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Singularity just feels painful to play

musstang62
musstang62 Member Posts: 517
edited June 2023 in Feedback and Suggestions

Not saying anything about the killer's actual strength (probably too early to say), but wow does it feel frustrating to play

- Doing the M1 killer thing feels orders of magnitude easier and more effective

- EMP duration is comically long, given that they're everywhere. Slipstream is hard to apply and easy to remove

- Moving to a new camera will half the time just start with the camera pointing into the wall, so you need 2 seconds to reorient

- Killer randomly gets slowed to a crawl for 5 seconds after exiting camera view - why?

- Need high sensitivity on console to deal with 360s, but that makes it near impossible to line up camera shots

- Killer feels bad on a wide range of maps. If map too open, pods don't have enough range. If map not open, no time to line up shots

- Good odds you will switch to the wrong camera multiple times per match

- Camera does nothing if survivor is anything less than 100% visible

This killer didn't look disappointing on paper but they just don't feel worth the effort to me, as is

Post edited by Rizzo on

Comments

  • Wexton
    Wexton Member Posts: 496

    Couldn't agree more, I don't care how strong he is I just wish he was more fun and less frustrating to play.

  • Crowman
    Crowman Member Posts: 10,196

    The slowdown is for being too close to a hook. But I think so the power punishments for being too close to a hook are largely unnecessary and are more frustrating when you aren't trying to camp.

  • musstang62
    musstang62 Member Posts: 517

    Ah, thanks, I couldn't figure it out. I was going out of my way to not camp but I guess I hadn't walked far enough away from the hook

  • CrowVortex
    CrowVortex Member Posts: 985
    edited June 2023

    While he's playable to a degree, his biopod cameras are super annoying on console at least and hard to aim with in time after having to adjust for 2 seconds because of the camera view facing a wall or something And on some maps depending on placement, you can't see anything looking through the biopod. High up on trees for example.

    Post edited by CrowVortex on
  • EvilSerje
    EvilSerje Member Posts: 1,070
    edited June 2023

    It's just a killer with complex mechanic that require dedication. But few things I'd adjust:

    • show which camera deactivated (for example in yellow; now it is yellow only after you accessed it)
    • do something with disorientation (like very vast traversal toward it, dredge style, but very fast, 0.5 -1 second long , ideally with swerve into position)
    • observation should be Myers-style, if you see part of survivor, you gain infection just slower; now it's completely random, you could see 2/3 of survivor and nothing happens
  • whickedchainsaw
    whickedchainsaw Member Posts: 107

    His biopod cameras are flawed. Can't play him without making a mess of my desk with my leftovers.