General Discussions

General Discussions

First Impression Of Singularity: Positive

Member Posts: 2,617
edited June 2023 in General Discussions

So, I tried put Singularity today and first impressions are positive. This is not an easy Killer to grasp at first but a lot of fun when you figure out its power.

You do put biopods by gens to force survivors to waste time on EMPs so you don't Slipstream them and get great info but this isn't really good for three genning. An EMP disrupts the pod long enough you'll lose the gen if you wait; this is a slowdown with a hefty consequence if ignored.

The most effective way I found to use the biopods was to put a biopod in a wide open area and by strong loops. The survivor enters the loop, you switch to a biopod and Slipstream them, and now you have your overcharged teleport. As soon as my overcharge expired I just teleported again. You got injured but didn't break LoS? Great, I'm right behind you again as soon as my weapon hit cooldown is over.

EMPs are definitely plentiful and may be too plentiful as soon as survivors catch one to consistently removing your Slipstream in chase that could be extremely frustrating but in a week or two we'll know better.

So far fun, I'm not going to guess a tier as it's too early but I like the macromanagement of maps, placing biopods etc. Also, while there is area denial involved the Singularity has got a pretty good chase power. However, this is definitely not one of the easier Killers to grasp.

Comments

  • Member Posts: 559

    It'd be fun to play if every single time I tried to use my power it wasn't insta-EMPed.

  • Member Posts: 2,617

    You do get EMPed a lot. I put them on loops and in places facing a large area at once. As an example, I always put one in shack. Why? Survivors love looping at shack since it's such a strong tile. They go in, they get zapped. Or at gens with wide spaces such as RPD atrium I put one by the gen and another far enough away an EMP at the gen won't hit it. The survivors are now forced to either waste time with getting additional EMPs.

    I think of it like Trapper; put them in areas where survivors are likely to go and then I can zap them. It takes time to get EMPs so get survivors to waste a lot of time. It's very much an attrition battle so I find wearing them out gets me to keep my power.

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