasons:

    1. So you can run another perk instead of Sloppy Butcher.

    2. Because Deep Wound is a really weak effect and only works well at low ranks. 

    I’m not that surprised that someone suggested this because it seems like a lot of Survivors are trying to have more perks and add-ons involve the Deep Wound effect because of how weak it is and are trying to remove things like Mangled because they want every game to end with an easy escape. 
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Mister_xD said:

    NO!
    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".
    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.
    its such a bad effect, i dont get why people want to see it more often...

    Lol what?

    Mangled adds 4 seconds to a heal at a time of their choosing.

    Deep wounds forces them to spend 16 seconds mending within 20 seconds of being hit/breaking chase. Then on top of that they need to do a heal afterwards.

    DW is far more powerful than mangled.
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    No, removing the addon only further limits killers loadout. What makes the addon so good is that you aren't forced to spend a perk slot, allowing for more versatility with the playstyle. Besides that you can't guarantee the perk until you p3  a character.
    Lastly, while this is just opinion, mangled can see far better use than dw. Survivors spend more time dealing with slow healing than mending and you done have keep on them to gain full benefit of the status.
  • PigNRun
    PigNRun Member Posts: 2,428
    edited December 2018

    @SnakeSound222 said:

    Jake_Parks_prince said:
     sloppy butcher is an easily obtained perk 

    Sounds like someone doesn’t know how bad the RNG can be. 

    I think he meant that its an accessible perk, because its not a teachable and tier 1 does the job.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    I’m not that surprised that someone suggested this because it seems like a lot of Survivors are trying to have more perks and add-ons involve the Deep Wound effect because of how weak it is and are trying to remove things like Mangled because they want every game to end with an easy escape. 

    Im a flex main mostly killer rank 2 killer and rank 4 survivor soooo. And deep wound essentially can slow the game down more then sloppy butcher since A. you have to wait 10 seconds before you can start your 16 second heal. Sloppy butcher only adds 4 seconds to the heal timer if they even want to heal that is. I think you're confusing what im saying though so let me explain. Mangled add ons on things like the huntresses hatchets don't work very well since ive played as and against a huntress using mangled add-ons because its a timer that only lasts 2 minutes and thats once again if they even decide to heal because for some reason im noticing a lot of survivors not healing anymore? Also I want deep wound buffs I.E. it can go down during chases but only to a max of 50% that way after chase a survivor only has up to 5 seconds to find a safe spot and mend.

  • Jake_Parks_prince
    Jake_Parks_prince Member Posts: 218

    @The_Crusader said:
    Mister_xD said:

    NO!

    this diffthere is a HUGE difference between "Deep Wound" and "Mangled".

    this difference would be, that "Mangled" is a great effect, that really helps slowing down the game, while "Deep Wound" has little to no effect AT ALL to the game.

    its such a bad effect, i dont get why people want to see it more often...

    Lol what?

    Mangled adds 4 seconds to a heal at a time of their choosing.

    Deep wounds forces them to spend 16 seconds mending within 20 seconds of being hit/breaking chase. Then on top of that they need to do a heal afterwards.

    DW is far more powerful than mangled.

    EXACTLY! Sloppy is also dependent on med-kits while DW isn't as well.