Singularity is a D tier.
Not joking, his power is so fragile and overclock is 90% useless.
I might as well play clown.
Comments
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Honestly EMPS need to be toned down a bit. They are WAY too powerful.
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F - tier
Complete useless killer
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I have to agree. His power takes too much work to be useful. I get more value out of similar killers like Demo and Dredge (sorta). Too much work for little pay off. Unfortunate because I like the design.
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What you wanted to use your power? playing with this killer the teleport seems almost useless and near impossible to actually have active as you have to stick people with your cameras first which they'll just emp it off so you have to do it again. It feels so clunky to play and the overclock feels like it does nothing other than tank pallets sometime.
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Yes, it's true that his teleportation literally does not give you an advantage simply because the surv continues either to run further or makes a circle near the palette and then throws it off when the effect has already ended. Almost all the time my cameras were already cut down and I saw 4 more EMPS in hands. which literally did not leave me a chance to use the ability.The last straw is maps where you literally can't use the ability (unfortunately after canceling the ability you slow down(why jesus?))
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Camera's are completely disorientating you have no idea where you're looking half the time. As others have mentioned the overclock does literally nothing.. they still have time to run to the other 50 pallets in the map. Can't forget the insanely overpowered EMP's that make you utterly useless. Yeah this is killer is probably a contender for being worse than Trapper.
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I mean even with the stronger EMPS in the PTB he was still oppressive and I played in a custom with people that actually felt like playing. It's just his most effective playstyle is chasing with overclock rather than setting up multiple cams around the map but might have changed with the EMP changes. I still think you shouldn't be able to run while charging and emp and go from there.
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overclocked lasts like 2 seconds and to even infect them you have to hit them with a camera first and it absolutely sucks to try to do and when you do they instantly emp or someone runs up and does it
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Their power isn't "that" bad. Certainly strong, but so is being able to teleport cross map, instantly break pallets, and quickly vault windows.
The problem with EMPs is that they are FAR too easy to get! They need to not be automatically printed and require time spent to interact with like any other Killer item. Might be enough to require a Survivor to start the printing process. That way Survivors need to spend some time both starting the process, then are free to do what ever but also need to spend time going to pick up an EMP later. And once a Survivor has an EMP they can't start the printing process again (on any printer) till they used the one in hand to prevent having a constant supply of the things stunlocking Meatball out of his power.
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I can see that, but why not play any other killer that can 1v1 better then?
I might be high, but Skull Merchant's kit is way better that Singularity right now.
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clowns kit is way better right now..
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What is sad is, everything people are saying now has been said in the PTB but, as usual, BHVR don't listen player's feedback
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They did listen to feedback. The problem was they were too cautious with the changes they made.
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I don't think he's D, looks like huge potential in him, but for me PERSONALLY he is F tier (but don't take this into account, Blight and Oni is F tier to me)
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I legit made a thread explaining my experience playing Singularity from game to game and the outcomes mentioned in this thread are exactly what I experienced. This killer's gonna be extremely niche and hard to play for not much benefit.
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Ahhhhh… didn’t take long for the NERF THE EMPs FURTHER talk. 🤣
Like for God sake, the killer is BRAND NEW. Maybe some practice is needed to get better at using him?
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Another boring tri-gen killer with power worse than Sadako's.
When you think developers can't surprise you anymore they strike again.
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He could be so much fun but the EMPs are just too good what they are intended to do and shut the Singularities kit down. THey spawn too fast, there are too many cases around the map and Biopods get disabled for way too long once EMPed.
Honestly, EMPs should short out and self-destruct 30-60 seconds after being picked up if they go unused by the survivor to keep them from hoarding it.
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It's not about getting better using him is that the EMPs are too readily available too often. I have seen games where my team including me all had EMPs in hand and used them all and then had a other 4 to do it all over again turning him into a m1 Killer with no chase power.
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Can you slap the EMP out of their hands with Franklin’s? How does the EMP work? I’ll have to play when I get home.
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Last chapter people said: "why are you complaining about 3 genning with this killer, people will adapt and its not like its the optimal playstyle on skull merchant" wow that turned alright, or with knight people mentioned clear issues at his release but there is always the argument of " the killer is still new" which recently has been proven wrong by just experience alone.
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I wouldn't say he's as bad as The Trapper, but he's definitely below average. When you're fully locked onto someone and in chase he takes way too long to secure a down, even when using his power efficiently. He really feels like he lacks sustained pressure.
Another thing I've noticed is that he struggles on maps with low environment or trees. He feels significantly better with areas with buildings and walls.
All in all in not very impressed to be honest. He feels pretty lackluster. Probably give him a few more games here and there but really not that impressed.
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Maybe it'll be better if the biopod cams functioned on there own, at least for applying slipstream. I mean you still have to place them, and can still look through them and teleport to a slipstreamed survivor.
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From what I've seen, he's a killer that can be very very good with practice. Everyone here seems mad they aren't getting 4ks with him in their first few games
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No, it's because of how easily countered his kit is by the EMPs. Yes, that is the whole point of the EMPs but they are currently too good at countering his kit. It's a struggle to tag survivors or to teleprot to them due to how easily survivors can disable Biopods or cleanse the Slipstreams from them, turning Hux into a pure M1 Killer.
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Trying to use his power is a detriment 90% of the time. He's really frustrating to to to play effective compared to any other killer.
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Reading this thread was a trip.
I've been playing nothing but Singularity since he came out and have won almost every single game with him. Since I'm a Knight main, I started playing him as a pressure tool to keep survivors occupied across the map since that's what came to me naturally when I saw how his power worked.
It turns out that being able to survey most of the map with a click of a button and instantly teleport to survivors who don't constantly pop EMPs is really good. Whenever someone EMP'ed one of my pods it was always really quick and easy to replace it and keep forcing survivors to get off gens if they didn't want to get chased by a killer with permanent Spirit Fury most of the game.
His biggest weakness is actually the same as Knight's; terrible map design. The new map is horrible for him. As is most indoor maps. But he's definitely not weak if you get something like Wreckers Yard and have your camera micro-game on point.
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And that's the problem,this killer only viable if survivor don't know how to play against it.
Once they know what is EMP,this killer has no tool to use at all.
EMP is too strong Which makes the killer's ability tooooooooo unreliable.
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Wouldn’t know. My first match with a face camping Huntress. Second match was a hard-core tunneling blight. My third match was a knight with a no Mither teammate.
I am playing monster hunter now ######### that
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That's not true at all.
When I did get a game where survivors kept going for EMPs I focused on keeping people infected with hit&run tactics. If they popped an EMP to get rid of a bio pod near a gen I came back, easily replaced the pod, infected the survivor with a 2nd pod that I usually removed afterwards, teleported to them to almost always land an easy hit, then leave them and check my cams for other survivors.
The Singularity is a killer that requires you to perform lots of small actions in a short period of time if you want to do well with him. As well as good map knowledge. Kinda like Knight. He is a very good killer with a high skill ceiling. And people just haven't practised enough with him to judge him fairly.
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I've seen streamers who have been fairly effective at working around EMPs. It's just his playstyle is more complicated than it seems at first, and everyone is using the pods as remote monitoring devices, when they are much better in chase. Most people just haven't figured out the best way to play him yet, but from what I've seen he can be very good if you get down how to chase with him.
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Any semi-decent survivor will be running with EMP 24/7. His power will always be disabled if placed near gens and by the time player comes to refresh his pods survivors will have their EMP restocked and will be sitting on another gen elsewhere. He also heavily relies on direct line of sight and if he can't maintain it he can't properly use his power on infected survivors or apply new infection on healthy ones.
What he can do is force survivors out of loop and clean area from pallets, provided survivors feed those to him. His ability to vault fast can also shut down the areas with windows but since it takes time before he can move after entering overdrive, any competent survivor will simply move to the next loop.
Just because some people got matched with survivors who don't hoard EMP or try to loop him doesn't mean he is fine and balanced. Try playing him against decent survivors who also don't waste time on meaningless stuff and you will quickly see why he is so underpowered and easy to keep in check.
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I'm pretty sure the best way to play this killer is to not use their power at all and just go M1 only. Trying to use your power is just a waste of time since it's gonna be EMPed the second you actually try to do anything useful with it.
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The Diagnostic Tool and Iri crystal seem to have lots of potential for aura reading
Cremated Remains is a budget Fearmonger
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At least clown power is consistent, lmao.
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Certainly not the worst killer but he is without a doubt one of the weaker killers for sure.
The Singularity is another one of those killers that looks good on paper, but gameplay/execution wise he falls short because one of the main issues is map designs, some can be awesome and some can be a nightmare for him.
EMP’s are another main issue because they guarantee a free Bio-Pod escape instantly at times and when used during chase it basically makes the killer waste their time. They first got the Bio-Pod on you, then it gets removed from the EMP, then they got to waste time setting up more cameras to attach another, which can be the key for a survivor to hold W, and the others would be completing generators, so much pressure is lost at that point. Not to mention that survivors can now hold on to their items to hold special items so its pretty much a lose-lose situation for the killer.
Overclock is held back by EMP’s, and when you do manage to get it active it is only active for around 5-ish seconds, which is a mediocre amount of time for all the work your putting in for it, sure the increased breaking, vaults, etc is nice but its situational at times.
His pros though are his add-ons, which in my opinion hard carry him at times if your running the correct ones that are very good, another pro is that his ability to 3-gen (Yes Another 3-Gen Killer) is actually really strong. 😭
Overall Singularity is just a heavily map reliant, add-on needy type killer that can only do so little if the players know what to do against him. If I had to rank him in a tier list, 100% in C tier with add-ons, without is probably high D tier.
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Dog build ( Enduring, Bamboozle, SBFL and Dead Lock ) is what allowed me to go 3 or 4ks with him. It's the only time his power is somewhat useful because survivors waste time collecting and using EMPs thinking you will be using pods only to find out you actually don't do that ( maybe only on some short loops ). As the result, EMPs become secondary objectives for survivors, which is great, but also means you can't and shouldn't be using your power most of the time. Something like Cenobite's power where it makes little sense to use it for slow-down and use it either for scouting or with very specific addons.
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I feel like the design has potential, but this killer just feels like they came nerfed right from the factory.
First, the EMPs are way to useful and way too easy to get. Survivors have them almost all the time and they have a really big range which allows to deactivate the killer's power in a huge area without much thought. IMO they should just deactivate one biopod at a time, prioritizing your own, then your closest teammate, then whatever biopod is stuck on the environment. Either that or reduce the time the biopod stays inactive from 60 second to 20 seconds. 60 seconds is basically killing the biopod, so the devs might as well just use the EMPs to kill the biopod.
Second, fix his hitboxes. His hitbox is so confusing, like, sometimes you see survivors almost full body on your line of sigh but for some reason you can't get them slipstreamed. This is such a detrimental, especially since most of the times you will need to put two biopods on each gen, because even if you get the perfect angle, you might still not be able to get the shot.
If those two issues were fixed, I think that the killer would be way better. His teleport ability isn't bad, the fact that you can keep spamming it and getting the overclock is pretty nice to avoid survivors holding shift W. Also, the overclock is good, but it works better if you get stunned than if you have to break a pallet or vault a window.
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I'm not mad I'm not getting 4ks and I understand he a hard killer but my issue is I'm not learning anything from my losses at all. All I know is survivors are able to get rid of the infection as fast as I can infect them while pumping out gens at a steady pace plus switching to the cameras is so disorienting that I can't track anyone with them or know what direction I'm looking at half the time. I honestly have no clue how I could get better at him. I never really had this issue with Wesker, blight, oni or other killers as I know admittedly when I make a mistake and know how to fix that mistake
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People really will look at a killer marked "hard to master" and complain within less than 24h of it coming to live servers that they can't use its power consistently well.
Snarking aside, Singularity doesn't need nerfs or buffs, just time to learn to play and play against it, and some QoL to make it a bit less disorienting.
For example I'd love for the camera to lock onto the direction of the last pod you surveiled from when coming back to your own body, instead of the first one. That would already help not have to search where those survivors you just saw were when you don't know the map perfectly well.
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Not agreeing nor disagreeing about the strength of this killer, but historically the "killer is still new" argument has been for the better...I think pyramid head is a great example with how everyone thought he was extremely weak yet now he's A tier despite not having really received any buffs during the period.
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I said recently as there have been exceptions, but honestly, it doesnt take 200 h of playing a killer to identify flaws in their design, specially if you have played dbd for a long time, and as much as yes new mechanics being introduced can skew the perception of balance, some very experience players have shown to be able to identify issues with new content that ends up being true.
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This. Let’s be honest, people don’t want to have to actually put brain power into being a killer. They just want an overpowered killer that they can go smash people with. But if you practice, actually think about how best to use his power, you will get good with him.
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I find that hard to believe.
It's a cool story that I would like to categorize in the fantasy section at the bookstore.
Survivors just spam EMPs and you are playing a strictly M1 killer.
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My 3 games against singularity perfectly sums up the experience. First 2 were snooze fest, because people didn't know how to play him. 2nd killer was even so bad, he tried to shoot me with gun when not even slipstreamed. First one just tried to create web of pods around the map and was surprised, when I destroyed them.
3rd killer felt uncounterable though. He was chasing, he was creating pods as he was running, there was always some pod from the opposite direction and there were never enough EMP's and they were just not printing quickly enough. That one was a stomp and I felt there was nothing I could have done. As a 4man SWF team...
The killer is very difficult to play. But when he is played right, he feels much closer to C33 blight then to trapper. People that struggle with him are just clueless (which is not an insult - the killer is difficult and literally brand new. Watch some streamers that already have huge success with him, before you judge him)
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I really cant blame them. If they accidentally made emps useless or not enough then the hux 3 gen would be crazy
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You don't need time to evaluate killer strength in DbD, because with PTB and how simple this game is, there was pretty much no time day one killer strength has changed.
People throw same "this is day one" argument all the time yet literally none has been changed, people really aren't as dumb as those forum guy thinks.
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I'm a bit more optimistic because one of the killers I main, Hag, is one that I think if she was released as she is now, today, people would riot day 1 that she's inconsistent, has too many counters, is map-dependant and that she's not worth the grind.
However, some people who are really, really good with her can be extremely oppressive without needing to 3gen, and apparently according to BHVR that's a good space to be in as killer, despite her pitiful pickrate.
I just don't think all killers are supposed to be extremely strong or easy to pick up, and seeing a new killer that actually requires skill to use is not a bad thing in my opinion.
Having played Singularity a bit more since then, I do think that EMPs are a little busted and could take more time to print/block for less time, but they're still a very necessary counter. Singularity's real good at late game gen pressure, and can be really strong in chase with Overclock.
What bothers me the most is still the QoL of biopods switching. People would have less time to get EMPs and I'd get more hooks in if I didn't have to guess where the biopod I infected people from is.
It does need a little more attention in the next hotfix, but all in all, I think it's mostly fine, and I'm afraid rushed buffs will make it overpowered.
It's okay if we have different opinions.
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